diff --git a/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs b/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs
index c0668a3..6d28c0d 100644
--- a/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs
+++ b/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs
@@ -13,11 +13,11 @@ namespace LightReflectiveMirror
/// The client requesting to create a room
/// The maximum amount of players for this room
/// The name for the server
- /// Weather or not the server should show up on the server list
+ /// Whether or not the server should show up on the server list
/// Extra data the host can include
- /// Weather or not, the host is capable of doing direct connections
+ /// Whether or not, the host is capable of doing direct connections
/// The hosts local IP
- /// Weather or not, the host is supporting NAT Punch
+ /// Whether or not, the host is supporting NAT Punch
/// The port of the direct connect transport on the host
private void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
{
@@ -202,4 +202,4 @@ namespace LightReflectiveMirror
}
}
}
-}
\ No newline at end of file
+}