"fixed" tiling on the test map, "fixed" the license, added looking via mouse, made movement relative to character's rotation
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|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -3,12 +3,6 @@
|
||||||
"generator":"Khronos glTF Blender I/O v4.0.44",
|
"generator":"Khronos glTF Blender I/O v4.0.44",
|
||||||
"version":"2.0"
|
"version":"2.0"
|
||||||
},
|
},
|
||||||
"extensionsUsed":[
|
|
||||||
"KHR_texture_transform"
|
|
||||||
],
|
|
||||||
"extensionsRequired":[
|
|
||||||
"KHR_texture_transform"
|
|
||||||
],
|
|
||||||
"scene":0,
|
"scene":0,
|
||||||
"scenes":[
|
"scenes":[
|
||||||
{
|
{
|
||||||
|
|
@ -1623,18 +1617,6 @@
|
||||||
"name":"Prototyp_Material_1",
|
"name":"Prototyp_Material_1",
|
||||||
"pbrMetallicRoughness":{
|
"pbrMetallicRoughness":{
|
||||||
"baseColorTexture":{
|
"baseColorTexture":{
|
||||||
"extensions":{
|
|
||||||
"KHR_texture_transform":{
|
|
||||||
"offset":[
|
|
||||||
0,
|
|
||||||
-4
|
|
||||||
],
|
|
||||||
"scale":[
|
|
||||||
5,
|
|
||||||
5
|
|
||||||
]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"index":2
|
"index":2
|
||||||
},
|
},
|
||||||
"metallicFactor":0,
|
"metallicFactor":0,
|
||||||
|
|
@ -1682,18 +1664,6 @@
|
||||||
"name":"Prototyp_Material_2",
|
"name":"Prototyp_Material_2",
|
||||||
"pbrMetallicRoughness":{
|
"pbrMetallicRoughness":{
|
||||||
"baseColorTexture":{
|
"baseColorTexture":{
|
||||||
"extensions":{
|
|
||||||
"KHR_texture_transform":{
|
|
||||||
"offset":[
|
|
||||||
0,
|
|
||||||
-4
|
|
||||||
],
|
|
||||||
"scale":[
|
|
||||||
5,
|
|
||||||
5
|
|
||||||
]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"index":5
|
"index":5
|
||||||
},
|
},
|
||||||
"metallicFactor":0,
|
"metallicFactor":0,
|
||||||
|
|
|
||||||
|
|
@ -3,3 +3,5 @@
|
||||||
## Assets
|
## Assets
|
||||||
|
|
||||||
* Bevy icon: [MIT License](licenses/Bevy_MIT_License.md);
|
* Bevy icon: [MIT License](licenses/Bevy_MIT_License.md);
|
||||||
|
|
||||||
|
* bevy_game_template: [Creative Commons 0](licenses/NiklasEi_bevy_game_template_CC0.md)
|
||||||
121
credits/licenses/NiklasEi_bevy_game_template_CC0.md
Normal file
121
credits/licenses/NiklasEi_bevy_game_template_CC0.md
Normal file
|
|
@ -0,0 +1,121 @@
|
||||||
|
Creative Commons Legal Code
|
||||||
|
|
||||||
|
CC0 1.0 Universal
|
||||||
|
|
||||||
|
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||||
|
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||||
|
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||||
|
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||||
|
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||||
|
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||||
|
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||||
|
HEREUNDER.
|
||||||
|
|
||||||
|
Statement of Purpose
|
||||||
|
|
||||||
|
The laws of most jurisdictions throughout the world automatically confer
|
||||||
|
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||||
|
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||||
|
authorship and/or a database (each, a "Work").
|
||||||
|
|
||||||
|
Certain owners wish to permanently relinquish those rights to a Work for
|
||||||
|
the purpose of contributing to a commons of creative, cultural and
|
||||||
|
scientific works ("Commons") that the public can reliably and without fear
|
||||||
|
of later claims of infringement build upon, modify, incorporate in other
|
||||||
|
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||||
|
and for any purposes, including without limitation commercial purposes.
|
||||||
|
These owners may contribute to the Commons to promote the ideal of a free
|
||||||
|
culture and the further production of creative, cultural and scientific
|
||||||
|
works, or to gain reputation or greater distribution for their Work in
|
||||||
|
part through the use and efforts of others.
|
||||||
|
|
||||||
|
For these and/or other purposes and motivations, and without any
|
||||||
|
expectation of additional consideration or compensation, the person
|
||||||
|
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||||
|
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||||
|
elects to apply CC0 to the Work and publicly distribute the Work under its
|
||||||
|
terms, with knowledge of his or her Copyright and Related Rights in the
|
||||||
|
Work and the meaning and intended legal effect of CC0 on those rights.
|
||||||
|
|
||||||
|
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||||
|
protected by copyright and related or neighboring rights ("Copyright and
|
||||||
|
Related Rights"). Copyright and Related Rights include, but are not
|
||||||
|
limited to, the following:
|
||||||
|
|
||||||
|
i. the right to reproduce, adapt, distribute, perform, display,
|
||||||
|
communicate, and translate a Work;
|
||||||
|
ii. moral rights retained by the original author(s) and/or performer(s);
|
||||||
|
iii. publicity and privacy rights pertaining to a person's image or
|
||||||
|
likeness depicted in a Work;
|
||||||
|
iv. rights protecting against unfair competition in regards to a Work,
|
||||||
|
subject to the limitations in paragraph 4(a), below;
|
||||||
|
v. rights protecting the extraction, dissemination, use and reuse of data
|
||||||
|
in a Work;
|
||||||
|
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||||
|
European Parliament and of the Council of 11 March 1996 on the legal
|
||||||
|
protection of databases, and under any national implementation
|
||||||
|
thereof, including any amended or successor version of such
|
||||||
|
directive); and
|
||||||
|
vii. other similar, equivalent or corresponding rights throughout the
|
||||||
|
world based on applicable law or treaty, and any national
|
||||||
|
implementations thereof.
|
||||||
|
|
||||||
|
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||||
|
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||||
|
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||||
|
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||||
|
of action, whether now known or unknown (including existing as well as
|
||||||
|
future claims and causes of action), in the Work (i) in all territories
|
||||||
|
worldwide, (ii) for the maximum duration provided by applicable law or
|
||||||
|
treaty (including future time extensions), (iii) in any current or future
|
||||||
|
medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||||
|
including without limitation commercial, advertising or promotional
|
||||||
|
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
|
||||||
|
member of the public at large and to the detriment of Affirmer's heirs and
|
||||||
|
successors, fully intending that such Waiver shall not be subject to
|
||||||
|
revocation, rescission, cancellation, termination, or any other legal or
|
||||||
|
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||||
|
as contemplated by Affirmer's express Statement of Purpose.
|
||||||
|
|
||||||
|
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||||
|
be judged legally invalid or ineffective under applicable law, then the
|
||||||
|
Waiver shall be preserved to the maximum extent permitted taking into
|
||||||
|
account Affirmer's express Statement of Purpose. In addition, to the
|
||||||
|
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||||
|
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||||
|
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||||
|
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||||
|
maximum duration provided by applicable law or treaty (including future
|
||||||
|
time extensions), (iii) in any current or future medium and for any number
|
||||||
|
of copies, and (iv) for any purpose whatsoever, including without
|
||||||
|
limitation commercial, advertising or promotional purposes (the
|
||||||
|
"License"). The License shall be deemed effective as of the date CC0 was
|
||||||
|
applied by Affirmer to the Work. Should any part of the License for any
|
||||||
|
reason be judged legally invalid or ineffective under applicable law, such
|
||||||
|
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||||
|
of the License, and in such case Affirmer hereby affirms that he or she
|
||||||
|
will not (i) exercise any of his or her remaining Copyright and Related
|
||||||
|
Rights in the Work or (ii) assert any associated claims and causes of
|
||||||
|
action with respect to the Work, in either case contrary to Affirmer's
|
||||||
|
express Statement of Purpose.
|
||||||
|
|
||||||
|
4. Limitations and Disclaimers.
|
||||||
|
|
||||||
|
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||||
|
surrendered, licensed or otherwise affected by this document.
|
||||||
|
b. Affirmer offers the Work as-is and makes no representations or
|
||||||
|
warranties of any kind concerning the Work, express, implied,
|
||||||
|
statutory or otherwise, including without limitation warranties of
|
||||||
|
title, merchantability, fitness for a particular purpose, non
|
||||||
|
infringement, or the absence of latent or other defects, accuracy, or
|
||||||
|
the present or absence of errors, whether or not discoverable, all to
|
||||||
|
the greatest extent permissible under applicable law.
|
||||||
|
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||||
|
that may apply to the Work or any use thereof, including without
|
||||||
|
limitation any person's Copyright and Related Rights in the Work.
|
||||||
|
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||||
|
consents, permissions or other rights required for any use of the
|
||||||
|
Work.
|
||||||
|
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||||
|
party to this document and has no duty or obligation with respect to
|
||||||
|
this CC0 or use of the Work.
|
||||||
BIN
raw-assets/test_map1.blend
Normal file
BIN
raw-assets/test_map1.blend
Normal file
Binary file not shown.
BIN
raw-assets/test_map1.blend1
Normal file
BIN
raw-assets/test_map1.blend1
Normal file
Binary file not shown.
|
|
@ -3,37 +3,31 @@ Trouble in Terror Town: Community Edition
|
||||||
Copyright (C) 2024 Mikolaj Wojciech Gorski
|
Copyright (C) 2024 Mikolaj Wojciech Gorski
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
This program is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License 3.0 as published by
|
||||||
the Free Software Foundation, either version 3 of the License.
|
the Free Software Foundation.
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
This program is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
GNU General Public License for more details.
|
See the GNU General Public License 3.0 for more details.
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License 3.0
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::{prelude::*, transform::commands};
|
||||||
use bevy_xpbd_3d::{math::*, prelude::*};
|
use bevy_xpbd_3d::{math::*, prelude::*};
|
||||||
|
use crate::{input_processor::*, player_look::*};
|
||||||
|
|
||||||
pub struct CharacterControllerPlugin;
|
pub struct CharacterControllerPlugin;
|
||||||
|
|
||||||
impl Plugin for CharacterControllerPlugin {
|
impl Plugin for CharacterControllerPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(Update, (keyboard_input, move_character));
|
app.add_systems(Update, move_character);
|
||||||
app.add_systems(FixedUpdate, (dampen_movement, update_grounded));
|
app.add_systems(FixedUpdate, (dampen_movement, update_grounded));
|
||||||
app.add_event::<MovementAction>();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Event)]
|
|
||||||
pub enum MovementAction {
|
|
||||||
Move(Vector2),
|
|
||||||
Jump,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[component(storage = "SparseSet")]
|
#[component(storage = "SparseSet")]
|
||||||
pub struct Grounded;
|
pub struct Grounded;
|
||||||
|
|
@ -54,7 +48,7 @@ impl Default for CharacterController {
|
||||||
air_control_factor: 0.5,
|
air_control_factor: 0.5,
|
||||||
movement_dampening_factor: 0.95,
|
movement_dampening_factor: 0.95,
|
||||||
jump_impulse: 4.0,
|
jump_impulse: 4.0,
|
||||||
max_slope_angle: (30.0 as Scalar).to_radians(),
|
max_slope_angle: (45.0 as Scalar).to_radians(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -67,6 +61,7 @@ pub struct CharacterControllerBundle {
|
||||||
ground_caster: ShapeCaster,
|
ground_caster: ShapeCaster,
|
||||||
locked_axis: LockedAxes,
|
locked_axis: LockedAxes,
|
||||||
restitution: Restitution,
|
restitution: Restitution,
|
||||||
|
player_look_rotatatable: PlayerLookRotatatable
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CharacterControllerBundle {
|
impl CharacterControllerBundle {
|
||||||
|
|
@ -86,7 +81,8 @@ impl CharacterControllerBundle {
|
||||||
)
|
)
|
||||||
.with_max_time_of_impact(0.2),
|
.with_max_time_of_impact(0.2),
|
||||||
locked_axis: LockedAxes::ROTATION_LOCKED,
|
locked_axis: LockedAxes::ROTATION_LOCKED,
|
||||||
restitution: Restitution::new(0.0),
|
restitution: Restitution::new(0.0).with_combine_rule(CoefficientCombine::Min),
|
||||||
|
player_look_rotatatable: PlayerLookRotatatable,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -101,7 +97,7 @@ impl Default for CharacterControllerBundle {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_grounded(
|
fn update_grounded(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut query: Query<(Entity, &CharacterController, &Rotation, &ShapeHits)>,
|
mut query: Query<(Entity, &CharacterController, &Rotation, &ShapeHits)>,
|
||||||
) {
|
) {
|
||||||
|
|
@ -127,29 +123,7 @@ pub fn update_grounded(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn keyboard_input(
|
fn move_character(
|
||||||
mut movement_event_writer: EventWriter<MovementAction>,
|
|
||||||
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
||||||
) {
|
|
||||||
let up = keyboard_input.any_pressed([KeyCode::KeyW, KeyCode::ArrowUp]);
|
|
||||||
let down = keyboard_input.any_pressed([KeyCode::KeyS, KeyCode::ArrowDown]);
|
|
||||||
let left = keyboard_input.any_pressed([KeyCode::KeyA, KeyCode::ArrowLeft]);
|
|
||||||
let right = keyboard_input.any_pressed([KeyCode::KeyD, KeyCode::ArrowRight]);
|
|
||||||
|
|
||||||
let horizontal = right as i8 - left as i8;
|
|
||||||
let vertical = up as i8 - down as i8;
|
|
||||||
let direction = Vector2::new(horizontal as Scalar, vertical as Scalar).clamp_length_max(1.0);
|
|
||||||
|
|
||||||
if direction != Vector2::ZERO {
|
|
||||||
movement_event_writer.send(MovementAction::Move(direction));
|
|
||||||
}
|
|
||||||
|
|
||||||
if keyboard_input.just_pressed(KeyCode::Space) {
|
|
||||||
movement_event_writer.send(MovementAction::Jump);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn move_character(
|
|
||||||
time: Res<Time>,
|
time: Res<Time>,
|
||||||
mut movement_event_reader: EventReader<MovementAction>,
|
mut movement_event_reader: EventReader<MovementAction>,
|
||||||
mut query: Query<(
|
mut query: Query<(
|
||||||
|
|
@ -158,45 +132,46 @@ pub fn move_character(
|
||||||
Has<Grounded>,
|
Has<Grounded>,
|
||||||
&Rotation,
|
&Rotation,
|
||||||
&ShapeHits,
|
&ShapeHits,
|
||||||
|
&Transform,
|
||||||
)>,
|
)>,
|
||||||
) {
|
) {
|
||||||
let delta_time = time.delta_seconds_f64().adjust_precision();
|
let delta_time = time.delta_seconds_f64().adjust_precision();
|
||||||
|
|
||||||
for event in movement_event_reader.read() {
|
for event in movement_event_reader.read() {
|
||||||
for (mut velocity, character_controller, is_grounded, rotation, shape_hits) in &mut query {
|
for (mut velocity, character_controller, is_grounded, rotation, shape_hits, character_transform) in &mut query
|
||||||
|
{
|
||||||
match event {
|
match event {
|
||||||
MovementAction::Move(direction) => {
|
MovementAction::Move(direction) => {
|
||||||
|
// Get the forward direction of the character in the local coordinate system
|
||||||
|
let forward = character_transform.forward().xyz().normalize();
|
||||||
|
|
||||||
|
// Calculate the movement in the local coordinate system
|
||||||
|
let local_movement = forward * direction.y * character_controller.movement_acceleration * delta_time +
|
||||||
|
character_transform.rotation.mul_vec3(Vec3::new(direction.x, 0.0, 0.0))
|
||||||
|
* character_controller.movement_acceleration * delta_time;
|
||||||
|
|
||||||
if is_grounded {
|
if is_grounded {
|
||||||
let mut slope_factor = 1.0;
|
let mut slope_factor = 1.0;
|
||||||
for hit in shape_hits.iter() {
|
for hit in shape_hits.iter() {
|
||||||
let angle =
|
let angle =
|
||||||
rotation.rotate(-hit.normal2).angle_between(Vector::Y).abs();
|
rotation.rotate(-hit.normal2).angle_between(Vector::Y).abs();
|
||||||
if angle <= character_controller.max_slope_angle {
|
if angle <= character_controller.max_slope_angle {
|
||||||
slope_factor *=
|
slope_factor *= (angle / character_controller.max_slope_angle).cos();
|
||||||
(angle / character_controller.max_slope_angle).cos();
|
|
||||||
velocity.x += direction.x
|
// Update linear velocity
|
||||||
* character_controller.movement_acceleration
|
velocity.x += local_movement.x * slope_factor;
|
||||||
* slope_factor
|
velocity.z += local_movement.z * slope_factor;
|
||||||
* delta_time;
|
|
||||||
velocity.z -= direction.y
|
|
||||||
* character_controller.movement_acceleration
|
|
||||||
* slope_factor
|
|
||||||
* delta_time;
|
|
||||||
} else {
|
} else {
|
||||||
velocity.x = 0.0;
|
velocity.x = 0.0;
|
||||||
velocity.z = 0.0;
|
velocity.z = 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
velocity.x += direction.x
|
velocity.x += local_movement.x * character_controller.air_control_factor;
|
||||||
* character_controller.movement_acceleration
|
velocity.z += local_movement.z * character_controller.air_control_factor;
|
||||||
* character_controller.air_control_factor
|
|
||||||
* delta_time;
|
|
||||||
velocity.z -= direction.y
|
|
||||||
* character_controller.movement_acceleration
|
|
||||||
* character_controller.air_control_factor
|
|
||||||
* delta_time;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
MovementAction::Jump => {
|
MovementAction::Jump => {
|
||||||
if is_grounded {
|
if is_grounded {
|
||||||
|
|
@ -208,10 +183,38 @@ pub fn move_character(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn dampen_movement(mut qeury: Query<(&mut LinearVelocity, &CharacterController)>) {
|
fn dampen_movement(mut qeury: Query<(&mut LinearVelocity, &CharacterController)>) {
|
||||||
for (mut velocity, character_controller) in &mut qeury {
|
for (mut velocity, character_controller) in &mut qeury {
|
||||||
// We could use `LinearDamping`, but we don't want to dampen movement along the Y axis
|
// We could use `LinearDamping`, but we don't want to dampen movement along the Y axis
|
||||||
velocity.x *= character_controller.movement_dampening_factor;
|
velocity.x *= character_controller.movement_dampening_factor;
|
||||||
velocity.z *= character_controller.movement_dampening_factor;
|
velocity.z *= character_controller.movement_dampening_factor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn spawn_player(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||||
|
camera_hight: f32,
|
||||||
|
character_bundle: CharacterControllerBundle,
|
||||||
|
){
|
||||||
|
commands.spawn((
|
||||||
|
character_bundle,
|
||||||
|
PbrBundle {
|
||||||
|
mesh: meshes.add(Capsule3d::new(0.5, 1.0)),
|
||||||
|
material: materials.add(Color::rgb_u8(124, 144, 255)),
|
||||||
|
transform: Transform::from_xyz(0.0, 5.0, 0.0),
|
||||||
|
..default()
|
||||||
|
}
|
||||||
|
)).with_children(|parrent|{
|
||||||
|
parrent.spawn((
|
||||||
|
PlayerCamera::default(),
|
||||||
|
Camera3dBundle {
|
||||||
|
transform: Transform::from_xyz(0., camera_hight, 0.),
|
||||||
|
..default()
|
||||||
|
})
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
64
src/input_processor.rs
Normal file
64
src/input_processor.rs
Normal file
|
|
@ -0,0 +1,64 @@
|
||||||
|
/*
|
||||||
|
Trouble in Terror Town: Community Edition
|
||||||
|
Copyright (C) 2024 Mikolaj Wojciech Gorski
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License 3.0 as published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
See the GNU General Public License 3.0 for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License 3.0
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_xpbd_3d::{math::*, prelude::*};
|
||||||
|
|
||||||
|
#[derive(Event)]
|
||||||
|
pub enum MovementAction {
|
||||||
|
Move(Vector2),
|
||||||
|
Jump,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Event)]
|
||||||
|
pub enum LookAction{
|
||||||
|
Mouse(Vec2),
|
||||||
|
Gamepad(Vec2)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct InputProcessorPlugin;
|
||||||
|
|
||||||
|
impl Plugin for InputProcessorPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(Update, keyboard_input);
|
||||||
|
app.add_event::<LookAction>();
|
||||||
|
app.add_event::<MovementAction>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn keyboard_input(
|
||||||
|
mut movement_event_writer: EventWriter<MovementAction>,
|
||||||
|
keyboard_input: Res<ButtonInput<KeyCode>>,
|
||||||
|
) {
|
||||||
|
let up = keyboard_input.any_pressed([KeyCode::KeyW, KeyCode::ArrowUp]);
|
||||||
|
let down = keyboard_input.any_pressed([KeyCode::KeyS, KeyCode::ArrowDown]);
|
||||||
|
let left = keyboard_input.any_pressed([KeyCode::KeyA, KeyCode::ArrowLeft]);
|
||||||
|
let right = keyboard_input.any_pressed([KeyCode::KeyD, KeyCode::ArrowRight]);
|
||||||
|
|
||||||
|
let horizontal = right as i8 - left as i8;
|
||||||
|
let vertical = up as i8 - down as i8;
|
||||||
|
let direction = Vector2::new(horizontal as Scalar, vertical as Scalar).clamp_length_max(1.0);
|
||||||
|
|
||||||
|
if direction != Vector2::ZERO {
|
||||||
|
movement_event_writer.send(MovementAction::Move(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
if keyboard_input.just_pressed(KeyCode::Space) {
|
||||||
|
movement_event_writer.send(MovementAction::Jump);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
51
src/lib.rs
51
src/lib.rs
|
|
@ -3,16 +3,16 @@ Trouble in Terror Town: Community Edition
|
||||||
Copyright (C) 2024 Mikolaj Wojciech Gorski
|
Copyright (C) 2024 Mikolaj Wojciech Gorski
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
This program is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License 3.0 as published by
|
||||||
the Free Software Foundation, either version 3 of the License.
|
the Free Software Foundation.
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
This program is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
GNU General Public License for more details.
|
See the GNU General Public License 3.0 for more details.
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License 3.0
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#![allow(clippy::type_complexity)]
|
#![allow(clippy::type_complexity)]
|
||||||
|
|
@ -22,14 +22,23 @@ use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_editor_pls::prelude::*;
|
use bevy_editor_pls::prelude::*;
|
||||||
use bevy_xpbd_3d::prelude::*;
|
use bevy_xpbd_3d::prelude::*;
|
||||||
|
|
||||||
|
mod input_processor;
|
||||||
mod charcacter_controller;
|
mod charcacter_controller;
|
||||||
|
mod player_look;
|
||||||
|
|
||||||
|
use input_processor::*;
|
||||||
use charcacter_controller::*;
|
use charcacter_controller::*;
|
||||||
|
use player_look::*;
|
||||||
|
|
||||||
|
#[derive(Resource, Default, Debug)]
|
||||||
|
struct IsMapSpawned(bool);
|
||||||
|
|
||||||
pub struct GamePlugin;
|
pub struct GamePlugin;
|
||||||
|
|
||||||
impl Plugin for GamePlugin {
|
impl Plugin for GamePlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins((PhysicsPlugins::default(), CharacterControllerPlugin))
|
app.add_plugins((PhysicsPlugins::default(), InputProcessorPlugin, CharacterControllerPlugin, PlayerLookPlugin))
|
||||||
.add_systems(Startup, setup)
|
.add_systems(Startup, setup)
|
||||||
.add_systems(Update, spawn_map);
|
.add_systems(Update, spawn_map);
|
||||||
|
|
||||||
|
|
@ -46,8 +55,6 @@ impl Plugin for GamePlugin {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Default, Debug)]
|
|
||||||
struct IsMapSpawned(bool);
|
|
||||||
|
|
||||||
/// set up a simple 3D scene
|
/// set up a simple 3D scene
|
||||||
fn setup(
|
fn setup(
|
||||||
|
|
@ -55,16 +62,6 @@ fn setup(
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||||
) {
|
) {
|
||||||
//player
|
|
||||||
commands.spawn((
|
|
||||||
CharacterControllerBundle::new(Collider::capsule(1.0, 0.5), CharacterController::default()),
|
|
||||||
PbrBundle {
|
|
||||||
mesh: meshes.add(Capsule3d::new(0.5, 1.0)),
|
|
||||||
material: materials.add(Color::rgb_u8(124, 144, 255)),
|
|
||||||
transform: Transform::from_xyz(0.0, 5.0, 0.0),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
));
|
|
||||||
// light
|
// light
|
||||||
commands.spawn(PointLightBundle {
|
commands.spawn(PointLightBundle {
|
||||||
point_light: PointLight {
|
point_light: PointLight {
|
||||||
|
|
@ -74,11 +71,17 @@ fn setup(
|
||||||
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
// camera
|
//player
|
||||||
commands.spawn(Camera3dBundle {
|
spawn_player(
|
||||||
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
commands,
|
||||||
..default()
|
meshes,
|
||||||
});
|
materials,
|
||||||
|
0.5,
|
||||||
|
CharacterControllerBundle::new(
|
||||||
|
Collider::capsule(1.0, 0.5),
|
||||||
|
CharacterController::default()
|
||||||
|
)
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn spawn_map(
|
fn spawn_map(
|
||||||
|
|
|
||||||
12
src/main.rs
12
src/main.rs
|
|
@ -3,16 +3,16 @@ Trouble in Terror Town: Community Edition
|
||||||
Copyright (C) 2024 Mikolaj Wojciech Gorski
|
Copyright (C) 2024 Mikolaj Wojciech Gorski
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
This program is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License 3.0 as published by
|
||||||
the Free Software Foundation, either version 3 of the License.
|
the Free Software Foundation.
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
This program is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
GNU General Public License for more details.
|
See the GNU General Public License 3.0 for more details.
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License 3.0
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// disable console on windows for release builds
|
// disable console on windows for release builds
|
||||||
|
|
|
||||||
96
src/player_look.rs
Normal file
96
src/player_look.rs
Normal file
|
|
@ -0,0 +1,96 @@
|
||||||
|
/*
|
||||||
|
Trouble in Terror Town: Community Edition
|
||||||
|
Copyright (C) 2024 Mikolaj Wojciech Gorski
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License 3.0 as published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
See the GNU General Public License 3.0 for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License 3.0
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
use bevy::{
|
||||||
|
input::{
|
||||||
|
mouse::{MouseButtonInput, MouseMotion, MouseWheel},
|
||||||
|
touchpad::{TouchpadMagnify, TouchpadRotate},
|
||||||
|
},
|
||||||
|
prelude::*,
|
||||||
|
};
|
||||||
|
use crate::{charcacter_controller, input_processor::*, CharacterController};
|
||||||
|
|
||||||
|
pub struct PlayerLookPlugin;
|
||||||
|
|
||||||
|
impl Plugin for PlayerLookPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(Update, rotate_camera);
|
||||||
|
app.add_event::<LookAction>();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// marker for rotating playr horizontally
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct PlayerLookRotatatable;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct PlayerCamera{
|
||||||
|
mouse_gain: f32,
|
||||||
|
rotation: Vec3,
|
||||||
|
rotation_limit_top: f32,
|
||||||
|
rotation_limit_bottom: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for PlayerCamera{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{
|
||||||
|
mouse_gain: 0.005,
|
||||||
|
rotation: Vec3 { x: 0.0, y: 0.0, z: 0.0 },
|
||||||
|
rotation_limit_top: 1.0,
|
||||||
|
rotation_limit_bottom: -1.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fn rotate_camera(
|
||||||
|
time: Res<Time>,
|
||||||
|
mut mouse_motion_events: EventReader<MouseMotion>,
|
||||||
|
mut camera_query: Query<(&mut Transform, &mut PlayerCamera), With<Camera3d>>,
|
||||||
|
mut rotatable_query: Query<&mut Transform, (With<PlayerLookRotatatable>, Without<PlayerCamera>)>,
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
){
|
||||||
|
let delta_time = time.delta_seconds_f64();
|
||||||
|
|
||||||
|
for (mut transform, mut camera) in &mut camera_query {
|
||||||
|
|
||||||
|
for event in mouse_motion_events.read() {
|
||||||
|
|
||||||
|
for mut rotatable in &mut rotatable_query{
|
||||||
|
camera.rotation.x -= event.delta.y * camera.mouse_gain;
|
||||||
|
camera.rotation.x = f32::clamp(camera.rotation.x, camera.rotation_limit_bottom, camera.rotation_limit_top);
|
||||||
|
let x_rotation = Quat::from_axis_angle(Vec3::X, camera.rotation.x);
|
||||||
|
info!("{}", x_rotation);
|
||||||
|
|
||||||
|
transform.rotation = x_rotation;
|
||||||
|
|
||||||
|
|
||||||
|
camera.rotation.y -= event.delta.x * camera.mouse_gain;
|
||||||
|
let y_rotation = Quat::from_axis_angle(Vec3::Y,camera.rotation.y);
|
||||||
|
info!("{}", y_rotation);
|
||||||
|
|
||||||
|
rotatable.rotation = y_rotation;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue