added decompression on client side
This commit is contained in:
parent
2732aa90a1
commit
c666651908
2 changed files with 37 additions and 7 deletions
|
|
@ -1,6 +1,9 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LightReflectiveMirror
|
||||
|
|
@ -118,4 +121,32 @@ namespace LightReflectiveMirror
|
|||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class CompressorExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Decompresses the string.
|
||||
/// </summary>
|
||||
/// <param name="compressedText">The compressed text.</param>
|
||||
/// <returns></returns>
|
||||
public static string Decompress(this string compressedText)
|
||||
{
|
||||
byte[] gZipBuffer = Convert.FromBase64String(compressedText);
|
||||
using (var memoryStream = new MemoryStream())
|
||||
{
|
||||
int dataLength = BitConverter.ToInt32(gZipBuffer, 0);
|
||||
memoryStream.Write(gZipBuffer, 4, gZipBuffer.Length - 4);
|
||||
|
||||
var buffer = new byte[dataLength];
|
||||
|
||||
memoryStream.Position = 0;
|
||||
using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
|
||||
{
|
||||
gZipStream.Read(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
return Encoding.UTF8.GetString(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -320,7 +320,7 @@ namespace LightReflectiveMirror
|
|||
|
||||
_directConnectEndpoint = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||
|
||||
if (useNATPunch)
|
||||
if (useNATPunch && attemptNatPunch)
|
||||
{
|
||||
StartCoroutine(NATPunch(_directConnectEndpoint));
|
||||
}
|
||||
|
|
@ -343,8 +343,7 @@ namespace LightReflectiveMirror
|
|||
case OpCodes.RequestNATConnection:
|
||||
if (GetLocalIp() != null && _directConnectModule != null)
|
||||
{
|
||||
_NATPuncher = new UdpClient();
|
||||
_NATPuncher.ExclusiveAddressUse = false;
|
||||
_NATPuncher = new UdpClient { ExclusiveAddressUse = false };
|
||||
_NATIP = new IPEndPoint(IPAddress.Parse(GetLocalIp()), UnityEngine.Random.Range(16000, 17000));
|
||||
_NATPuncher.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
|
||||
_NATPuncher.Client.Bind(_NATIP);
|
||||
|
|
@ -370,13 +369,13 @@ namespace LightReflectiveMirror
|
|||
|
||||
IEnumerator GetServerList()
|
||||
{
|
||||
string uri = $"http://{serverIP}:{endpointServerPort}/api/servers";
|
||||
string uri = $"http://{serverIP}:{endpointServerPort}/api/compressed/servers";
|
||||
|
||||
using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
|
||||
{
|
||||
// Request and wait for the desired page.
|
||||
yield return webRequest.SendWebRequest();
|
||||
var result = webRequest.downloadHandler.text;
|
||||
var result = webRequest.downloadHandler.text.Decompress();
|
||||
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
switch (webRequest.result)
|
||||
|
|
@ -388,7 +387,7 @@ namespace LightReflectiveMirror
|
|||
break;
|
||||
|
||||
case UnityWebRequest.Result.Success:
|
||||
if (result == "Access Denied")
|
||||
if (result.Contains("403:Forbidden"))
|
||||
{
|
||||
Debug.LogWarning("LRM | Server list request denied. Make sure you enable 'EndpointServerList' in server config!");
|
||||
break;
|
||||
|
|
@ -408,7 +407,7 @@ namespace LightReflectiveMirror
|
|||
}
|
||||
else
|
||||
{
|
||||
if (result == "Access Denied")
|
||||
if (result.Contains("403:Forbidden"))
|
||||
{
|
||||
Debug.LogWarning("LRM | Server list request denied. Make sure you enable 'EndpointServerList' in server config!");
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue