Revert "Update LightReflectiveMirrorTransport.cs"
This reverts commit 3e82fcc75a.
This commit is contained in:
parent
3e82fcc75a
commit
cc84f21812
1 changed files with 10 additions and 8 deletions
|
|
@ -21,10 +21,6 @@ namespace LightReflectiveMirror
|
|||
public bool IsAuthenticated() => _isAuthenticated;
|
||||
private void Awake()
|
||||
{
|
||||
#if !NET_4_6
|
||||
throw new Exception("LRM | Please switch to .NET 4.x for LRM to function properly!");
|
||||
#endif
|
||||
|
||||
if (clientToServerTransport is LightReflectiveMirrorTransport)
|
||||
throw new Exception("Haha real funny... Use a different transport.");
|
||||
|
||||
|
|
@ -63,6 +59,7 @@ namespace LightReflectiveMirror
|
|||
_connectedToRelay = false;
|
||||
_isAuthenticated = false;
|
||||
diconnectedFromRelay?.Invoke();
|
||||
serverStatus = "Disconnected from relay.";
|
||||
}
|
||||
|
||||
public void ConnectToRelay()
|
||||
|
|
@ -103,7 +100,9 @@ namespace LightReflectiveMirror
|
|||
|
||||
SetTransportPort(port);
|
||||
|
||||
|
||||
this.serverIP = serverIP;
|
||||
serverStatus = "Connecting to relay...";
|
||||
_clientSendBuffer = new byte[clientToServerTransport.GetMaxPacketSize()];
|
||||
clientToServerTransport.ClientConnect(serverIP);
|
||||
}
|
||||
|
|
@ -152,9 +151,11 @@ namespace LightReflectiveMirror
|
|||
switch (opcode)
|
||||
{
|
||||
case OpCodes.Authenticated:
|
||||
serverStatus = "Authenticated! Good to go!";
|
||||
_isAuthenticated = true;
|
||||
break;
|
||||
case OpCodes.AuthenticationRequest:
|
||||
serverStatus = "Sent authentication to relay...";
|
||||
SendAuthKey();
|
||||
break;
|
||||
case OpCodes.GetData:
|
||||
|
|
@ -188,7 +189,7 @@ namespace LightReflectiveMirror
|
|||
}
|
||||
break;
|
||||
case OpCodes.RoomCreated:
|
||||
serverId = data.ReadInt(ref pos);
|
||||
serverId = data.ReadString(ref pos);
|
||||
break;
|
||||
case OpCodes.ServerJoined:
|
||||
int clientId = data.ReadInt(ref pos);
|
||||
|
|
@ -261,7 +262,7 @@ namespace LightReflectiveMirror
|
|||
if (!IPAddress.TryParse(serverIP, out serverAddr))
|
||||
serverAddr = Dns.GetHostEntry(serverIP).AddressList[0];
|
||||
|
||||
_relayPuncherIP = new IPEndPoint(IPAddress.Parse(serverIP), NATPunchtroughPort);
|
||||
_relayPuncherIP = new IPEndPoint(serverAddr, NATPunchtroughPort);
|
||||
|
||||
// Send 3 to lower chance of it being dropped or corrupted when received on server.
|
||||
_NATPuncher.Send(initalData, sendPos, _relayPuncherIP);
|
||||
|
|
@ -331,7 +332,7 @@ namespace LightReflectiveMirror
|
|||
}
|
||||
}
|
||||
|
||||
Room GetServerForID(int serverID)
|
||||
Room GetServerForID(string serverID)
|
||||
{
|
||||
for(int i = 0; i < relayServerList.Count; i++)
|
||||
{
|
||||
|
|
@ -339,6 +340,7 @@ namespace LightReflectiveMirror
|
|||
return relayServerList[i];
|
||||
}
|
||||
|
||||
OnClientDisconnected?.Invoke();
|
||||
throw new Exception("LRM | An attempt was made to connect to a server which does not exist!");
|
||||
}
|
||||
|
||||
|
|
@ -377,7 +379,7 @@ namespace LightReflectiveMirror
|
|||
{
|
||||
public string serverName;
|
||||
public int maxPlayers;
|
||||
public int serverId;
|
||||
public string serverId;
|
||||
public string serverData;
|
||||
public int hostId;
|
||||
public List<int> clients;
|
||||
|
|
|
|||
Loading…
Reference in a new issue