//Remove on 2023/01/01
//using UnityEngine;
//using UnityEngine.ResourceManagement.AsyncOperations;
//using UnitySceneManager = UnityEngine.SceneManagement;

//namespace FishNet.Managing.Scened.Addressable
//{

//    public static class AddressablesExtensions
//    {
//        public static AsyncOperationHandle LoadAsync(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode)
//        {
//            return default;
//            //return Addressables.LoadSceneAsync(sceneName, loadSceneMode);
//        }
//        public static AsyncOperationHandle UnloadAsync(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode)
//        {
//            return default;
//            //return Addressables.UnloadSceneAsync() .UnloadSceneAsync(sceneName);
//        }

//    }

//}