Update v6
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2 changed files with 8 additions and 4 deletions
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@ -43,9 +43,6 @@ Light Reflective Mirror has a built in room/server list if you would like to use
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To request the server list you need a reference to the LightReflectiveMirrorTransport from your script and call 'RequestServerList()'. This will invoke a request to the server to update our server list. Once the response is recieved the field 'relayServerList' will be populated and you can get all the servers from there.
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To request the server list you need a reference to the LightReflectiveMirrorTransport from your script and call 'RequestServerList()'. This will invoke a request to the server to update our server list. Once the response is recieved the field 'relayServerList' will be populated and you can get all the servers from there.
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#### Free Relay
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Note: If you would like to test without creating a server, feel free to use my test server with IP: 34.67.125.123. Which is in there by default :)
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#### Server Setup
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#### Server Setup
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Download the latest Server release from: [Releases](https://github.com/Derek-R-S/Light-Reflective-Mirror/releases)
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Download the latest Server release from: [Releases](https://github.com/Derek-R-S/Light-Reflective-Mirror/releases)
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Make sure you have .NET Core 3.1
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Make sure you have .NET Core 3.1
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@ -34,6 +34,7 @@ namespace LightReflectiveMirror
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private bool _isServer = false;
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private bool _isServer = false;
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private bool _isAuthenticated = false;
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private bool _isAuthenticated = false;
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private int _currentMemberId;
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private int _currentMemberId;
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private bool _callbacksInitialized = false;
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private BiDictionary<int, int> _connectedRelayClients = new BiDictionary<int, int>();
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private BiDictionary<int, int> _connectedRelayClients = new BiDictionary<int, int>();
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public bool IsAuthenticated() => _isAuthenticated;
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public bool IsAuthenticated() => _isAuthenticated;
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@ -44,14 +45,20 @@ namespace LightReflectiveMirror
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throw new Exception("Haha real funny... Use a different transport.");
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throw new Exception("Haha real funny... Use a different transport.");
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}
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}
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SetupCallbacks();
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if (connectOnAwake)
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if (connectOnAwake)
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ConnectToRelay();
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ConnectToRelay();
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InvokeRepeating(nameof(SendHeartbeat), heartBeatInterval, heartBeatInterval);
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InvokeRepeating(nameof(SendHeartbeat), heartBeatInterval, heartBeatInterval);
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}
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}
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private void OnEnable()
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private void SetupCallbacks()
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{
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{
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if (_callbacksInitialized)
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return;
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_callbacksInitialized = true;
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clientToServerTransport.OnClientConnected = ConnectedToRelay;
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clientToServerTransport.OnClientConnected = ConnectedToRelay;
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clientToServerTransport.OnClientDataReceived = DataReceived;
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clientToServerTransport.OnClientDataReceived = DataReceived;
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clientToServerTransport.OnClientDisconnected = Disconnected;
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clientToServerTransport.OnClientDisconnected = Disconnected;
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