use bevy::prelude::*; use bevy::window::WindowMode; use ttt_ce::GamePlugin; // ToDo: Replace ttt_ce with your new crate name. #[bevy_main] fn main() { App::new() .add_plugins(( DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { resizable: false, mode: WindowMode::BorderlessFullscreen, ..default() }), ..default() }), GamePlugin, )) .run() }