diff --git a/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs b/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs index c0668a3..6d28c0d 100644 --- a/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs +++ b/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs @@ -13,11 +13,11 @@ namespace LightReflectiveMirror /// The client requesting to create a room /// The maximum amount of players for this room /// The name for the server - /// Weather or not the server should show up on the server list + /// Whether or not the server should show up on the server list /// Extra data the host can include - /// Weather or not, the host is capable of doing direct connections + /// Whether or not, the host is capable of doing direct connections /// The hosts local IP - /// Weather or not, the host is supporting NAT Punch + /// Whether or not, the host is supporting NAT Punch /// The port of the direct connect transport on the host private void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port) { @@ -202,4 +202,4 @@ namespace LightReflectiveMirror } } } -} \ No newline at end of file +}