cleanup
This commit is contained in:
parent
82f0399bb6
commit
863156a0dc
7 changed files with 168 additions and 156 deletions
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@ -35,11 +35,11 @@ namespace LightReflectiveMirror.Compression
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/// <summary>
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/// Decompresses the string.
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/// </summary>
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/// <param name="compressedText">The compressed text.</param>
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/// <param name="text">The compressed text.</param>
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/// <returns></returns>
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public static string Decompress(this string compressedText)
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public static string Decompress(this string text)
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{
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byte[] gZipBuffer = Convert.FromBase64String(compressedText);
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byte[] gZipBuffer = Convert.FromBase64String(text);
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using (var memoryStream = new MemoryStream())
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{
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int dataLength = BitConverter.ToInt32(gZipBuffer, 0);
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@ -29,7 +29,7 @@ namespace LightReflectiveMirror.Endpoints
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private static List<Room> _rooms { get => Program.instance.GetRooms().Where(x => x.isPublic).ToList(); }
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private RelayStats _stats { get => new RelayStats
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private RelayStats _stats { get => new()
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{
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ConnectedClients = Program.instance.GetConnections(),
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RoomCount = Program.instance.GetRooms().Count,
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@ -43,7 +43,7 @@ namespace LightReflectiveMirror.Endpoints
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_cachedCompressedServerList = _cachedServerList.Compress();
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if (Program.conf.UseLoadBalancer)
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Program.instance.UpdateLoadbalancerServers();
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Program.instance.UpdateLoadBalancerServers();
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}
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[RestRoute("Get", "/api/stats")]
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@ -120,11 +120,12 @@ namespace LightReflectiveMirror
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}
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}
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public async void UpdateLoadbalancerServers()
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public async void UpdateLoadBalancerServers()
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{
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try
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{
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using(WebClient wc = new WebClient()){
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using(WebClient wc = new())
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{
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wc.Headers.Add("Authorization", conf.LoadBalancerAuthKey);
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await wc.DownloadStringTaskAsync($"http://{conf.LoadBalancerAddress}:{conf.LoadBalancerPort}/api/roomsupdated");
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}
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@ -146,11 +147,7 @@ namespace LightReflectiveMirror
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string gamePort = conf.TransportPort.ToString();
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HttpWebRequest authReq = (HttpWebRequest)WebRequest.Create(uri);
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authReq.Headers.Add("Authorization", conf.LoadBalancerAuthKey);
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authReq.Headers.Add("x-EndpointPort", endpointPort);
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authReq.Headers.Add("x-GamePort", gamePort);
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authReq.Headers.Add("x-PIP", publicIP); // Public IP
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authReq.Headers.Add("x-Region", ((int)conf.LoadBalancerRegion).ToString());
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ConfigureHeaders(endpointPort, gamePort, authReq);
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var res = await authReq.GetResponseAsync();
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@ -163,5 +160,14 @@ namespace LightReflectiveMirror
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return false;
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}
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}
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private static void ConfigureHeaders(string endpointPort, string gamePort, HttpWebRequest authReq)
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{
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authReq.Headers.Add("Authorization", conf.LoadBalancerAuthKey);
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authReq.Headers.Add("x-EndpointPort", endpointPort);
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authReq.Headers.Add("x-GamePort", gamePort);
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authReq.Headers.Add("x-PIP", publicIP); // Public IP
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authReq.Headers.Add("x-Region", ((int)conf.LoadBalancerRegion).ToString());
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}
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}
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}
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@ -14,7 +14,7 @@ namespace LightReflectiveMirror
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var serverResponse = new byte[1] { 1 };
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byte[] readData;
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bool isConnectionEstablishment;
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bool isConnectionEstablished;
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int pos;
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string connectionID;
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@ -24,9 +24,9 @@ namespace LightReflectiveMirror
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pos = 0;
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try
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{
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isConnectionEstablishment = readData.ReadBool(ref pos);
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isConnectionEstablished = readData.ReadBool(ref pos);
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if (isConnectionEstablishment)
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if (isConnectionEstablished)
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{
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connectionID = readData.ReadString(ref pos);
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@ -1,13 +1,12 @@
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using System;
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using System.Buffers;
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using System.Linq;
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using System.Net;
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namespace LightReflectiveMirror
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{
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public partial class RelayHandler
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{
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// constructor for new relay handler
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public RelayHandler(int maxPacketSize)
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{
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this._maxPacketSize = maxPacketSize;
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@ -15,86 +14,38 @@ namespace LightReflectiveMirror
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}
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/// <summary>
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/// This is called when a client wants to send data to another player.
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/// Checks if a server id already is in use.
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/// </summary>
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/// <param name="clientId">The ID of the client who is sending the data</param>
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/// <param name="clientData">The binary data the client is sending</param>
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/// <param name="channel">The channel the client is sending this data on</param>
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/// <param name="sendTo">Who to relay the data to</param>
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void ProcessData(int clientId, byte[] clientData, int channel, int sendTo = -1)
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{
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Room room = _cachedClientRooms[clientId];
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/// <param name="id">The ID to check for</param>
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/// <returns></returns>
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private bool DoesServerIdExist(string id) => _cachedRooms.ContainsKey(id);
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if(room != null)
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private string GenerateRoomID()
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{
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const int LENGTH = 5;
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const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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var randomID = "";
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var random = new Random();
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do
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{
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if(room.hostId == clientId)
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{
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if (room.clients.Contains(sendTo))
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{
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
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sendBuffer.WriteBytes(ref pos, clientData);
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Program.transport.ServerSend(sendTo, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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}
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}
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else
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{
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// We are not the host, so send the data to the host.
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
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sendBuffer.WriteBytes(ref pos, clientData);
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sendBuffer.WriteInt(ref pos, clientId);
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Program.transport.ServerSend(room.hostId, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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}
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randomID = new string(Enumerable.Repeat(chars, LENGTH)
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.Select(s => s[random.Next(s.Length)]).ToArray());
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}
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}
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while (DoesServerIdExist(randomID));
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/// <summary>
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/// Called when a client wants to request their own ID.
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/// </summary>
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/// <param name="clientId">The client requesting their ID</param>
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void SendClientID(int clientId)
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{
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(5);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetID);
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sendBuffer.WriteInt(ref pos, clientId);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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return randomID;
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}
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/// <summary>
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/// Generates a random server ID.
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/// </summary>
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/// <returns></returns>
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string GetRandomServerID()
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private string GetRandomServerID()
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{
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if (!Program.conf.UseLoadBalancer)
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{
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const int LENGTH = 5;
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const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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var randomID = "";
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do
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{
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var random = new System.Random();
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randomID = new string(Enumerable.Repeat(chars, LENGTH)
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.Select(s => s[random.Next(s.Length)]).ToArray());
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}
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while (DoesServerIdExist(randomID));
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return randomID;
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return GenerateRoomID();
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}
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else
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{
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@ -107,20 +58,72 @@ namespace LightReflectiveMirror
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}
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/// <summary>
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/// Checks if a server id already is in use.
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/// This is called when a client wants to send data to another player.
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/// </summary>
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/// <param name="id">The ID to check for</param>
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/// <returns></returns>
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bool DoesServerIdExist(string id)
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/// <param name="clientId">The ID of the client who is sending the data</param>
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/// <param name="clientData">The binary data the client is sending</param>
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/// <param name="channel">The channel the client is sending this data on</param>
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/// <param name="sendTo">Who to relay the data to</param>
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private void ProcessData(int clientId, byte[] clientData, int channel, int sendTo = -1)
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{
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return _cachedRooms.ContainsKey(id);
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Room room = _cachedClientRooms[clientId];
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if (room != null)
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{
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if (room.hostId == clientId)
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{
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if (room.clients.Contains(sendTo))
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{
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SendData(clientData, channel, sendTo);
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}
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}
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else
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{
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SendDataToRoomHost(clientId, clientData, channel, room);
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}
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}
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}
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private void SendData(byte[] clientData, int channel, int sendTo)
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{
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
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sendBuffer.WriteBytes(ref pos, clientData);
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Program.transport.ServerSend(sendTo, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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}
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private void SendDataToRoomHost(int clientId, byte[] clientData, int channel, Room room)
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{
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// We are not the host, so send the data to the host.
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(_maxPacketSize);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetData);
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sendBuffer.WriteBytes(ref pos, clientData);
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sendBuffer.WriteInt(ref pos, clientId);
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Program.transport.ServerSend(room.hostId, channel, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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}
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/// <summary>
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/// Called when a client wants to request their own ID.
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/// </summary>
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/// <param name="clientId">The client requesting their ID</param>
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private void SendClientID(int clientId)
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{
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(5);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.GetID);
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sendBuffer.WriteInt(ref pos, clientId);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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}
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}
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public enum OpCodes
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{
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Default = 0, RequestID = 1, JoinServer = 2, SendData = 3, GetID = 4, ServerJoined = 5, GetData = 6, CreateRoom = 7, ServerLeft = 8, PlayerDisconnected = 9, RoomCreated = 10,
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LeaveRoom = 11, KickPlayer = 12, AuthenticationRequest = 13, AuthenticationResponse = 14, Authenticated = 17, UpdateRoomData = 18, ServerConnectionData = 19, RequestNATConnection = 20,
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DirectConnectIP = 21
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}
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}
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@ -7,6 +7,55 @@ namespace LightReflectiveMirror
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{
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public partial class RelayHandler
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{
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/// <summary>
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/// Creates a room on the LRM node.
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/// </summary>
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/// <param name="clientId">The client requesting to create a room</param>
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/// <param name="maxPlayers">The maximum amount of players for this room</param>
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/// <param name="serverName">The name for the server</param>
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/// <param name="isPublic">Weather or not the server should show up on the server list</param>
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/// <param name="serverData">Extra data the host can include</param>
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/// <param name="useDirectConnect">Weather or not, the host is capable of doing direct connections</param>
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/// <param name="hostLocalIP">The hosts local IP</param>
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/// <param name="useNatPunch">Weather or not, the host is supporting NAT Punch</param>
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/// <param name="port">The port of the direct connect transport on the host</param>
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private void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
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{
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LeaveRoom(clientId);
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Program.instance.NATConnections.TryGetValue(clientId, out IPEndPoint hostIP);
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Room room = new()
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{
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hostId = clientId,
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maxPlayers = maxPlayers,
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serverName = serverName,
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isPublic = isPublic,
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serverData = serverData,
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clients = new List<int>(),
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serverId = GetRandomServerID(),
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hostIP = hostIP,
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hostLocalIP = hostLocalIP,
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supportsDirectConnect = hostIP != null && useDirectConnect,
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port = port,
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useNATPunch = useNatPunch,
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relayInfo = new RelayAddress { address = Program.publicIP, port = Program.conf.TransportPort, endpointPort = Program.conf.EndpointPort }
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};
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rooms.Add(room);
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_cachedClientRooms.Add(clientId, room);
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_cachedRooms.Add(room.serverId, room);
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(5);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.RoomCreated);
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sendBuffer.WriteString(ref pos, room.serverId);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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Endpoint.RoomsModified();
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}
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/// <summary>
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/// Attempts to join a room for a client.
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@ -15,7 +64,7 @@ namespace LightReflectiveMirror
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/// <param name="serverId">The server ID of the room</param>
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/// <param name="canDirectConnect">If the client is capable of a direct connection</param>
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/// <param name="localIP">The local IP of the client joining</param>
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void JoinRoom(int clientId, string serverId, bool canDirectConnect, string localIP)
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private void JoinRoom(int clientId, string serverId, bool canDirectConnect, string localIP)
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{
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LeaveRoom(clientId);
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@ -64,7 +113,6 @@ namespace LightReflectiveMirror
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}
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else
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{
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sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.ServerJoined);
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sendJoinBuffer.WriteInt(ref sendJoinPos, clientId);
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@ -88,64 +136,12 @@ namespace LightReflectiveMirror
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_sendBuffers.Return(sendBuffer);
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}
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/// <summary>
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/// Creates a room on the LRM node.
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/// </summary>
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/// <param name="clientId">The client requesting to create a room</param>
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/// <param name="maxPlayers">The maximum amount of players for this room</param>
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/// <param name="serverName">The name for the server</param>
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/// <param name="isPublic">Weather or not the server should show up on the server list</param>
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/// <param name="serverData">Extra data the host can include</param>
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/// <param name="useDirectConnect">Weather or not, the host is capable of doing direct connections</param>
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/// <param name="hostLocalIP">The hosts local IP</param>
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/// <param name="useNatPunch">Weather or not, the host is supporting NAT Punch</param>
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/// <param name="port">The port of the direct connect transport on the host</param>
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void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
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{
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LeaveRoom(clientId);
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Program.instance.NATConnections.TryGetValue(clientId, out IPEndPoint hostIP);
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Room room = new Room
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{
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hostId = clientId,
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maxPlayers = maxPlayers,
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serverName = serverName,
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isPublic = isPublic,
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serverData = serverData,
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clients = new List<int>(),
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relayInfo = new RelayAddress { address = Program.publicIP, port = Program.conf.TransportPort, endpointPort = Program.conf.EndpointPort },
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serverId = GetRandomServerID(),
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hostIP = hostIP,
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hostLocalIP = hostLocalIP,
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supportsDirectConnect = hostIP != null && useDirectConnect,
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port = port,
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useNATPunch = useNatPunch
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};
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rooms.Add(room);
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_cachedClientRooms.Add(clientId, room);
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_cachedRooms.Add(room.serverId, room);
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int pos = 0;
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byte[] sendBuffer = _sendBuffers.Rent(5);
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sendBuffer.WriteByte(ref pos, (byte)OpCodes.RoomCreated);
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sendBuffer.WriteString(ref pos, room.serverId);
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Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
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_sendBuffers.Return(sendBuffer);
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Endpoint.RoomsModified();
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}
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/// <summary>
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/// Makes the client leave their room.
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/// </summary>
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/// <param name="clientId">The client of which to remove from their room</param>
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/// <param name="requiredHostId">The ID of the client who kicked the client. -1 if the client left on their own terms</param>
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void LeaveRoom(int clientId, int requiredHostId = -1)
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private void LeaveRoom(int clientId, int requiredHostId = -1)
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{
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for (int i = 0; i < rooms.Count; i++)
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{
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|
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@ -5,11 +5,18 @@ namespace LightReflectiveMirror
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{
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public partial class RelayHandler
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{
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public List<Room> rooms = new List<Room>();
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private List<int> _pendingAuthentication = new List<int>();
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public List<Room> rooms = new();
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private List<int> _pendingAuthentication = new();
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private ArrayPool<byte> _sendBuffers;
|
||||
private int _maxPacketSize = 0;
|
||||
private Dictionary<int, Room> _cachedClientRooms = new Dictionary<int, Room>();
|
||||
private Dictionary<string, Room> _cachedRooms = new Dictionary<string, Room>();
|
||||
private Dictionary<int, Room> _cachedClientRooms = new();
|
||||
private Dictionary<string, Room> _cachedRooms = new();
|
||||
}
|
||||
|
||||
public enum OpCodes
|
||||
{
|
||||
Default = 0, RequestID = 1, JoinServer = 2, SendData = 3, GetID = 4, ServerJoined = 5, GetData = 6, CreateRoom = 7, ServerLeft = 8, PlayerDisconnected = 9, RoomCreated = 10,
|
||||
LeaveRoom = 11, KickPlayer = 12, AuthenticationRequest = 13, AuthenticationResponse = 14, Authenticated = 17, UpdateRoomData = 18, ServerConnectionData = 19, RequestNATConnection = 20,
|
||||
DirectConnectIP = 21
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue