Removed server check for single node setups.

This commit is contained in:
Derek S 2021-04-10 19:41:05 -05:00
parent e40cf72757
commit 011f562e63

View file

@ -74,28 +74,21 @@ namespace LightReflectiveMirror
if (!useLoadBalancer)
{
if (room.HasValue && room.Value.relayInfo.Address == serverIP)
{
int pos = 0;
_directConnected = false;
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.JoinServer);
_clientSendBuffer.WriteString(ref pos, address);
_clientSendBuffer.WriteBool(ref pos, _directConnectModule != null);
int pos = 0;
_directConnected = false;
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.JoinServer);
_clientSendBuffer.WriteString(ref pos, address);
_clientSendBuffer.WriteBool(ref pos, _directConnectModule != null);
if (GetLocalIp() == null)
_clientSendBuffer.WriteString(ref pos, "0.0.0.0");
else
_clientSendBuffer.WriteString(ref pos, GetLocalIp());
_isClient = true;
clientToServerTransport.ClientSend(0, new System.ArraySegment<byte>(_clientSendBuffer, 0, pos));
}
if (GetLocalIp() == null)
_clientSendBuffer.WriteString(ref pos, "0.0.0.0");
else
{
OnClientDisconnected?.Invoke();
Debug.LogWarning("LRM | Client tried to join server that doesnt exist!");
}
_clientSendBuffer.WriteString(ref pos, GetLocalIp());
_isClient = true;
clientToServerTransport.ClientSend(0, new System.ArraySegment<byte>(_clientSendBuffer, 0, pos));
}
else
{