Merge branch 'main' of https://github.com/Derek-R-S/Light-Reflective-Mirror into main
This commit is contained in:
commit
35704ea649
4 changed files with 62 additions and 37 deletions
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@ -1,4 +1,5 @@
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using Grapevine;
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using LightReflectiveMirror.Debug;
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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@ -38,21 +39,18 @@ namespace LightReflectiveMirror.LoadBalancing
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public async Task ReceiveAuthKey(IHttpContext context)
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{
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var req = context.Request;
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string receivedAuthKey = req.Headers["Auth"];
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string endpointPort = req.Headers["EndpointPort"];
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string gamePort = req.Headers["GamePort"];
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string publicIP = req.Headers["PIP"];
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string receivedAuthKey = req.Headers["x-Auth"];
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string endpointPort = req.Headers["x-EndpointPort"];
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string gamePort = req.Headers["x-GamePort"];
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string publicIP = req.Headers["x-PIP"];
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string address = context.Request.RemoteEndPoint.Address.ToString();
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if(Program.showDebugLogs)
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Console.WriteLine("Received auth req [" + receivedAuthKey + "] == [" + Program.conf.AuthKey + "]");
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Logger.WriteLogMessage("Received auth req [" + receivedAuthKey + "] == [" + Program.conf.AuthKey + "]");
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// if server is authenticated
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if (receivedAuthKey != null && address != null && endpointPort != null && gamePort != null && receivedAuthKey == Program.conf.AuthKey)
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{
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if(Program.showDebugLogs)
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Console.WriteLine($"Server accepted: {address}:{gamePort}");
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Logger.WriteLogMessage($"Server accepted: {address}:{gamePort}");
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try
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{
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@ -181,7 +179,7 @@ namespace LightReflectiveMirror.LoadBalancing
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}, (server) =>
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{
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server.Prefixes.Add($"http://{GetLocalIp()}:{port}/");
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server.Prefixes.Add($"http://127.0.0.1:{port}/");
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server.Prefixes.Add($"http://*:{port}/");
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}).Build();
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server.Router.Options.SendExceptionMessages = false;
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@ -0,0 +1,37 @@
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using System;
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namespace LightReflectiveMirror.Debug
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{
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public static class Logger
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{
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private static LogConfiguration _conf;
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public static void ConfigureLogger(LogConfiguration config) => _conf = config;
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public static void WriteLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
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{
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if(!_conf.sendLogs) { return; }
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Console.ForegroundColor = color;
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if (oneLine)
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Console.Write(message);
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else
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Console.WriteLine(message);
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}
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public static void ForceLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
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{
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Console.ForegroundColor = color;
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if (oneLine)
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Console.Write(message);
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else
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Console.WriteLine(message);
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}
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public struct LogConfiguration
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{
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public bool sendLogs;
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}
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}
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}
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@ -1,3 +1,4 @@
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using LightReflectiveMirror.Debug;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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@ -30,26 +31,29 @@ namespace LightReflectiveMirror.LoadBalancing
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public async Task MainAsync()
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{
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WriteTitle();
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instance = this;
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startupTime = DateTime.Now;
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if (!File.Exists(CONFIG_PATH))
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{
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File.WriteAllText(CONFIG_PATH, JsonConvert.SerializeObject(new Config(), Formatting.Indented));
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WriteLogMessage("A config.json file was generated. Please configure it to the proper settings and re-run!", ConsoleColor.Yellow);
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Logger.ForceLogMessage("A config.json file was generated. Please configure it to the proper settings and re-run!", ConsoleColor.Yellow);
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Console.ReadKey();
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Environment.Exit(0);
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}
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else
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{
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conf = JsonConvert.DeserializeObject<Config>(File.ReadAllText(CONFIG_PATH));
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Logger.ConfigureLogger(new Logger.LogConfiguration { sendLogs = conf.ShowDebugLogs });
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_pingDelay = conf.ConnectedServerPingRate;
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showDebugLogs = conf.ShowDebugLogs;
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if (new EndpointServer().Start(conf.EndpointPort))
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WriteLogMessage("Endpoint server started successfully", ConsoleColor.Green);
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Logger.ForceLogMessage("Endpoint server started successfully", ConsoleColor.Green);
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else
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WriteLogMessage("Endpoint server started unsuccessfully", ConsoleColor.Red);
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Logger.ForceLogMessage("Endpoint server started unsuccessfully", ConsoleColor.Red);
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}
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var pingThread = new Thread(new ThreadStart(PingServers));
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@ -66,7 +70,7 @@ namespace LightReflectiveMirror.LoadBalancing
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if (availableRelayServers.ContainsKey(relayAddr))
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{
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WriteLogMessage($"LRM Node {serverIP}:{port} tried to register while already registered!");
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Logger.ForceLogMessage($"LRM Node {serverIP}:{port} tried to register while already registered!");
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return;
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}
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@ -115,8 +119,7 @@ namespace LightReflectiveMirror.LoadBalancing
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{
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while (true)
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{
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if (showDebugLogs)
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WriteLogMessage("Pinging " + availableRelayServers.Count + " available relays");
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Logger.WriteLogMessage("Pinging " + availableRelayServers.Count + " available relays");
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// Create a new list so we can modify the collection in our loop.
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var keys = new List<RelayAddress>(availableRelayServers.Keys);
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@ -132,8 +135,7 @@ namespace LightReflectiveMirror.LoadBalancing
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var serverStats = wc.DownloadString(url);
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var deserializedData = JsonConvert.DeserializeObject<RelayServerInfo>(serverStats);
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if (showDebugLogs)
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WriteLogMessage("Server " + keys[i].Address + " still exists, keeping in collection.");
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Logger.ForceLogMessage("Server " + keys[i].Address + " still exists, keeping in collection.");
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if (availableRelayServers.ContainsKey(keys[i]))
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availableRelayServers[keys[i]] = deserializedData;
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@ -143,9 +145,7 @@ namespace LightReflectiveMirror.LoadBalancing
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catch (Exception ex)
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{
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// server doesnt exist anymore probably
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// do more shit here
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if (showDebugLogs)
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WriteLogMessage("Server " + keys[i] + " does not exist anymore, removing", ConsoleColor.Red);
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Logger.WriteLogMessage("Server " + keys[i] + " does not exist anymore, removing", ConsoleColor.Red);
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availableRelayServers.Remove(keys[i]);
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}
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}
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@ -182,19 +182,9 @@ namespace LightReflectiveMirror.LoadBalancing
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"\nHarambe Memorial Initializing... OK" +
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"\nBananas Initializing... OK\n";
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WriteLogMessage(t, ConsoleColor.Green);
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WriteLogMessage(load, ConsoleColor.Cyan);
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Logger.ForceLogMessage(t, ConsoleColor.Green);
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Logger.ForceLogMessage(load, ConsoleColor.Cyan);
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}
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static void WriteLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
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{
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Console.ForegroundColor = color;
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if (oneLine)
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Console.Write(message);
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else
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Console.WriteLine(message);
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}
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}
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}
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@ -215,10 +215,10 @@ namespace LightReflectiveMirror
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string gamePort = 7777.ToString();
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HttpWebRequest authReq = (HttpWebRequest)WebRequest.Create(uri);
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authReq.Headers.Add("Auth", conf.LoadBalancerAuthKey);
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authReq.Headers.Add("EndpointPort", endpointPort);
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authReq.Headers.Add("GamePort", gamePort);
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authReq.Headers.Add("PIP", publicIP); // Public IP
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authReq.Headers.Add("x-Auth", conf.LoadBalancerAuthKey);
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authReq.Headers.Add("x-EndpointPort", endpointPort);
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authReq.Headers.Add("x-GamePort", gamePort);
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authReq.Headers.Add("x-PIP", publicIP); // Public IP
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var res = await authReq.GetResponseAsync();
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