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51
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//
// Source: https://stackoverflow.com/questions/255341/getting-multiple-keys-of-specified-value-of-a-generic-dictionary#255630
//
using System;
using System.Collections.Generic;
namespace LightReflectiveMirror
{
class BiDictionary<TFirst, TSecond>
{
IDictionary<TFirst, TSecond> firstToSecond = new Dictionary<TFirst, TSecond>();
IDictionary<TSecond, TFirst> secondToFirst = new Dictionary<TSecond, TFirst>();
public void Add(TFirst first, TSecond second)
{
if (firstToSecond.ContainsKey(first) ||
secondToFirst.ContainsKey(second))
{
throw new ArgumentException("Duplicate first or second");
}
firstToSecond.Add(first, second);
secondToFirst.Add(second, first);
}
public bool TryGetByFirst(TFirst first, out TSecond second)
{
return firstToSecond.TryGetValue(first, out second);
}
public void Remove(TFirst first)
{
secondToFirst.Remove(firstToSecond[first]);
firstToSecond.Remove(first);
}
public bool TryGetBySecond(TSecond second, out TFirst first)
{
return secondToFirst.TryGetValue(second, out first);
}
public TSecond GetByFirst(TFirst first)
{
return firstToSecond[first];
}
public TFirst GetBySecond(TSecond second)
{
return secondToFirst[second];
}
}
}

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using System;
using System.IO;
using System.IO.Compression;
using System.Text;
namespace LightReflectiveMirror.Compression
{
internal static class StringCompressor
{
/// <summary>
/// Compresses the string.
/// </summary>
/// <param name="text">The text.</param>
/// <returns></returns>
public static string Compress(this string text)
{
byte[] buffer = Encoding.UTF8.GetBytes(text);
var memoryStream = new MemoryStream();
using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Compress, true))
{
gZipStream.Write(buffer, 0, buffer.Length);
}
memoryStream.Position = 0;
var compressedData = new byte[memoryStream.Length];
memoryStream.Read(compressedData, 0, compressedData.Length);
var gZipBuffer = new byte[compressedData.Length + 4];
Buffer.BlockCopy(compressedData, 0, gZipBuffer, 4, compressedData.Length);
Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, gZipBuffer, 0, 4);
return Convert.ToBase64String(gZipBuffer);
}
/// <summary>
/// Decompresses the string.
/// </summary>
/// <param name="compressedText">The compressed text.</param>
/// <returns></returns>
public static string Decompress(this string compressedText)
{
byte[] gZipBuffer = Convert.FromBase64String(compressedText);
using (var memoryStream = new MemoryStream())
{
int dataLength = BitConverter.ToInt32(gZipBuffer, 0);
memoryStream.Write(gZipBuffer, 4, gZipBuffer.Length - 4);
var buffer = new byte[dataLength];
memoryStream.Position = 0;
using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
{
gZipStream.Read(buffer, 0, buffer.Length);
}
return Encoding.UTF8.GetString(buffer);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace LightReflectiveMirror
{
class Config
{
public string TransportDLL = "MultiCompiled.dll";
public string TransportClass = "Mirror.SimpleWebTransport";
public string AuthenticationKey = "Secret Auth Key";
public int UpdateLoopTime = 10;
public int UpdateHeartbeatInterval = 100;
public bool UseEndpoint = true;
public ushort EndpointPort = 8080;
public bool EndpointServerList = true;
public bool EnableNATPunchtroughServer = true;
public ushort NATPunchtroughPort = 7776;
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace LightReflectiveMirror
{
public static class DataHandler
{
public static void WriteByte(this byte[] data, ref int position, byte value)
{
data[position] = value;
position += 1;
}
public static byte ReadByte(this byte[] data, ref int position)
{
byte value = data[position];
position += 1;
return value;
}
public static void WriteBool(this byte[] data, ref int position, bool value)
{
unsafe
{
fixed(byte* dataPtr = &data[position])
{
bool* valuePtr = (bool*)dataPtr;
*valuePtr = value;
position += 1;
}
}
}
public static bool ReadBool(this byte[] data, ref int position)
{
bool value = BitConverter.ToBoolean(data, position);
position += 1;
return value;
}
public static void WriteString(this byte[] data, ref int position, string value)
{
data.WriteInt(ref position, value.Length);
for (int i = 0; i < value.Length; i++)
data.WriteChar(ref position, value[i]);
}
public static string ReadString(this byte[] data, ref int position)
{
string value = default;
int stringSize = data.ReadInt(ref position);
for (int i = 0; i < stringSize; i++)
value += data.ReadChar(ref position);
return value;
}
public static void WriteBytes(this byte[] data, ref int position, byte[] value)
{
data.WriteInt(ref position, value.Length);
for (int i = 0; i < value.Length; i++)
data.WriteByte(ref position, value[i]);
}
public static byte[] ReadBytes(this byte[] data, ref int position)
{
int byteSize = data.ReadInt(ref position);
byte[] value = new byte[byteSize];
for (int i = 0; i < byteSize; i++)
value[i] = data.ReadByte(ref position);
return value;
}
public static void WriteChar(this byte[] data, ref int position, char value)
{
unsafe
{
fixed (byte* dataPtr = &data[position])
{
char* valuePtr = (char*)dataPtr;
*valuePtr = value;
position += 2;
}
}
}
public static char ReadChar(this byte[] data, ref int position)
{
char value = BitConverter.ToChar(data, position);
position += 2;
return value;
}
public static void WriteInt(this byte[] data, ref int position, int value)
{
unsafe
{
fixed (byte* dataPtr = &data[position])
{
int* valuePtr = (int*)dataPtr;
*valuePtr = value;
position += 4;
}
}
}
public static int ReadInt(this byte[] data, ref int position)
{
int value = BitConverter.ToInt32(data, position);
position += 4;
return value;
}
}
}

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using Grapevine;
using LightReflectiveMirror.Compression;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace LightReflectiveMirror.Endpoints
{
[Serializable]
struct RelayStats
{
public int ConnectedClients;
public int RoomCount;
public int PublicRoomCount;
public TimeSpan Uptime;
}
[RestResource]
public class Endpoint
{
private List<Room> _rooms { get => Program.instance.GetRooms(); }
private RelayStats _stats { get => new RelayStats
{
ConnectedClients = Program.instance.GetConnections(),
RoomCount = Program.instance.GetRooms().Count,
PublicRoomCount = Program.instance.GetPublicRoomCount(),
Uptime = Program.instance.GetUptime()
}; }
[RestRoute("Get", "/api/stats")]
public async Task Stats(IHttpContext context)
{
string json = JsonConvert.SerializeObject(_stats, Formatting.Indented);
await context.Response.SendResponseAsync(json);
}
[RestRoute("Get", "/api/servers")]
public async Task ServerList(IHttpContext context)
{
if (Program.conf.EndpointServerList)
{
string json = JsonConvert.SerializeObject(_rooms, Formatting.Indented);
await context.Response.SendResponseAsync(json);
}
else
await context.Response.SendResponseAsync(HttpStatusCode.Forbidden);
}
[RestRoute("Get", "/api/compressed/servers")]
public async Task ServerListCompressed(IHttpContext context)
{
if (Program.conf.EndpointServerList)
{
string json = JsonConvert.SerializeObject(_rooms);
await context.Response.SendResponseAsync(json.Compress());
}
else
await context.Response.SendResponseAsync(HttpStatusCode.Forbidden);
}
}
public class EndpointServer
{
public bool Start(ushort port = 8080)
{
try
{
var config = new ConfigurationBuilder()
.SetBasePath(System.IO.Directory.GetCurrentDirectory())
.AddJsonFile("appsettings.json", optional: true, reloadOnChange: true)
.Build();
var server = new RestServerBuilder(new ServiceCollection(), config,
(services) =>
{
services.AddLogging(configure => configure.AddConsole());
services.Configure<LoggerFilterOptions>(options => options.MinLevel = LogLevel.None);
}, (server) =>
{
server.Prefixes.Add($"http://*:{port}/");
}).Build();
server.Router.Options.SendExceptionMessages = false;
server.Start();
return true;
}
catch
{
return false;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using LightReflectiveMirror.Endpoints;
using Mirror;
using Newtonsoft.Json;
namespace LightReflectiveMirror
{
class Program
{
public static Transport transport;
public static Program instance;
public static Config conf;
private RelayHandler _relay;
private MethodInfo _awakeMethod;
private MethodInfo _startMethod;
private MethodInfo _updateMethod;
private MethodInfo _lateUpdateMethod;
private DateTime _startupTime;
private List<int> _currentConnections = new List<int>();
public Dictionary<int, IPEndPoint> NATConnections = new Dictionary<int, IPEndPoint>();
private BiDictionary<int, string> _pendingNATPunches = new BiDictionary<int, string>();
private int _currentHeartbeatTimer = 0;
private byte[] _NATRequest = new byte[500];
private int _NATRequestPosition = 0;
private UdpClient _punchServer;
private const string CONFIG_PATH = "config.json";
public static void Main(string[] args) => new Program().MainAsync().GetAwaiter().GetResult();
public int GetConnections() => _currentConnections.Count;
public TimeSpan GetUptime() => DateTime.Now - _startupTime;
public int GetPublicRoomCount() => _relay.rooms.Where(x => x.isPublic).Count();
public List<Room> GetRooms() => _relay.rooms;
public async Task MainAsync()
{
WriteTitle();
instance = this;
_startupTime = DateTime.Now;
if (!File.Exists(CONFIG_PATH))
{
File.WriteAllText(CONFIG_PATH, JsonConvert.SerializeObject(new Config(), Formatting.Indented));
WriteLogMessage("A config.json file was generated. Please configure it to the proper settings and re-run!", ConsoleColor.Yellow);
Console.ReadKey();
Environment.Exit(0);
}
else
{
conf = JsonConvert.DeserializeObject<Config>(File.ReadAllText(CONFIG_PATH));
WriteLogMessage("Loading Assembly... ", ConsoleColor.White, true);
try
{
var asm = Assembly.LoadFile(Directory.GetCurrentDirectory() + @"\" + conf.TransportDLL);
WriteLogMessage($"OK", ConsoleColor.Green);
WriteLogMessage("\nLoading Transport Class... ", ConsoleColor.White, true);
transport = asm.CreateInstance(conf.TransportClass) as Transport;
if (transport != null)
{
var transportClass = asm.GetType(conf.TransportClass);
WriteLogMessage("OK", ConsoleColor.Green);
WriteLogMessage("\nLoading Transport Methods... ", ConsoleColor.White, true);
CheckMethods(transportClass);
WriteLogMessage("OK", ConsoleColor.Green);
WriteLogMessage("\nInvoking Transport Methods...");
if (_awakeMethod != null)
_awakeMethod.Invoke(transport, null);
if (_startMethod != null)
_startMethod.Invoke(transport, null);
WriteLogMessage("\nStarting Transport... ", ConsoleColor.White, true);
transport.OnServerError = (clientID, error) =>
{
WriteLogMessage($"Transport Error, Client: {clientID}, Error: {error}", ConsoleColor.Red);
};
transport.OnServerConnected = (clientID) =>
{
WriteLogMessage($"Transport Connected, Client: {clientID}", ConsoleColor.Cyan);
_currentConnections.Add(clientID);
_relay.ClientConnected(clientID);
if (conf.EnableNATPunchtroughServer)
{
string natID = Guid.NewGuid().ToString();
_pendingNATPunches.Add(clientID, natID);
_NATRequestPosition = 0;
_NATRequest.WriteByte(ref _NATRequestPosition, (byte)OpCodes.RequestNATConnection);
_NATRequest.WriteString(ref _NATRequestPosition, natID);
transport.ServerSend(clientID, 0, new ArraySegment<byte>(_NATRequest, 0, _NATRequestPosition));
}
};
_relay = new RelayHandler(transport.GetMaxPacketSize(0));
transport.OnServerDataReceived = _relay.HandleMessage;
transport.OnServerDisconnected = (clientID) =>
{
_currentConnections.Remove(clientID);
_relay.HandleDisconnect(clientID);
if(NATConnections.ContainsKey(clientID))
NATConnections.Remove(clientID);
if(_pendingNATPunches.TryGetByFirst(clientID, out _))
_pendingNATPunches.Remove(clientID);
};
transport.ServerStart();
WriteLogMessage("OK", ConsoleColor.Green);
if (conf.UseEndpoint)
{
WriteLogMessage("\nStarting Endpoint Service... ", ConsoleColor.White, true);
var endpoint = new EndpointServer();
if (endpoint.Start(conf.EndpointPort))
{
WriteLogMessage("OK", ConsoleColor.Green);
}
else
{
WriteLogMessage("FAILED\nPlease run as administrator or check if port is in use.", ConsoleColor.DarkRed);
}
}
if (conf.EnableNATPunchtroughServer)
{
WriteLogMessage("\nStarting NatPunchthrough Socket... ", ConsoleColor.White, true);
try
{
_punchServer = new UdpClient(conf.NATPunchtroughPort);
WriteLogMessage("OK\n", ConsoleColor.Green, true);
WriteLogMessage("\nStarting NatPunchthrough Thread... ", ConsoleColor.White, true);
var natThread = new Thread(new ThreadStart(RunNATPunchLoop));
try
{
natThread.Start();
}
catch(Exception e)
{
WriteLogMessage("FAILED\n" + e, ConsoleColor.DarkRed);
}
}
catch(Exception e)
{
WriteLogMessage("FAILED\nCheck if port is in use.", ConsoleColor.DarkRed, true);
Console.WriteLine(e);
}
}
}
else
{
WriteLogMessage("FAILED\nClass not found, make sure to included namespaces!", ConsoleColor.DarkRed);
Console.ReadKey();
Environment.Exit(0);
}
}
catch(Exception e)
{
WriteLogMessage("FAILED\nException: " + e, ConsoleColor.DarkRed);
Console.ReadKey();
Environment.Exit(0);
}
}
while (true)
{
if (_updateMethod != null) _updateMethod.Invoke(transport, null);
if (_lateUpdateMethod != null) _lateUpdateMethod.Invoke(transport, null);
_currentHeartbeatTimer++;
if(_currentHeartbeatTimer >= conf.UpdateHeartbeatInterval)
{
_currentHeartbeatTimer = 0;
for(int i = 0; i < _currentConnections.Count; i++)
transport.ServerSend(_currentConnections[i], 0, new ArraySegment<byte>(new byte[] { 200 }));
GC.Collect();
}
await Task.Delay(conf.UpdateLoopTime);
}
}
void RunNATPunchLoop()
{
WriteLogMessage("OK\n", ConsoleColor.Green);
IPEndPoint remoteEndpoint = new IPEndPoint(IPAddress.Any, conf.NATPunchtroughPort);
// Stock Data server sends to everyone:
var serverResponse = new byte[1] { 1 };
byte[] readData;
bool isConnectionEstablishment;
int pos;
string connectionID;
while (true)
{
readData = _punchServer.Receive(ref remoteEndpoint);
pos = 0;
try
{
isConnectionEstablishment = readData.ReadBool(ref pos);
if (isConnectionEstablishment)
{
connectionID = readData.ReadString(ref pos);
if (_pendingNATPunches.TryGetBySecond(connectionID, out pos))
{
NATConnections.Add(pos, new IPEndPoint(remoteEndpoint.Address, remoteEndpoint.Port));
_pendingNATPunches.Remove(pos);
Console.WriteLine("Client Successfully Established Puncher Connection. " + remoteEndpoint.ToString());
}
}
_punchServer.Send(serverResponse, 1, remoteEndpoint);
}
catch
{
// ignore, packet got fucked up or something.
}
}
}
static void WriteLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
{
Console.ForegroundColor = color;
if (oneLine)
Console.Write(message);
else
Console.WriteLine(message);
}
void CheckMethods(Type type)
{
_awakeMethod = type.GetMethod("Awake", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
_startMethod = type.GetMethod("Start", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
_updateMethod = type.GetMethod("Update", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
_lateUpdateMethod = type.GetMethod("LateUpdate", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
}
void WriteTitle()
{
string t = @"
w c(..)o (
_ _____ __ __ \__(-) __)
| | | __ \ | \/ | /\ (
| | | |__) || \ / | /(_)___)
| | | _ / | |\/| | w /|
| |____ | | \ \ | | | | | \
|______||_| \_\|_| |_| m m copyright monkesoft 2021
";
string load = $"Chimp Event Listener Initializing... OK" +
"\nHarambe Memorial Initializing... OK" +
"\nBananas Initializing... OK\n";
WriteLogMessage(t, ConsoleColor.Green);
WriteLogMessage(load, ConsoleColor.Cyan);
}
}
}

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using System;
using System.Buffers;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace LightReflectiveMirror
{
public class RelayHandler
{
public List<Room> rooms = new List<Room>();
private List<int> _pendingAuthentication = new List<int>();
private ArrayPool<byte> _sendBuffers;
private int _maxPacketSize = 0;
public RelayHandler(int maxPacketSize)
{
this._maxPacketSize = maxPacketSize;
_sendBuffers = ArrayPool<byte>.Create(maxPacketSize, 50);
}
public void ClientConnected(int clientId)
{
_pendingAuthentication.Add(clientId);
var buffer = _sendBuffers.Rent(1);
int pos = 0;
buffer.WriteByte(ref pos, (byte)OpCodes.AuthenticationRequest);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(buffer, 0, pos));
_sendBuffers.Return(buffer);
}
public void HandleMessage(int clientId, ArraySegment<byte> segmentData, int channel)
{
try
{
var data = segmentData.Array;
int pos = segmentData.Offset;
OpCodes opcode = (OpCodes)data.ReadByte(ref pos);
if (_pendingAuthentication.Contains(clientId))
{
if (opcode == OpCodes.AuthenticationResponse)
{
string authResponse = data.ReadString(ref pos);
if (authResponse == Program.conf.AuthenticationKey)
{
_pendingAuthentication.Remove(clientId);
int writePos = 0;
var sendBuffer = _sendBuffers.Rent(1);
sendBuffer.WriteByte(ref writePos, (byte)OpCodes.Authenticated);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, writePos));
}
}
return;
}
switch (opcode)
{
case OpCodes.CreateRoom:
CreateRoom(clientId, data.ReadInt(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadInt(ref pos));
break;
case OpCodes.RequestID:
SendClientID(clientId);
break;
case OpCodes.LeaveRoom:
LeaveRoom(clientId);
break;
case OpCodes.JoinServer:
JoinRoom(clientId, data.ReadInt(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos));
break;
case OpCodes.KickPlayer:
LeaveRoom(data.ReadInt(ref pos), clientId);
break;
case OpCodes.SendData:
ProcessData(clientId, data.ReadBytes(ref pos), channel, data.ReadInt(ref pos));
break;
case OpCodes.UpdateRoomData:
var plyRoom = GetRoomForPlayer(clientId);
if (plyRoom == null)
return;
bool newName = data.ReadBool(ref pos);
if (newName)
plyRoom.serverName = data.ReadString(ref pos);
bool newData = data.ReadBool(ref pos);
if (newData)
plyRoom.serverData = data.ReadString(ref pos);
bool newPublicStatus = data.ReadBool(ref pos);
if (newPublicStatus)
plyRoom.isPublic = data.ReadBool(ref pos);
bool newPlayerCap = data.ReadBool(ref pos);
if (newPlayerCap)
plyRoom.maxPlayers = data.ReadInt(ref pos);
break;
}
}
catch
{
// Do Nothing. Client probably sent some invalid data.
}
}
public void HandleDisconnect(int clientId) => LeaveRoom(clientId);
void ProcessData(int clientId, byte[] clientData, int channel, int sendTo = -1)
{
Room playersRoom = GetRoomForPlayer(clientId);
if(playersRoom != null)
{
Room room = playersRoom;
if(room.hostId == clientId)
{
if (room.clients.Contains(sendTo))
{
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
sendBuffer.WriteBytes(ref pos, clientData);
Program.transport.ServerSend(sendTo, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
}
}
else
{
// We are not the host, so send the data to the host.
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
sendBuffer.WriteBytes(ref pos, clientData);
sendBuffer.WriteInt(ref pos, clientId);
Program.transport.ServerSend(room.hostId, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
}
}
}
Room GetRoomForPlayer(int clientId)
{
for(int i = 0; i < rooms.Count; i++)
{
if (rooms[i].hostId == clientId)
return rooms[i];
if (rooms[i].clients.Contains(clientId))
return rooms[i];
}
return null;
}
void JoinRoom(int clientId, int serverId, bool canDirectConnect, string localIP)
{
LeaveRoom(clientId);
for(int i = 0; i < rooms.Count; i++)
{
if(rooms[i].serverId == serverId)
{
if(rooms[i].clients.Count < rooms[i].maxPlayers)
{
rooms[i].clients.Add(clientId);
int sendJoinPos = 0;
byte[] sendJoinBuffer = _sendBuffers.Rent(500);
if (canDirectConnect && Program.instance.NATConnections.ContainsKey(clientId))
{
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.DirectConnectIP);
if (Program.instance.NATConnections[clientId].Address.Equals(rooms[i].hostIP.Address))
sendJoinBuffer.WriteString(ref sendJoinPos, rooms[i].hostLocalIP == localIP ? "127.0.0.1" : rooms[i].hostLocalIP);
else
sendJoinBuffer.WriteString(ref sendJoinPos, rooms[i].hostIP.Address.ToString());
sendJoinBuffer.WriteInt(ref sendJoinPos, rooms[i].useNATPunch ? rooms[i].hostIP.Port : rooms[i].port);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
sendJoinPos = 0;
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.DirectConnectIP);
Console.WriteLine(Program.instance.NATConnections[clientId].Address.ToString());
sendJoinBuffer.WriteString(ref sendJoinPos, Program.instance.NATConnections[clientId].Address.ToString());
sendJoinBuffer.WriteInt(ref sendJoinPos, Program.instance.NATConnections[clientId].Port);
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
_sendBuffers.Return(sendJoinBuffer);
return;
}
else
{
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.ServerJoined);
sendJoinBuffer.WriteInt(ref sendJoinPos, clientId);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
_sendBuffers.Return(sendJoinBuffer);
return;
}
}
}
}
// If it got to here, then the server was not found, or full. Tell the client.
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(1);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.ServerLeft);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
}
void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
{
LeaveRoom(clientId);
IPEndPoint hostIP = null;
Program.instance.NATConnections.TryGetValue(clientId, out hostIP);
Room room = new Room
{
hostId = clientId,
maxPlayers = maxPlayers,
serverName = serverName,
isPublic = isPublic,
serverData = serverData,
clients = new List<int>(),
serverId = GetRandomServerID(),
hostIP = hostIP,
hostLocalIP = hostLocalIP,
supportsDirectConnect = hostIP == null ? false : useDirectConnect,
port = port,
useNATPunch = useNatPunch
};
rooms.Add(room);
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(5);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.RoomCreated);
sendBuffer.WriteInt(ref pos, clientId);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
}
void LeaveRoom(int clientId, int requiredHostId = -1)
{
for(int i = 0; i < rooms.Count; i++)
{
if(rooms[i].hostId == clientId)
{
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(1);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.ServerLeft);
for(int x = 0; x < rooms[i].clients.Count; x++)
Program.transport.ServerSend(rooms[i].clients[x], 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
rooms[i].clients.Clear();
rooms.RemoveAt(i);
return;
}
else
{
if (requiredHostId >= 0 && rooms[i].hostId != requiredHostId)
continue;
if(rooms[i].clients.RemoveAll(x => x == clientId) > 0)
{
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(5);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.PlayerDisconnected);
sendBuffer.WriteInt(ref pos, clientId);
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
}
}
}
}
void SendClientID(int clientId)
{
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(5);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetID);
sendBuffer.WriteInt(ref pos, clientId);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
}
int GetRandomServerID()
{
Random rand = new Random();
int temp = rand.Next(int.MinValue, int.MaxValue);
while (DoesServerIdExist(temp))
temp = rand.Next(int.MinValue, int.MaxValue);
return temp;
}
bool DoesServerIdExist(int id)
{
for (int i = 0; i < rooms.Count; i++)
if (rooms[i].serverId == id)
return true;
return false;
}
}
public enum OpCodes
{
Default = 0, RequestID = 1, JoinServer = 2, SendData = 3, GetID = 4, ServerJoined = 5, GetData = 6, CreateRoom = 7, ServerLeft = 8, PlayerDisconnected = 9, RoomCreated = 10,
LeaveRoom = 11, KickPlayer = 12, AuthenticationRequest = 13, AuthenticationResponse = 14, Authenticated = 17, UpdateRoomData = 18, ServerConnectionData = 19, RequestNATConnection = 20,
DirectConnectIP = 21
}
}

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using Newtonsoft.Json;
using System.Collections.Generic;
using System.Net;
namespace LightReflectiveMirror
{
[JsonObject(MemberSerialization.OptOut)]
public class Room
{
public int serverId;
public int hostId;
public string serverName;
public string serverData;
public bool isPublic;
public int maxPlayers;
public List<int> clients;
[JsonIgnore]
public bool supportsDirectConnect = false;
[JsonIgnore]
public IPEndPoint hostIP;
[JsonIgnore]
public string hostLocalIP;
[JsonIgnore]
public bool useNATPunch = false;
[JsonIgnore]
public int port;
}
}

244
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using System;
namespace Mirror
{
/// <summary>
/// Abstract transport layer component
/// </summary>
/// <remarks>
/// <h2>
/// Transport Rules
/// </h2>
/// <list type="bullet">
/// <listheader><description>
/// All transports should follow these rules so that they work correctly with mirror
/// </description></listheader>
/// <item><description>
/// When Monobehaviour is disabled the Transport should not invoke callbacks
/// </description></item>
/// <item><description>
/// Callbacks should be invoked on main thread. It is best to do this from LateUpdate
/// </description></item>
/// <item><description>
/// Callbacks can be invoked after <see cref="ServerStop"/> or <see cref="ClientDisconnect"/> as been called
/// </description></item>
/// <item><description>
/// <see cref="ServerStop"/> or <see cref="ClientDisconnect"/> can be called by mirror multiple times
/// </description></item>
/// <item><description>
/// <see cref="Available"/> should check the platform and 32 vs 64 bit if the transport only works on some of them
/// </description></item>
/// <item><description>
/// <see cref="GetMaxPacketSize"/> should return size even if transport is not running
/// </description></item>
/// <item><description>
/// Default channel should be reliable <see cref="Channels.DefaultReliable"/>
/// </description></item>
/// </list>
/// </remarks>
public abstract class Transport
{
/// <summary>
/// The current transport used by Mirror.
/// </summary>
public static Transport activeTransport;
/// <summary>
/// Is this transport available in the current platform?
/// <para>Some transports might only be available in mobile</para>
/// <para>Many will not work in webgl</para>
/// <para>Example usage: return Application.platform == RuntimePlatform.WebGLPlayer</para>
/// </summary>
/// <returns>True if this transport works in the current platform</returns>
public abstract bool Available();
#region Client
/// <summary>
/// Notify subscribers when when this client establish a successful connection to the server
/// <para>callback()</para>
/// </summary>
public Action OnClientConnected = () => Console.WriteLine("OnClientConnected called with no handler");
/// <summary>
/// Notify subscribers when this client receive data from the server
/// <para>callback(ArraySegment&lt;byte&gt; data, int channel)</para>
/// </summary>
public Action<ArraySegment<byte>, int> OnClientDataReceived = (data, channel) => Console.WriteLine("OnClientDataReceived called with no handler");
/// <summary>
/// Notify subscribers when this client encounters an error communicating with the server
/// <para>callback(Exception e)</para>
/// </summary>
public Action<Exception> OnClientError = (error) => Console.WriteLine("OnClientError called with no handler");
/// <summary>
/// Notify subscribers when this client disconnects from the server
/// <para>callback()</para>
/// </summary>
public Action OnClientDisconnected = () => Console.WriteLine("OnClientDisconnected called with no handler");
/// <summary>
/// Determines if we are currently connected to the server
/// </summary>
/// <returns>True if a connection has been established to the server</returns>
public abstract bool ClientConnected();
/// <summary>
/// Establish a connection to a server
/// </summary>
/// <param name="address">The IP address or FQDN of the server we are trying to connect to</param>
public abstract void ClientConnect(string address);
/// <summary>
/// Establish a connection to a server
/// </summary>
/// <param name="uri">The address of the server we are trying to connect to</param>
public virtual void ClientConnect(Uri uri)
{
// By default, to keep backwards compatibility, just connect to the host
// in the uri
ClientConnect(uri.Host);
}
/// <summary>
/// Send data to the server
/// </summary>
/// <param name="channelId">The channel to use. 0 is the default channel,
/// but some transports might want to provide unreliable, encrypted, compressed, or any other feature
/// as new channels</param>
/// <param name="segment">The data to send to the server. Will be recycled after returning, so either use it directly or copy it internally. This allows for allocation-free sends!</param>
public abstract void ClientSend(int channelId, ArraySegment<byte> segment);
/// <summary>
/// Disconnect this client from the server
/// </summary>
public abstract void ClientDisconnect();
#endregion
#region Server
/// <summary>
/// Retrieves the address of this server.
/// Useful for network discovery
/// </summary>
/// <returns>the url at which this server can be reached</returns>
public abstract Uri ServerUri();
/// <summary>
/// Notify subscribers when a client connects to this server
/// <para>callback(int connId)</para>
/// </summary>
public Action<int> OnServerConnected = (connId) => Console.WriteLine("OnServerConnected called with no handler");
/// <summary>
/// Notify subscribers when this server receives data from the client
/// <para>callback(int connId, ArraySegment&lt;byte&gt; data, int channel)</para>
/// </summary>
public Action<int, ArraySegment<byte>, int> OnServerDataReceived = (connId, data, channel) => Console.WriteLine("OnServerDataReceived called with no handler");
/// <summary>
/// Notify subscribers when this server has some problem communicating with the client
/// <para>callback(int connId, Exception e)</para>
/// </summary>
public Action<int, Exception> OnServerError = (connId, error) => Console.WriteLine("OnServerError called with no handler");
/// <summary>
/// Notify subscribers when a client disconnects from this server
/// <para>callback(int connId)</para>
/// </summary>
public Action<int> OnServerDisconnected = (connId) => Console.WriteLine("OnServerDisconnected called with no handler");
/// <summary>
/// Determines if the server is up and running
/// </summary>
/// <returns>true if the transport is ready for connections from clients</returns>
public abstract bool ServerActive();
/// <summary>
/// Start listening for clients
/// </summary>
public abstract void ServerStart();
/// <summary>
/// Send data to a client.
/// </summary>
/// <param name="connectionId">The client connection id to send the data to</param>
/// <param name="channelId">The channel to be used. Transports can use channels to implement
/// other features such as unreliable, encryption, compression, etc...</param>
/// <param name="data"></param>
public abstract void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment);
/// <summary>
/// Disconnect a client from this server. Useful to kick people out.
/// </summary>
/// <param name="connectionId">the id of the client to disconnect</param>
/// <returns>true if the client was kicked</returns>
public abstract bool ServerDisconnect(int connectionId);
/// <summary>
/// Get the client address
/// </summary>
/// <param name="connectionId">id of the client</param>
/// <returns>address of the client</returns>
public abstract string ServerGetClientAddress(int connectionId);
/// <summary>
/// Stop listening for clients and disconnect all existing clients
/// </summary>
public abstract void ServerStop();
#endregion
/// <summary>
/// The maximum packet size for a given channel. Unreliable transports
/// usually can only deliver small packets. Reliable fragmented channels
/// can usually deliver large ones.
///
/// GetMaxPacketSize needs to return a value at all times. Even if the
/// Transport isn't running, or isn't Available(). This is because
/// Fallback and Multiplex transports need to find the smallest possible
/// packet size at runtime.
/// </summary>
/// <param name="channelId">channel id</param>
/// <returns>the size in bytes that can be sent via the provided channel</returns>
public abstract int GetMaxPacketSize(int channelId = 0);
/// <summary>
/// Shut down the transport, both as client and server
/// </summary>
public abstract void Shutdown();
// block Update() to force Transports to use LateUpdate to avoid race
// conditions. messages should be processed after all the game state
// was processed in Update.
// -> in other words: use LateUpdate!
// -> uMMORPG 480 CCU stress test: when bot machine stops, it causes
// 'Observer not ready for ...' log messages when using Update
// -> occupying a public Update() function will cause Warnings if a
// transport uses Update.
//
// IMPORTANT: set script execution order to >1000 to call Transport's
// LateUpdate after all others. Fixes race condition where
// e.g. in uSurvival Transport would apply Cmds before
// ShoulderRotation.LateUpdate, resulting in projectile
// spawns at the point before shoulder rotation.
#pragma warning disable UNT0001 // Empty Unity message
public void Update() { }
#pragma warning restore UNT0001 // Empty Unity message
/// <summary>
/// called when quitting the application by closing the window / pressing stop in the editor
/// <para>virtual so that inheriting classes' OnApplicationQuit() can call base.OnApplicationQuit() too</para>
/// </summary>
public virtual void OnApplicationQuit()
{
// stop transport (e.g. to shut down threads)
// (when pressing Stop in the Editor, Unity keeps threads alive
// until we press Start again. so if Transports use threads, we
// really want them to end now and not after next start)
Shutdown();
}
}
}