Master List stuff
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bfa2785e22
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6 changed files with 164 additions and 21 deletions
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@ -1,4 +1,4 @@
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using Grapevine;
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using Grapevine;
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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@ -68,7 +68,7 @@ namespace LightReflectiveMirror.LoadBalancing
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return;
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}
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KeyValuePair<RelayAddress, RelayStats> lowest = new(new RelayAddress { Address = "Dummy" }, new RelayStats { ConnectedClients = int.MaxValue });
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KeyValuePair<RelayAddress, RelayServerInfo> lowest = new(new RelayAddress { Address = "Dummy" }, new RelayServerInfo { ConnectedClients = int.MaxValue });
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for (int i = 0; i < servers.Count; i++)
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{
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@ -95,7 +95,39 @@ namespace LightReflectiveMirror.LoadBalancing
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await context.Response.SendResponseAsync(HttpStatusCode.InternalServerError);
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}
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}
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/// <summary>
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/// Returns all the servers on all the relay nodes.
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/// </summary>
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/// <param name="context"></param>
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/// <returns></returns>
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[RestRoute("Get", "/api/masterlist/")]
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public async Task GetMasterServerList(IHttpContext context)
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{
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var relays = Program.instance.availableRelayServers.ToList();
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List<Room> masterList = new();
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foreach (var relay in relays)
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{
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var serversOnRelay = await Program.instance.GetServerListFromIndividualRelay(relay.Key.Address, relay.Key.EndpointPort);
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if(serversOnRelay != null)
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{
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masterList.AddRange(serversOnRelay);
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}
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else { continue; }
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}
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// we have servers, send em!
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if (masterList.Any())
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await context.Response.SendResponseAsync(JsonConvert.SerializeObject(masterList));
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// no servers or maybe no relays, fuck you
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else
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await context.Response.SendResponseAsync(HttpStatusCode.NoContent);
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}
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}
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#region Startup
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public class EndpointServer
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{
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@ -144,5 +176,8 @@ namespace LightReflectiveMirror.LoadBalancing
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return null;
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}
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#endregion
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}
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}
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@ -14,7 +14,7 @@ namespace LightReflectiveMirror.LoadBalancing
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/// Keeps track of all available relays.
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/// Key is server address, value is CCU.
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/// </summary>
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public Dictionary<RelayAddress, RelayStats> availableRelayServers = new();
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public Dictionary<RelayAddress, RelayServerInfo> availableRelayServers = new();
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private int _pingDelay = 10000;
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const string API_PATH = "/api/stats";
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@ -64,7 +64,7 @@ namespace LightReflectiveMirror.LoadBalancing
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availableRelayServers.Add(new RelayAddress { Port = port, EndpointPort = endpointPort, Address = serverIP }, stats.Value);
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}
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public async Task<RelayStats?> ManualPingServer(string serverIP, ushort port)
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public async Task<RelayServerInfo?> ManualPingServer(string serverIP, ushort port)
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{
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using (WebClient wc = new WebClient())
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{
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@ -72,7 +72,7 @@ namespace LightReflectiveMirror.LoadBalancing
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{
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string receivedStats = await wc.DownloadStringTaskAsync($"http://{serverIP}:{port}{API_PATH}");
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return JsonConvert.DeserializeObject<RelayStats>(receivedStats);
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return JsonConvert.DeserializeObject<RelayServerInfo>(receivedStats);
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}
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catch(Exception e)
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{
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@ -82,6 +82,23 @@ namespace LightReflectiveMirror.LoadBalancing
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}
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}
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public async Task<List<Room>> GetServerListFromIndividualRelay(string serverIP, ushort port)
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{
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using (WebClient wc = new WebClient())
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{
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try
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{
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string receivedStats = await wc.DownloadStringTaskAsync($"http://{serverIP}:{port}/api/servers");
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return JsonConvert.DeserializeObject<List<Room>>(receivedStats);
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}
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catch (Exception e)
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{
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// Server failed to respond
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return null;
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}
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}
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}
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async Task PingServers()
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{
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while (true)
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@ -100,7 +117,7 @@ namespace LightReflectiveMirror.LoadBalancing
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try
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{
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var serverStats = wc.DownloadString(url);
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var deserializedData = JsonConvert.DeserializeObject<RelayStats>(serverStats);
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var deserializedData = JsonConvert.DeserializeObject<RelayServerInfo>(serverStats);
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WriteLogMessage("Server " + keys[i].Address + " still exists, keeping in collection.");
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@ -165,8 +182,9 @@ namespace LightReflectiveMirror.LoadBalancing
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}
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// for stats
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[Serializable]
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public struct RelayStats
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public struct RelayServerInfo
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{
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public int ConnectedClients;
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public int RoomCount;
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@ -174,6 +192,7 @@ namespace LightReflectiveMirror.LoadBalancing
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public TimeSpan Uptime;
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}
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// container for relay address info
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[Serializable]
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public struct RelayAddress
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{
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@ -182,4 +201,19 @@ namespace LightReflectiveMirror.LoadBalancing
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public string Address;
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}
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// fuck you
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[Serializable]
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public struct Room
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{
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public int serverId;
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public int hostId;
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public string serverName;
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public string serverData;
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public bool isPublic;
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public int maxPlayers;
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public List<int> clients;
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public RelayAddress relayInfo;
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}
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}
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@ -26,7 +26,7 @@ namespace LightReflectiveMirror
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private MethodInfo _lateUpdateMethod;
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private DateTime _startupTime;
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public static string publicIP;
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private List<int> _currentConnections = new List<int>();
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public Dictionary<int, IPEndPoint> NATConnections = new Dictionary<int, IPEndPoint>();
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private BiDictionary<int, string> _pendingNATPunches = new BiDictionary<int, string>();
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@ -51,6 +51,7 @@ namespace LightReflectiveMirror
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WriteTitle();
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instance = this;
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_startupTime = DateTime.Now;
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publicIP = new WebClient().DownloadString("http://icanhazip.com").Replace("\\r\\n", "").Replace("\\n", "").Trim();
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if (!File.Exists(CONFIG_PATH))
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{
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@ -233,9 +233,7 @@ namespace LightReflectiveMirror
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void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
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{
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LeaveRoom(clientId);
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IPEndPoint hostIP = null;
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Program.instance.NATConnections.TryGetValue(clientId, out hostIP);
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Program.instance.NATConnections.TryGetValue(clientId, out IPEndPoint hostIP);
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Room room = new Room
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{
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@ -245,6 +243,12 @@ namespace LightReflectiveMirror
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isPublic = isPublic,
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serverData = serverData,
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clients = new List<int>(),
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// hard coded for now REMEMBER TO UN-HARDCODE RETARD
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// this is needed for load balancer to know which server this room
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// belongs to
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relayInfo = new RelayAddress { Address = Program.publicIP, Port = 7777, EndpointPort = Program.conf.EndpointPort },
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serverId = GetRandomServerID(),
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hostIP = hostIP,
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hostLocalIP = hostLocalIP,
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@ -1,4 +1,5 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Net;
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@ -14,6 +15,9 @@ namespace LightReflectiveMirror
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public bool isPublic;
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public int maxPlayers;
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public List<int> clients;
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public RelayAddress relayInfo;
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[JsonIgnore]
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public bool supportsDirectConnect = false;
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[JsonIgnore]
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@ -25,4 +29,12 @@ namespace LightReflectiveMirror
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[JsonIgnore]
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public int port;
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}
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[Serializable]
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public struct RelayAddress
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{
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public ushort Port;
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public ushort EndpointPort;
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public string Address;
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}
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}
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@ -44,7 +44,7 @@ namespace LightReflectiveMirror
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[Header("Server List")]
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public UnityEvent serverListUpdated;
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public List<RelayServerInfo> relayServerList { private set; get; } = new List<RelayServerInfo>();
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public List<Room> relayServerList { private set; get; } = new List<Room>();
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[Header("Server Information")]
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public int serverId = -1;
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@ -471,6 +471,8 @@ namespace LightReflectiveMirror
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}
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IEnumerator GetServerList()
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{
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if (!useLoadBalancer)
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{
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string uri = $"http://{serverIP}:{endpointServerPort}/api/compressed/servers";
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@ -491,7 +493,7 @@ namespace LightReflectiveMirror
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case UnityWebRequest.Result.Success:
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relayServerList?.Clear();
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relayServerList = JsonConvert.DeserializeObject<List<RelayServerInfo>>(result.Decompress());
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relayServerList = JsonConvert.DeserializeObject<List<Room>>(result.Decompress());
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serverListUpdated?.Invoke();
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break;
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}
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@ -509,6 +511,58 @@ namespace LightReflectiveMirror
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#endif
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}
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}
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else // get master list from load balancer
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{
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yield return StartCoroutine(RetrieveMasterServerListFromLoadBalancer());
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}
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}
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/// <summary>
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/// Gets master list from the LB.
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/// This can be optimized but for now it is it's
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/// own separate method, so i can understand wtf is going on :D
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/// </summary>
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/// <returns></returns>
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IEnumerator RetrieveMasterServerListFromLoadBalancer()
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{
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string uri = $"http://{loadBalancerAddress}:{loadBalancerPort}/api/masterlist/";
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using (UnityWebRequest webRequest = UnityWebRequest.Get(uri))
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{
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// Request and wait for the desired page.
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yield return webRequest.SendWebRequest();
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var result = webRequest.downloadHandler.text;
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#if UNITY_2020_1_OR_NEWER
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switch (webRequest.result)
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{
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case UnityWebRequest.Result.ConnectionError:
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case UnityWebRequest.Result.DataProcessingError:
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case UnityWebRequest.Result.ProtocolError:
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Debug.LogWarning("LRM | Network Error while retreiving the server list!");
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break;
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case UnityWebRequest.Result.Success:
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relayServerList?.Clear();
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relayServerList = JsonConvert.DeserializeObject<List<Room>>(result);
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serverListUpdated?.Invoke();
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break;
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}
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#else
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if (webRequest.isNetworkError || webRequest.isHttpError)
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{
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Debug.LogWarning("LRM | Network Error while retreiving the server list!");
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}
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else
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{
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relayServerList?.Clear();
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relayServerList = JsonConvert.DeserializeObject<List<RelayServerInfo>>(result);
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serverListUpdated?.Invoke();
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}
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#endif
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}
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}
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public void UpdateRoomInfo(string newServerName = null, string newServerData = null, bool? newServerIsPublic = null, int? newPlayerCap = null)
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{
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@ -842,13 +896,15 @@ namespace LightReflectiveMirror
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}
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[Serializable]
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public struct RelayServerInfo
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public struct Room
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{
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public string serverName;
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public int currentPlayers;
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public int maxPlayers;
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public int serverId;
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public string serverData;
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public RelayAddress relayInfo;
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}
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[Serializable]
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@ -858,4 +914,5 @@ namespace LightReflectiveMirror
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public ushort EndpointPort;
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public string Address;
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}
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}
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