Removed server check for single node setups.

This commit is contained in:
Derek S 2021-04-10 19:41:05 -05:00
parent e40cf72757
commit 011f562e63

View file

@ -73,8 +73,6 @@ namespace LightReflectiveMirror
var room = GetServerForID(address); var room = GetServerForID(address);
if (!useLoadBalancer) if (!useLoadBalancer)
{
if (room.HasValue && room.Value.relayInfo.Address == serverIP)
{ {
int pos = 0; int pos = 0;
_directConnected = false; _directConnected = false;
@ -90,12 +88,7 @@ namespace LightReflectiveMirror
_isClient = true; _isClient = true;
clientToServerTransport.ClientSend(0, new System.ArraySegment<byte>(_clientSendBuffer, 0, pos)); clientToServerTransport.ClientSend(0, new System.ArraySegment<byte>(_clientSendBuffer, 0, pos));
}
else
{
OnClientDisconnected?.Invoke();
Debug.LogWarning("LRM | Client tried to join server that doesnt exist!");
}
} }
else else
{ {