From dabe718c61fb64273772be10a35fc95924133def Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tufan=20Meri=C3=A7=20Uyguner?= <56236951+TufanMeric@users.noreply.github.com> Date: Mon, 30 Aug 2021 01:37:29 +0300 Subject: [PATCH 1/2] Fixed typo: Weather --> Whether --- .../LRM/RelayHandler/RelayHandlerRoomMethods.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs b/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs index c0668a3..1459a73 100644 --- a/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs +++ b/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs @@ -17,7 +17,7 @@ namespace LightReflectiveMirror /// Extra data the host can include /// Weather or not, the host is capable of doing direct connections /// The hosts local IP - /// Weather or not, the host is supporting NAT Punch + /// Whether or not, the host is supporting NAT Punch /// The port of the direct connect transport on the host private void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port) { @@ -202,4 +202,4 @@ namespace LightReflectiveMirror } } } -} \ No newline at end of file +} From b0b93f1d1d4cd9c407b57b2dffe8a3b8fbd5822c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tufan=20Meri=C3=A7=20Uyguner?= <56236951+TufanMeric@users.noreply.github.com> Date: Mon, 30 Aug 2021 01:40:53 +0300 Subject: [PATCH 2/2] More typos eliminated --- .../LRM/RelayHandler/RelayHandlerRoomMethods.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs b/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs index 1459a73..6d28c0d 100644 --- a/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs +++ b/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs @@ -13,9 +13,9 @@ namespace LightReflectiveMirror /// The client requesting to create a room /// The maximum amount of players for this room /// The name for the server - /// Weather or not the server should show up on the server list + /// Whether or not the server should show up on the server list /// Extra data the host can include - /// Weather or not, the host is capable of doing direct connections + /// Whether or not, the host is capable of doing direct connections /// The hosts local IP /// Whether or not, the host is supporting NAT Punch /// The port of the direct connect transport on the host