Update v5.0
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3 changed files with 14 additions and 3 deletions
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@ -57,11 +57,12 @@ In the config.json file there are a few fields.
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TransportDLL - This is the name of the dll of the compiled transport dll.
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TransportClass - The class name of the transport inside the DLL, Including namespaces!
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By default, there are 3 compiled transports in the MultiCompiled dll.
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By default, there are 4 compiled transports in the MultiCompiled dll.
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To switch between them you have the following options:
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* Mirror.LiteNetLibTransport
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* Mirror.TelepathyTransport
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* Mirror.SimpleWebTransport
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* Mirror.MultiplexTransport
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AuthenticationKey - This is the key the clients need to have on their inspector. It cannot be blank.
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@ -119,6 +119,8 @@ namespace LightReflectiveMirror
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{
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transport.ServerSend(_currentConnections[i], 0, new ArraySegment<byte>(new byte[] { 200 }));
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}
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GC.Collect();
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}
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await Task.Delay(conf.UpdateLoopTime);
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@ -16,6 +16,7 @@ namespace LightReflectiveMirror
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public float heartBeatInterval = 3;
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public bool connectOnAwake = true;
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public string authenticationKey = "Secret Auth Key";
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public UnityEvent diconnectedFromRelay;
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[Header("Server Hosting Data")]
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public string serverName = "My awesome server!";
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public string extraServerData = "Map 1";
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@ -49,12 +50,19 @@ namespace LightReflectiveMirror
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InvokeRepeating(nameof(SendHeartbeat), heartBeatInterval, heartBeatInterval);
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}
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private void OnEnable()
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{
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clientToServerTransport.OnClientConnected = ConnectedToRelay;
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clientToServerTransport.OnClientDataReceived = DataReceived;
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clientToServerTransport.OnClientDisconnected = Disconnected;
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}
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void Disconnected() => diconnectedFromRelay?.Invoke();
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public void ConnectToRelay()
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{
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if (!_connectedToRelay)
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{
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clientToServerTransport.OnClientConnected = ConnectedToRelay;
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clientToServerTransport.OnClientDataReceived = DataReceived;
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_clientSendBuffer = new byte[clientToServerTransport.GetMaxPacketSize()];
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clientToServerTransport.ClientConnect(serverIP);
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