Partials and Comments
This commit is contained in:
parent
fddd354772
commit
6793245822
10 changed files with 562 additions and 447 deletions
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@ -6,6 +6,7 @@ using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace LightReflectiveMirror.Endpoints
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@ -22,7 +23,7 @@ namespace LightReflectiveMirror.Endpoints
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[RestResource]
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public class Endpoint
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{
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private List<Room> _rooms { get => Program.instance.GetRooms(); }
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private List<Room> _rooms { get => Program.instance.GetRooms().Where(x => x.isPublic).ToList(); }
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private RelayStats _stats { get => new RelayStats
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{
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@ -13,32 +13,8 @@ using Newtonsoft.Json;
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namespace LightReflectiveMirror
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{
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class Program
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partial class Program
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{
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public static Transport transport;
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public static Program instance;
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public static Config conf;
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private RelayHandler _relay;
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private MethodInfo _awakeMethod;
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private MethodInfo _startMethod;
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private MethodInfo _updateMethod;
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private MethodInfo _lateUpdateMethod;
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private DateTime _startupTime;
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public static string publicIP;
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private List<int> _currentConnections = new List<int>();
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public Dictionary<int, IPEndPoint> NATConnections = new Dictionary<int, IPEndPoint>();
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private BiDictionary<int, string> _pendingNATPunches = new BiDictionary<int, string>();
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private int _currentHeartbeatTimer = 0;
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private byte[] _NATRequest = new byte[500];
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private int _NATRequestPosition = 0;
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private UdpClient _punchServer;
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private const string CONFIG_PATH = "config.json";
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public static void Main(string[] args) => new Program().MainAsync().GetAwaiter().GetResult();
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public int GetConnections() => _currentConnections.Count;
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@ -245,57 +221,6 @@ namespace LightReflectiveMirror
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}
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void RunNATPunchLoop()
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{
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WriteLogMessage("OK\n", ConsoleColor.Green);
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IPEndPoint remoteEndpoint = new(IPAddress.Any, conf.NATPunchtroughPort);
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// Stock Data server sends to everyone:
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var serverResponse = new byte[1] { 1 };
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byte[] readData;
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bool isConnectionEstablishment;
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int pos;
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string connectionID;
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while (true)
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{
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readData = _punchServer.Receive(ref remoteEndpoint);
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pos = 0;
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try
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{
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isConnectionEstablishment = readData.ReadBool(ref pos);
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if (isConnectionEstablishment)
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{
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connectionID = readData.ReadString(ref pos);
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if (_pendingNATPunches.TryGetBySecond(connectionID, out pos))
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{
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NATConnections.Add(pos, new IPEndPoint(remoteEndpoint.Address, remoteEndpoint.Port));
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_pendingNATPunches.Remove(pos);
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Console.WriteLine("Client Successfully Established Puncher Connection. " + remoteEndpoint.ToString());
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}
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}
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_punchServer.Send(serverResponse, 1, remoteEndpoint);
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}
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catch
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{
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// ignore, packet got fucked up or something.
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}
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}
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}
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static void WriteLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
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{
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Console.ForegroundColor = color;
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if (oneLine)
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Console.Write(message);
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else
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Console.WriteLine(message);
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}
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void CheckMethods(Type type)
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{
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_awakeMethod = type.GetMethod("Awake", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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@ -303,26 +228,5 @@ namespace LightReflectiveMirror
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_updateMethod = type.GetMethod("Update", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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_lateUpdateMethod = type.GetMethod("LateUpdate", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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}
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void WriteTitle()
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{
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string t = @"
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w c(..)o (
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_ _____ __ __ \__(-) __)
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| | | __ \ | \/ | /\ (
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| | | |__) || \ / | /(_)___)
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| | | _ / | |\/| | w /|
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| |____ | | \ \ | | | | | \
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|______||_| \_\|_| |_| m m copyright monkesoft 2021
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";
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string load = $"Chimp Event Listener Initializing... OK" +
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"\nHarambe Memorial Initializing... OK" +
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"\nBananas Initializing... OK\n";
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WriteLogMessage(t, ConsoleColor.Green);
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WriteLogMessage(load, ConsoleColor.Cyan);
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}
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}
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}
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@ -0,0 +1,38 @@
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using System;
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namespace LightReflectiveMirror
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{
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partial class Program
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{
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static void WriteLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
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{
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Console.ForegroundColor = color;
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if (oneLine)
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Console.Write(message);
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else
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Console.WriteLine(message);
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}
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void WriteTitle()
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{
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string t = @"
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w c(..)o (
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_ _____ __ __ \__(-) __)
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| | | __ \ | \/ | /\ (
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| | | |__) || \ / | /(_)___)
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| | | _ / | |\/| | w /|
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| |____ | | \ \ | | | | | \
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|______||_| \_\|_| |_| m m copyright monkesoft 2021
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";
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string load = $"Chimp Event Listener Initializing... OK" +
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"\nHarambe Memorial Initializing... OK" +
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"\nBananas Initializing... OK\n";
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WriteLogMessage(t, ConsoleColor.Green);
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WriteLogMessage(load, ConsoleColor.Cyan);
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}
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}
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}
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@ -0,0 +1,50 @@
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using System;
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using System.Net;
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namespace LightReflectiveMirror
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{
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partial class Program
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{
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void RunNATPunchLoop()
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{
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WriteLogMessage("OK\n", ConsoleColor.Green);
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IPEndPoint remoteEndpoint = new(IPAddress.Any, conf.NATPunchtroughPort);
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// Stock Data server sends to everyone:
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var serverResponse = new byte[1] { 1 };
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byte[] readData;
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bool isConnectionEstablishment;
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int pos;
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string connectionID;
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while (true)
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{
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readData = _punchServer.Receive(ref remoteEndpoint);
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pos = 0;
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try
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{
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isConnectionEstablishment = readData.ReadBool(ref pos);
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if (isConnectionEstablishment)
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{
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connectionID = readData.ReadString(ref pos);
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if (_pendingNATPunches.TryGetBySecond(connectionID, out pos))
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{
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NATConnections.Add(pos, new IPEndPoint(remoteEndpoint.Address, remoteEndpoint.Port));
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_pendingNATPunches.Remove(pos);
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Console.WriteLine("Client Successfully Established Puncher Connection. " + remoteEndpoint.ToString());
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}
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}
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_punchServer.Send(serverResponse, 1, remoteEndpoint);
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}
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catch
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{
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// ignore, packet got fucked up or something.
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}
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}
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}
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}
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}
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@ -0,0 +1,36 @@
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using Mirror;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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namespace LightReflectiveMirror
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{
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partial class Program
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{
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public static Transport transport;
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public static Program instance;
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public static Config conf;
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private RelayHandler _relay;
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private MethodInfo _awakeMethod;
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private MethodInfo _startMethod;
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private MethodInfo _updateMethod;
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private MethodInfo _lateUpdateMethod;
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private DateTime _startupTime;
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public static string publicIP;
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private List<int> _currentConnections = new List<int>();
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public Dictionary<int, IPEndPoint> NATConnections = new Dictionary<int, IPEndPoint>();
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private BiDictionary<int, string> _pendingNATPunches = new BiDictionary<int, string>();
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private int _currentHeartbeatTimer = 0;
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private byte[] _NATRequest = new byte[500];
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private int _NATRequestPosition = 0;
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private UdpClient _punchServer;
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private const string CONFIG_PATH = "config.json";
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}
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}
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@ -1,349 +0,0 @@
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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namespace LightReflectiveMirror
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{
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public class RelayHandler
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{
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public List<Room> rooms = new List<Room>();
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private List<int> _pendingAuthentication = new List<int>();
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private ArrayPool<byte> _sendBuffers;
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private int _maxPacketSize = 0;
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public RelayHandler(int maxPacketSize)
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{
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this._maxPacketSize = maxPacketSize;
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_sendBuffers = ArrayPool<byte>.Create(maxPacketSize, 50);
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}
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public void ClientConnected(int clientId)
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{
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_pendingAuthentication.Add(clientId);
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var buffer = _sendBuffers.Rent(1);
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int pos = 0;
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buffer.WriteByte(ref pos, (byte)OpCodes.AuthenticationRequest);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(buffer, 0, pos));
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_sendBuffers.Return(buffer);
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}
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public void HandleMessage(int clientId, ArraySegment<byte> segmentData, int channel)
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{
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try
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{
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var data = segmentData.Array;
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int pos = segmentData.Offset;
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OpCodes opcode = (OpCodes)data.ReadByte(ref pos);
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if (_pendingAuthentication.Contains(clientId))
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{
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if (opcode == OpCodes.AuthenticationResponse)
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{
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string authResponse = data.ReadString(ref pos);
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if (authResponse == Program.conf.AuthenticationKey)
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{
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_pendingAuthentication.Remove(clientId);
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int writePos = 0;
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var sendBuffer = _sendBuffers.Rent(1);
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sendBuffer.WriteByte(ref writePos, (byte)OpCodes.Authenticated);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, writePos));
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}
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}
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return;
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}
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switch (opcode)
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{
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case OpCodes.CreateRoom:
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CreateRoom(clientId, data.ReadInt(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadInt(ref pos));
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break;
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case OpCodes.RequestID:
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SendClientID(clientId);
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break;
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case OpCodes.LeaveRoom:
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LeaveRoom(clientId);
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break;
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case OpCodes.JoinServer:
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JoinRoom(clientId, data.ReadInt(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos));
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break;
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case OpCodes.KickPlayer:
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LeaveRoom(data.ReadInt(ref pos), clientId);
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break;
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case OpCodes.SendData:
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ProcessData(clientId, data.ReadBytes(ref pos), channel, data.ReadInt(ref pos));
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break;
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case OpCodes.UpdateRoomData:
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var plyRoom = GetRoomForPlayer(clientId);
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if (plyRoom == null)
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return;
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bool newName = data.ReadBool(ref pos);
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if (newName)
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plyRoom.serverName = data.ReadString(ref pos);
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bool newData = data.ReadBool(ref pos);
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if (newData)
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plyRoom.serverData = data.ReadString(ref pos);
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bool newPublicStatus = data.ReadBool(ref pos);
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if (newPublicStatus)
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plyRoom.isPublic = data.ReadBool(ref pos);
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bool newPlayerCap = data.ReadBool(ref pos);
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if (newPlayerCap)
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plyRoom.maxPlayers = data.ReadInt(ref pos);
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break;
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}
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}
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catch
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{
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// Do Nothing. Client probably sent some invalid data.
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}
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}
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public void HandleDisconnect(int clientId) => LeaveRoom(clientId);
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void ProcessData(int clientId, byte[] clientData, int channel, int sendTo = -1)
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{
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Room playersRoom = GetRoomForPlayer(clientId);
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if(playersRoom != null)
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{
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Room room = playersRoom;
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if(room.hostId == clientId)
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{
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if (room.clients.Contains(sendTo))
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{
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
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sendBuffer.WriteBytes(ref pos, clientData);
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Program.transport.ServerSend(sendTo, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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}
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}
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else
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{
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// We are not the host, so send the data to the host.
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
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sendBuffer.WriteBytes(ref pos, clientData);
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sendBuffer.WriteInt(ref pos, clientId);
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Program.transport.ServerSend(room.hostId, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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}
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}
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}
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Room GetRoomForPlayer(int clientId)
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{
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for(int i = 0; i < rooms.Count; i++)
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{
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if (rooms[i].hostId == clientId)
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return rooms[i];
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if (rooms[i].clients.Contains(clientId))
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return rooms[i];
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}
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return null;
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}
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void JoinRoom(int clientId, int serverId, bool canDirectConnect, string localIP)
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{
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LeaveRoom(clientId);
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for(int i = 0; i < rooms.Count; i++)
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{
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if(rooms[i].serverId == serverId)
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{
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if(rooms[i].clients.Count < rooms[i].maxPlayers)
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{
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rooms[i].clients.Add(clientId);
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int sendJoinPos = 0;
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byte[] sendJoinBuffer = _sendBuffers.Rent(500);
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if (canDirectConnect && Program.instance.NATConnections.ContainsKey(clientId))
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{
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sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.DirectConnectIP);
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if (Program.instance.NATConnections[clientId].Address.Equals(rooms[i].hostIP.Address))
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sendJoinBuffer.WriteString(ref sendJoinPos, rooms[i].hostLocalIP == localIP ? "127.0.0.1" : rooms[i].hostLocalIP);
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else
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sendJoinBuffer.WriteString(ref sendJoinPos, rooms[i].hostIP.Address.ToString());
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sendJoinBuffer.WriteInt(ref sendJoinPos, rooms[i].useNATPunch ? rooms[i].hostIP.Port : rooms[i].port);
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sendJoinBuffer.WriteBool(ref sendJoinPos, rooms[i].useNATPunch);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
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if (rooms[i].useNATPunch)
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{
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sendJoinPos = 0;
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sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.DirectConnectIP);
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Console.WriteLine(Program.instance.NATConnections[clientId].Address.ToString());
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sendJoinBuffer.WriteString(ref sendJoinPos, Program.instance.NATConnections[clientId].Address.ToString());
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sendJoinBuffer.WriteInt(ref sendJoinPos, Program.instance.NATConnections[clientId].Port);
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sendJoinBuffer.WriteBool(ref sendJoinPos, true);
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Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
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}
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_sendBuffers.Return(sendJoinBuffer);
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return;
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}
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else
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{
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sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.ServerJoined);
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sendJoinBuffer.WriteInt(ref sendJoinPos, clientId);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
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Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
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_sendBuffers.Return(sendJoinBuffer);
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return;
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}
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}
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}
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}
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// If it got to here, then the server was not found, or full. Tell the client.
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(1);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.ServerLeft);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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}
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void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
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{
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LeaveRoom(clientId);
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Program.instance.NATConnections.TryGetValue(clientId, out IPEndPoint hostIP);
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Room room = new Room
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{
|
||||
hostId = clientId,
|
||||
maxPlayers = maxPlayers,
|
||||
serverName = serverName,
|
||||
isPublic = isPublic,
|
||||
serverData = serverData,
|
||||
clients = new List<int>(),
|
||||
|
||||
// hard coded for now REMEMBER TO UN-HARDCODE RETARD
|
||||
// this is needed for load balancer to know which server this room
|
||||
// belongs to
|
||||
relayInfo = new RelayAddress { Address = Program.publicIP, Port = 7777, EndpointPort = Program.conf.EndpointPort },
|
||||
|
||||
serverId = GetRandomServerID(),
|
||||
hostIP = hostIP,
|
||||
hostLocalIP = hostLocalIP,
|
||||
supportsDirectConnect = hostIP == null ? false : useDirectConnect,
|
||||
port = port,
|
||||
useNATPunch = useNatPunch
|
||||
};
|
||||
|
||||
rooms.Add(room);
|
||||
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(5);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.RoomCreated);
|
||||
sendBuffer.WriteInt(ref pos, clientId);
|
||||
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
|
||||
void LeaveRoom(int clientId, int requiredHostId = -1)
|
||||
{
|
||||
for(int i = 0; i < rooms.Count; i++)
|
||||
{
|
||||
if(rooms[i].hostId == clientId)
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(1);
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.ServerLeft);
|
||||
|
||||
for(int x = 0; x < rooms[i].clients.Count; x++)
|
||||
Program.transport.ServerSend(rooms[i].clients[x], 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
rooms[i].clients.Clear();
|
||||
rooms.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (requiredHostId >= 0 && rooms[i].hostId != requiredHostId)
|
||||
continue;
|
||||
|
||||
if(rooms[i].clients.RemoveAll(x => x == clientId) > 0)
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(5);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.PlayerDisconnected);
|
||||
sendBuffer.WriteInt(ref pos, clientId);
|
||||
|
||||
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SendClientID(int clientId)
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(5);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetID);
|
||||
sendBuffer.WriteInt(ref pos, clientId);
|
||||
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
|
||||
int GetRandomServerID()
|
||||
{
|
||||
Random rand = new Random();
|
||||
int temp = rand.Next(int.MinValue, int.MaxValue);
|
||||
|
||||
while (DoesServerIdExist(temp))
|
||||
temp = rand.Next(int.MinValue, int.MaxValue);
|
||||
|
||||
return temp;
|
||||
}
|
||||
|
||||
bool DoesServerIdExist(int id)
|
||||
{
|
||||
for (int i = 0; i < rooms.Count; i++)
|
||||
if (rooms[i].serverId == id)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public enum OpCodes
|
||||
{
|
||||
Default = 0, RequestID = 1, JoinServer = 2, SendData = 3, GetID = 4, ServerJoined = 5, GetData = 6, CreateRoom = 7, ServerLeft = 8, PlayerDisconnected = 9, RoomCreated = 10,
|
||||
LeaveRoom = 11, KickPlayer = 12, AuthenticationRequest = 13, AuthenticationResponse = 14, Authenticated = 17, UpdateRoomData = 18, ServerConnectionData = 19, RequestNATConnection = 20,
|
||||
DirectConnectIP = 21
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,113 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class RelayHandler
|
||||
{
|
||||
|
||||
public RelayHandler(int maxPacketSize)
|
||||
{
|
||||
this._maxPacketSize = maxPacketSize;
|
||||
_sendBuffers = ArrayPool<byte>.Create(maxPacketSize, 50);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when a client wants to send data to another player.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The ID of the client who is sending the data</param>
|
||||
/// <param name="clientData">The binary data the client is sending</param>
|
||||
/// <param name="channel">The channel the client is sending this data on</param>
|
||||
/// <param name="sendTo">Who to relay the data to</param>
|
||||
void ProcessData(int clientId, byte[] clientData, int channel, int sendTo = -1)
|
||||
{
|
||||
Room playersRoom = GetRoomForPlayer(clientId);
|
||||
|
||||
if(playersRoom != null)
|
||||
{
|
||||
Room room = playersRoom;
|
||||
|
||||
if(room.hostId == clientId)
|
||||
{
|
||||
if (room.clients.Contains(sendTo))
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
|
||||
sendBuffer.WriteBytes(ref pos, clientData);
|
||||
|
||||
Program.transport.ServerSend(sendTo, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We are not the host, so send the data to the host.
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
|
||||
sendBuffer.WriteBytes(ref pos, clientData);
|
||||
sendBuffer.WriteInt(ref pos, clientId);
|
||||
|
||||
Program.transport.ServerSend(room.hostId, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Called when a client wants to request their own ID.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The client requesting their ID</param>
|
||||
void SendClientID(int clientId)
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(5);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetID);
|
||||
sendBuffer.WriteInt(ref pos, clientId);
|
||||
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random server ID.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
int GetRandomServerID()
|
||||
{
|
||||
Random rand = new Random();
|
||||
int temp = rand.Next(int.MinValue, int.MaxValue);
|
||||
|
||||
while (DoesServerIdExist(temp))
|
||||
temp = rand.Next(int.MinValue, int.MaxValue);
|
||||
|
||||
return temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a server id already is in use.
|
||||
/// </summary>
|
||||
/// <param name="id">The ID to check for</param>
|
||||
/// <returns></returns>
|
||||
bool DoesServerIdExist(int id)
|
||||
{
|
||||
for (int i = 0; i < rooms.Count; i++)
|
||||
if (rooms[i].serverId == id)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public enum OpCodes
|
||||
{
|
||||
Default = 0, RequestID = 1, JoinServer = 2, SendData = 3, GetID = 4, ServerJoined = 5, GetData = 6, CreateRoom = 7, ServerLeft = 8, PlayerDisconnected = 9, RoomCreated = 10,
|
||||
LeaveRoom = 11, KickPlayer = 12, AuthenticationRequest = 13, AuthenticationResponse = 14, Authenticated = 17, UpdateRoomData = 18, ServerConnectionData = 19, RequestNATConnection = 20,
|
||||
DirectConnectIP = 21
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,110 @@
|
|||
using System;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class RelayHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a client connects to this LRM server.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The ID of the client who connected.</param>
|
||||
public void ClientConnected(int clientId)
|
||||
{
|
||||
_pendingAuthentication.Add(clientId);
|
||||
var buffer = _sendBuffers.Rent(1);
|
||||
int pos = 0;
|
||||
buffer.WriteByte(ref pos, (byte)OpCodes.AuthenticationRequest);
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(buffer, 0, pos));
|
||||
_sendBuffers.Return(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the processing of data from a client.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The client who sent the data</param>
|
||||
/// <param name="segmentData">The binary data</param>
|
||||
/// <param name="channel">The channel the client sent the data on</param>
|
||||
public void HandleMessage(int clientId, ArraySegment<byte> segmentData, int channel)
|
||||
{
|
||||
try
|
||||
{
|
||||
var data = segmentData.Array;
|
||||
int pos = segmentData.Offset;
|
||||
|
||||
OpCodes opcode = (OpCodes)data.ReadByte(ref pos);
|
||||
|
||||
if (_pendingAuthentication.Contains(clientId))
|
||||
{
|
||||
if (opcode == OpCodes.AuthenticationResponse)
|
||||
{
|
||||
string authResponse = data.ReadString(ref pos);
|
||||
if (authResponse == Program.conf.AuthenticationKey)
|
||||
{
|
||||
_pendingAuthentication.Remove(clientId);
|
||||
int writePos = 0;
|
||||
var sendBuffer = _sendBuffers.Rent(1);
|
||||
sendBuffer.WriteByte(ref writePos, (byte)OpCodes.Authenticated);
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, writePos));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (opcode)
|
||||
{
|
||||
case OpCodes.CreateRoom:
|
||||
CreateRoom(clientId, data.ReadInt(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadInt(ref pos));
|
||||
break;
|
||||
case OpCodes.RequestID:
|
||||
SendClientID(clientId);
|
||||
break;
|
||||
case OpCodes.LeaveRoom:
|
||||
LeaveRoom(clientId);
|
||||
break;
|
||||
case OpCodes.JoinServer:
|
||||
JoinRoom(clientId, data.ReadInt(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos));
|
||||
break;
|
||||
case OpCodes.KickPlayer:
|
||||
LeaveRoom(data.ReadInt(ref pos), clientId);
|
||||
break;
|
||||
case OpCodes.SendData:
|
||||
ProcessData(clientId, data.ReadBytes(ref pos), channel, data.ReadInt(ref pos));
|
||||
break;
|
||||
case OpCodes.UpdateRoomData:
|
||||
var plyRoom = GetRoomForPlayer(clientId);
|
||||
|
||||
if (plyRoom == null)
|
||||
return;
|
||||
|
||||
bool newName = data.ReadBool(ref pos);
|
||||
if (newName)
|
||||
plyRoom.serverName = data.ReadString(ref pos);
|
||||
|
||||
bool newData = data.ReadBool(ref pos);
|
||||
if (newData)
|
||||
plyRoom.serverData = data.ReadString(ref pos);
|
||||
|
||||
bool newPublicStatus = data.ReadBool(ref pos);
|
||||
if (newPublicStatus)
|
||||
plyRoom.isPublic = data.ReadBool(ref pos);
|
||||
|
||||
bool newPlayerCap = data.ReadBool(ref pos);
|
||||
if (newPlayerCap)
|
||||
plyRoom.maxPlayers = data.ReadInt(ref pos);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Do Nothing. Client probably sent some invalid data.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a client disconnects from the relay.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The ID of the client who disconnected</param>
|
||||
public void HandleDisconnect(int clientId) => LeaveRoom(clientId);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,199 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class RelayHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the current room the client is in, null if client is not in a room.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The client we are getting the room for</param>
|
||||
/// <returns></returns>
|
||||
Room GetRoomForPlayer(int clientId)
|
||||
{
|
||||
for (int i = 0; i < rooms.Count; i++)
|
||||
{
|
||||
if (rooms[i].hostId == clientId)
|
||||
return rooms[i];
|
||||
|
||||
if (rooms[i].clients.Contains(clientId))
|
||||
return rooms[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to join a room for a client.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The client requesting to join the room</param>
|
||||
/// <param name="serverId">The server ID of the room</param>
|
||||
/// <param name="canDirectConnect">If the client is capable of a direct connection</param>
|
||||
/// <param name="localIP">The local IP of the client joining</param>
|
||||
void JoinRoom(int clientId, int serverId, bool canDirectConnect, string localIP)
|
||||
{
|
||||
LeaveRoom(clientId);
|
||||
|
||||
for (int i = 0; i < rooms.Count; i++)
|
||||
{
|
||||
if (rooms[i].serverId == serverId)
|
||||
{
|
||||
if (rooms[i].clients.Count < rooms[i].maxPlayers)
|
||||
{
|
||||
rooms[i].clients.Add(clientId);
|
||||
|
||||
int sendJoinPos = 0;
|
||||
byte[] sendJoinBuffer = _sendBuffers.Rent(500);
|
||||
|
||||
if (canDirectConnect && Program.instance.NATConnections.ContainsKey(clientId))
|
||||
{
|
||||
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.DirectConnectIP);
|
||||
|
||||
if (Program.instance.NATConnections[clientId].Address.Equals(rooms[i].hostIP.Address))
|
||||
sendJoinBuffer.WriteString(ref sendJoinPos, rooms[i].hostLocalIP == localIP ? "127.0.0.1" : rooms[i].hostLocalIP);
|
||||
else
|
||||
sendJoinBuffer.WriteString(ref sendJoinPos, rooms[i].hostIP.Address.ToString());
|
||||
|
||||
sendJoinBuffer.WriteInt(ref sendJoinPos, rooms[i].useNATPunch ? rooms[i].hostIP.Port : rooms[i].port);
|
||||
sendJoinBuffer.WriteBool(ref sendJoinPos, rooms[i].useNATPunch);
|
||||
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
|
||||
|
||||
if (rooms[i].useNATPunch)
|
||||
{
|
||||
sendJoinPos = 0;
|
||||
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.DirectConnectIP);
|
||||
Console.WriteLine(Program.instance.NATConnections[clientId].Address.ToString());
|
||||
sendJoinBuffer.WriteString(ref sendJoinPos, Program.instance.NATConnections[clientId].Address.ToString());
|
||||
sendJoinBuffer.WriteInt(ref sendJoinPos, Program.instance.NATConnections[clientId].Port);
|
||||
sendJoinBuffer.WriteBool(ref sendJoinPos, true);
|
||||
|
||||
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
|
||||
}
|
||||
|
||||
_sendBuffers.Return(sendJoinBuffer);
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.ServerJoined);
|
||||
sendJoinBuffer.WriteInt(ref sendJoinPos, clientId);
|
||||
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
|
||||
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
|
||||
_sendBuffers.Return(sendJoinBuffer);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If it got to here, then the server was not found, or full. Tell the client.
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(1);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.ServerLeft);
|
||||
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a room on the LRM node.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The client requesting to create a room</param>
|
||||
/// <param name="maxPlayers">The maximum amount of players for this room</param>
|
||||
/// <param name="serverName">The name for the server</param>
|
||||
/// <param name="isPublic">Weather or not the server should show up on the server list</param>
|
||||
/// <param name="serverData">Extra data the host can include</param>
|
||||
/// <param name="useDirectConnect">Weather or not, the host is capable of doing direct connections</param>
|
||||
/// <param name="hostLocalIP">The hosts local IP</param>
|
||||
/// <param name="useNatPunch">Weather or not, the host is supporting NAT Punch</param>
|
||||
/// <param name="port">The port of the direct connect transport on the host</param>
|
||||
void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
|
||||
{
|
||||
LeaveRoom(clientId);
|
||||
Program.instance.NATConnections.TryGetValue(clientId, out IPEndPoint hostIP);
|
||||
|
||||
Room room = new Room
|
||||
{
|
||||
hostId = clientId,
|
||||
maxPlayers = maxPlayers,
|
||||
serverName = serverName,
|
||||
isPublic = isPublic,
|
||||
serverData = serverData,
|
||||
clients = new List<int>(),
|
||||
|
||||
// hard coded for now REMEMBER TO UN-HARDCODE RETARD
|
||||
// this is needed for load balancer to know which server this room
|
||||
// belongs to
|
||||
relayInfo = new RelayAddress { Address = Program.publicIP, Port = 7777, EndpointPort = Program.conf.EndpointPort },
|
||||
|
||||
serverId = GetRandomServerID(),
|
||||
hostIP = hostIP,
|
||||
hostLocalIP = hostLocalIP,
|
||||
supportsDirectConnect = hostIP == null ? false : useDirectConnect,
|
||||
port = port,
|
||||
useNATPunch = useNatPunch
|
||||
};
|
||||
|
||||
rooms.Add(room);
|
||||
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(5);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.RoomCreated);
|
||||
sendBuffer.WriteInt(ref pos, clientId);
|
||||
|
||||
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes the client leave their room.
|
||||
/// </summary>
|
||||
/// <param name="clientId">The client of which to remove from their room</param>
|
||||
/// <param name="requiredHostId">The ID of the client who kicked the client. -1 if the client left on their own terms</param>
|
||||
void LeaveRoom(int clientId, int requiredHostId = -1)
|
||||
{
|
||||
for (int i = 0; i < rooms.Count; i++)
|
||||
{
|
||||
if (rooms[i].hostId == clientId)
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(1);
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.ServerLeft);
|
||||
|
||||
for (int x = 0; x < rooms[i].clients.Count; x++)
|
||||
Program.transport.ServerSend(rooms[i].clients[x], 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
rooms[i].clients.Clear();
|
||||
rooms.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (requiredHostId >= 0 && rooms[i].hostId != requiredHostId)
|
||||
continue;
|
||||
|
||||
if (rooms[i].clients.RemoveAll(x => x == clientId) > 0)
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] sendBuffer = _sendBuffers.Rent(5);
|
||||
|
||||
sendBuffer.WriteByte(ref pos, (byte)OpCodes.PlayerDisconnected);
|
||||
sendBuffer.WriteInt(ref pos, clientId);
|
||||
|
||||
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
|
||||
_sendBuffers.Return(sendBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
{
|
||||
public partial class RelayHandler
|
||||
{
|
||||
public List<Room> rooms = new List<Room>();
|
||||
private List<int> _pendingAuthentication = new List<int>();
|
||||
private ArrayPool<byte> _sendBuffers;
|
||||
private int _maxPacketSize = 0;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue