json integration and fixes
This commit is contained in:
parent
f31bdad4c8
commit
28e84741c5
29 changed files with 30 additions and 24465 deletions
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@ -40,6 +40,7 @@ namespace LightReflectiveMirror.LoadBalancing
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}
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}
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[Serializable]
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[Serializable]
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[JsonObject(MemberSerialization.OptOut)]
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public struct Room
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public struct Room
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{
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{
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public string serverId;
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public string serverId;
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@ -47,7 +48,10 @@ namespace LightReflectiveMirror.LoadBalancing
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public string serverName;
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public string serverName;
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public string serverData;
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public string serverData;
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public bool isPublic;
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public bool isPublic;
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public int currentPlayers { get => clients.Count + 1; }
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public int maxPlayers;
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public int maxPlayers;
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[JsonIgnore]
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public List<int> clients;
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public List<int> clients;
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public RelayAddress relayInfo;
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public RelayAddress relayInfo;
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||||||
TextScriptImporter:
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1238,7 +1238,7 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
clientToServerTransport: {fileID: 1521806211}
|
clientToServerTransport: {fileID: 1521806211}
|
||||||
serverIP: 127.0.0.1
|
serverIP: 68.174.160.78
|
||||||
serverPort: 7777
|
serverPort: 7777
|
||||||
endpointServerPort: 8080
|
endpointServerPort: 8080
|
||||||
heartBeatInterval: 3
|
heartBeatInterval: 3
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Mirror;
|
using Mirror;
|
||||||
using Newtonsoft.Json;
|
|
||||||
using LightReflectiveMirror;
|
using LightReflectiveMirror;
|
||||||
|
|
||||||
public class LRMTester : MonoBehaviour
|
public class LRMTester : MonoBehaviour
|
||||||
|
|
@ -40,9 +39,11 @@ public class LRMTester : MonoBehaviour
|
||||||
|
|
||||||
for(int i = 0; i < _LRM.relayServerList.Count; i++)
|
for(int i = 0; i < _LRM.relayServerList.Count; i++)
|
||||||
{
|
{
|
||||||
|
print(_LRM.relayServerList[i].relayInfo.address + " ADDRESS");
|
||||||
|
|
||||||
var serverEntry = Instantiate(serverListEntry, serverListParent);
|
var serverEntry = Instantiate(serverListEntry, serverListParent);
|
||||||
|
|
||||||
serverEntry.transform.GetChild(0).GetComponent<Text>().text = $"{_LRM.relayServerList[i].serverName + " - " + JsonConvert.SerializeObject(_LRM.relayServerList[i].relayInfo)}";
|
serverEntry.transform.GetChild(0).GetComponent<Text>().text = $"{_LRM.relayServerList[i].serverName + " - " + JsonUtility.ToJson(_LRM.relayServerList[i].relayInfo)}";
|
||||||
string serverID = _LRM.relayServerList[i].serverId;
|
string serverID = _LRM.relayServerList[i].serverId;
|
||||||
serverEntry.GetComponent<Button>().onClick.AddListener(() => { NetworkManager.singleton.networkAddress = serverID.ToString(); NetworkManager.singleton.StartClient(); });
|
serverEntry.GetComponent<Button>().onClick.AddListener(() => { NetworkManager.singleton.networkAddress = serverID.ToString(); NetworkManager.singleton.StartClient(); });
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -33,6 +33,9 @@ namespace LightReflectiveMirror
|
||||||
|
|
||||||
yield return webRequest.SendWebRequest();
|
yield return webRequest.SendWebRequest();
|
||||||
var result = webRequest.downloadHandler.text;
|
var result = webRequest.downloadHandler.text;
|
||||||
|
|
||||||
|
print("RECIEVED INFO: " + result);
|
||||||
|
|
||||||
#if UNITY_2020_1_OR_NEWER
|
#if UNITY_2020_1_OR_NEWER
|
||||||
switch (webRequest.result)
|
switch (webRequest.result)
|
||||||
{
|
{
|
||||||
|
|
@ -55,9 +58,9 @@ namespace LightReflectiveMirror
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// join here
|
// join here
|
||||||
var parsedAddress = JsonUtility.FromJson<RelayAddress>(result.Decompress());
|
var parsedAddress = JsonUtility.FromJson<RelayAddress>(result);
|
||||||
Connect(parsedAddress.Address, parsedAddress.Port);
|
Connect(parsedAddress.address, parsedAddress.port);
|
||||||
endpointServerPort = parsedAddress.EndpointPort;
|
endpointServerPort = parsedAddress.endpointPort;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
@ -97,8 +100,8 @@ namespace LightReflectiveMirror
|
||||||
while (IsAuthenticated())
|
while (IsAuthenticated())
|
||||||
yield return new WaitForEndOfFrame();
|
yield return new WaitForEndOfFrame();
|
||||||
|
|
||||||
endpointServerPort = room.relayInfo.EndpointPort;
|
endpointServerPort = room.relayInfo.endpointPort;
|
||||||
Connect(room.relayInfo.Address, room.relayInfo.Port);
|
Connect(room.relayInfo.address, room.relayInfo.port);
|
||||||
|
|
||||||
while (!IsAuthenticated())
|
while (!IsAuthenticated())
|
||||||
yield return new WaitForEndOfFrame();
|
yield return new WaitForEndOfFrame();
|
||||||
|
|
|
||||||
|
|
@ -131,8 +131,16 @@ namespace LightReflectiveMirror
|
||||||
clientToServerTransport.ClientSend(0, new ArraySegment<byte>(_clientSendBuffer, 0, pos));
|
clientToServerTransport.ClientSend(0, new ArraySegment<byte>(_clientSendBuffer, 0, pos));
|
||||||
|
|
||||||
// If NAT Puncher is initialized, send heartbeat on that as well.
|
// If NAT Puncher is initialized, send heartbeat on that as well.
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
if (_NATPuncher != null)
|
if (_NATPuncher != null)
|
||||||
_NATPuncher.Send(new byte[] { 0 }, 1, _relayPuncherIP);
|
_NATPuncher.Send(new byte[] { 0 }, 1, _relayPuncherIP);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
print(e);
|
||||||
|
}
|
||||||
|
|
||||||
// Check if any server-side proxies havent been used in 10 seconds, and timeout if so.
|
// Check if any server-side proxies havent been used in 10 seconds, and timeout if so.
|
||||||
var keys = new List<IPEndPoint>(_serverProxies.GetAllKeys());
|
var keys = new List<IPEndPoint>(_serverProxies.GetAllKeys());
|
||||||
|
|
@ -438,19 +446,15 @@ namespace LightReflectiveMirror
|
||||||
public List<int> clients;
|
public List<int> clients;
|
||||||
public int currentPlayers;
|
public int currentPlayers;
|
||||||
public RelayAddress relayInfo;
|
public RelayAddress relayInfo;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This variable is only available on the client
|
|
||||||
/// </summary>
|
|
||||||
//public int currentPlayers { get => clients.Count + 1; }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct RelayAddress
|
public struct RelayAddress
|
||||||
{
|
{
|
||||||
public ushort Port;
|
public ushort port;
|
||||||
public ushort EndpointPort;
|
public ushort endpointPort;
|
||||||
public string Address;
|
public string address;
|
||||||
|
public LRMRegions serverRegion;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue