From 0916cb66a985be305c97b99e8639bf3fdffd7b90 Mon Sep 17 00:00:00 2001 From: Derek S <44935661+Derek-R-S@users.noreply.github.com> Date: Tue, 6 Apr 2021 20:01:31 -0500 Subject: [PATCH] Fixed domain support for NAT Puncher --- .../LRM/LRMTransport/LightReflectiveMirrorTransport.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UnityProject/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LightReflectiveMirrorTransport.cs b/UnityProject/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LightReflectiveMirrorTransport.cs index abb58e4..812d203 100644 --- a/UnityProject/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LightReflectiveMirrorTransport.cs +++ b/UnityProject/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LightReflectiveMirrorTransport.cs @@ -262,7 +262,7 @@ namespace LightReflectiveMirror if (!IPAddress.TryParse(serverIP, out serverAddr)) serverAddr = Dns.GetHostEntry(serverIP).AddressList[0]; - _relayPuncherIP = new IPEndPoint(IPAddress.Parse(serverIP), NATPunchtroughPort); + _relayPuncherIP = new IPEndPoint(serverAddr, NATPunchtroughPort); // Send 3 to lower chance of it being dropped or corrupted when received on server. _NATPuncher.Send(initalData, sendPos, _relayPuncherIP);