Merge pull request #9 from cxxpxr/main

Switched server list request to use http
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Derek S 2021-04-02 11:06:17 -07:00 committed by GitHub
commit 01362b7513
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@ -1,10 +1,12 @@
using Mirror;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
namespace LightReflectiveMirror
{
@ -14,6 +16,7 @@ namespace LightReflectiveMirror
[Header("Connection Variables")]
public Transport clientToServerTransport;
public string serverIP = "34.67.125.123";
public ushort endpointServerPort = 8080;
public float heartBeatInterval = 3;
public bool connectOnAwake = true;
public string authenticationKey = "Secret Auth Key";
@ -107,15 +110,9 @@ namespace LightReflectiveMirror
public void RequestServerList()
{
if (_isAuthenticated && _connectedToRelay)
{
int pos = 0;
_clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.RequestServers);
clientToServerTransport.ClientSend(0, new ArraySegment<byte>(_clientSendBuffer, 0, pos));
}
StartCoroutine(GetServerList());
else
{
Debug.Log("You must be connected to Relay to request server list!");
}
}
void DataReceived(ArraySegment<byte> segmentData, int channel)
@ -175,26 +172,46 @@ namespace LightReflectiveMirror
_currentMemberId++;
}
break;
case OpCodes.ServerListReponse:
relayServerList.Clear();
while (data.ReadBool(ref pos))
{
relayServerList.Add(new RelayServerInfo()
{
serverName = data.ReadString(ref pos),
serverData = data.ReadString(ref pos),
serverId = data.ReadInt(ref pos),
maxPlayers = data.ReadInt(ref pos),
currentPlayers = data.ReadInt(ref pos)
});
}
serverListUpdated?.Invoke();
break;
}
}
catch { }
}
IEnumerator GetServerList()
{
Uri uri = new Uri($"http://{serverIP}:{endpointServerPort}/api/servers");
using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
{
// Request and wait for the desired page.
yield return webRequest.SendWebRequest();
var result = webRequest.downloadHandler.text;
switch (webRequest.result)
{
case UnityWebRequest.Result.ConnectionError:
case UnityWebRequest.Result.DataProcessingError:
case UnityWebRequest.Result.ProtocolError:
Debug.LogWarning("LRM | Server list request failed. Make sure your ports match!");
break;
case UnityWebRequest.Result.Success:
if (result == "Access Denied")
{
Debug.LogWarning("LRM | Server list request denied. Make sure you enable 'EndpointServerList' in server config!");
break;
}
else
{
relayServerList?.Clear();
relayServerList = JsonConvert.DeserializeObject<RelayServerInfo[]>(webRequest.downloadHandler.text).ToList();
serverListUpdated?.Invoke();
break;
}
}
}
}
public void UpdateRoomInfo(string newServerName = null, string newServerData = null, bool? newServerIsPublic = null, int? newPlayerCap = null)
{
if (_isServer)