Added caching to load balancer server list
This commit is contained in:
parent
0a829c5646
commit
fc75f3fa22
4 changed files with 106 additions and 58 deletions
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@ -18,6 +18,8 @@ namespace LightReflectiveMirror.LoadBalancing
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[RestResource]
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[RestResource]
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public class Endpoint
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public class Endpoint
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{
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{
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public static string cachedServerList = "[]";
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private LoadBalancerStats _stats
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private LoadBalancerStats _stats
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{
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{
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get => new()
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get => new()
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@ -39,7 +41,7 @@ namespace LightReflectiveMirror.LoadBalancing
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public async Task ReceiveAuthKey(IHttpContext context)
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public async Task ReceiveAuthKey(IHttpContext context)
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{
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{
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var req = context.Request;
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var req = context.Request;
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string receivedAuthKey = req.Headers["x-Auth"];
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string receivedAuthKey = req.Headers["Authorization"];
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string endpointPort = req.Headers["x-EndpointPort"];
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string endpointPort = req.Headers["x-EndpointPort"];
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string gamePort = req.Headers["x-GamePort"];
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string gamePort = req.Headers["x-GamePort"];
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string publicIP = req.Headers["x-PIP"];
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string publicIP = req.Headers["x-PIP"];
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@ -69,6 +71,31 @@ namespace LightReflectiveMirror.LoadBalancing
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await context.Response.SendResponseAsync(HttpStatusCode.Forbidden);
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await context.Response.SendResponseAsync(HttpStatusCode.Forbidden);
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}
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}
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/// <summary>
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/// Called on the load balancer when a relay node had a change in their servers. This recompiles the cached values.
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/// </summary>
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/// <param name="context"></param>
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/// <returns></returns>
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[RestRoute("Get", "/api/roomsupdated")]
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public async Task ServerListUpdate(IHttpContext context)
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{
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// Dont allow unauthorizated access waste computing resources.
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string auth = context.Request.Headers["Authorization"];
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if(!string.IsNullOrEmpty(auth) && auth == Program.conf.AuthKey)
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{
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var relays = Program.instance.availableRelayServers.ToList();
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List<Room> masterList = new();
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for(int i = 0; i < relays.Count; i++)
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{
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masterList.AddRange(await Program.instance.RequestServerListFromNode(relays[i].Key.Address, relays[i].Key.EndpointPort));
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}
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cachedServerList = JsonConvert.SerializeObject(masterList);
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}
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}
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/// <summary>
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/// <summary>
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/// Hooks into from unity side, client will call this to
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/// Hooks into from unity side, client will call this to
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/// find the least populated server to join
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/// find the least populated server to join
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@ -102,13 +129,7 @@ namespace LightReflectiveMirror.LoadBalancing
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// if the string is still dummy then theres no servers
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// if the string is still dummy then theres no servers
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if (lowest.Key.Address != "Dummy")
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if (lowest.Key.Address != "Dummy")
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{
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{
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// ping server to ensure its online.
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await context.Response.SendResponseAsync(JsonConvert.SerializeObject(lowest.Key));
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var chosenServer = await Program.instance.ManualPingServer(lowest.Key.Address, lowest.Key.EndpointPort);
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if (chosenServer.HasValue)
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await context.Response.SendResponseAsync(JsonConvert.SerializeObject(lowest.Key));
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else
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await context.Response.SendResponseAsync(HttpStatusCode.BadGateway);
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}
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}
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else
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else
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{
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{
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@ -124,24 +145,7 @@ namespace LightReflectiveMirror.LoadBalancing
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[RestRoute("Get", "/api/masterlist/")]
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[RestRoute("Get", "/api/masterlist/")]
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public async Task GetMasterServerList(IHttpContext context)
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public async Task GetMasterServerList(IHttpContext context)
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{
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{
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var relays = Program.instance.availableRelayServers.ToList();
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await context.Response.SendResponseAsync(cachedServerList);
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List<Room> masterList = new();
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foreach (var relay in relays)
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{
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var serversOnRelay = await Program.instance.GetServerListFromIndividualRelay(relay.Key.Address, relay.Key.EndpointPort);
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if (serversOnRelay != null)
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{
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masterList.AddRange(serversOnRelay);
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}
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else { continue; }
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}
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// we have servers, send em!
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if (masterList.Any())
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await context.Response.SendResponseAsync(JsonConvert.SerializeObject(masterList));
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// no servers or maybe no relays, fuck you
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else
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await context.Response.SendResponseAsync(HttpStatusCode.RangeNotSatisfiable);
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}
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}
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/// <summary>
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/// <summary>
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@ -12,8 +12,7 @@ namespace LightReflectiveMirror.LoadBalancing
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partial class Program
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partial class Program
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{
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{
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/// <summary>
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/// <summary>
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/// Keeps track of all available relays.
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/// Keeps track of all the LRM nodes registered to the Load Balancer.
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/// Key is server address, value is CCU.
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/// </summary>
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/// </summary>
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public Dictionary<RelayAddress, RelayServerInfo> availableRelayServers = new();
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public Dictionary<RelayAddress, RelayServerInfo> availableRelayServers = new();
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@ -64,6 +63,14 @@ namespace LightReflectiveMirror.LoadBalancing
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}
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}
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/// <summary>
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/// Called when a new server requested that we add them to our load balancer.
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/// </summary>
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/// <param name="serverIP"></param>
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/// <param name="port"></param>
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/// <param name="endpointPort"></param>
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/// <param name="publicIP"></param>
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/// <returns></returns>
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public async Task AddServer(string serverIP, ushort port, ushort endpointPort, string publicIP)
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public async Task AddServer(string serverIP, ushort port, ushort endpointPort, string publicIP)
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{
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{
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var relayAddr = new RelayAddress { Port = port, EndpointPort = endpointPort, Address = publicIP, EndpointAddress = serverIP };
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var relayAddr = new RelayAddress { Port = port, EndpointPort = endpointPort, Address = publicIP, EndpointAddress = serverIP };
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@ -74,13 +81,22 @@ namespace LightReflectiveMirror.LoadBalancing
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return;
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return;
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}
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}
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var stats = await ManualPingServer(serverIP, endpointPort);
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var stats = await RequestStatsFromNode(serverIP, endpointPort);
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if (stats.HasValue)
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if (stats.HasValue)
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{
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Logger.ForceLogMessage($"LRM Node Registered! {serverIP}:{port}", ConsoleColor.Green);
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availableRelayServers.Add(relayAddr, stats.Value);
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availableRelayServers.Add(relayAddr, stats.Value);
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}
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}
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}
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public async Task<RelayServerInfo?> ManualPingServer(string serverIP, ushort port)
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/// <summary>
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/// Called when we want to get the server info from a server.
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/// </summary>
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/// <param name="serverIP"></param>
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/// <param name="port"></param>
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/// <returns></returns>
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public async Task<RelayServerInfo?> RequestStatsFromNode(string serverIP, ushort port)
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{
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{
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using (WebClient wc = new WebClient())
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using (WebClient wc = new WebClient())
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{
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{
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@ -103,7 +119,38 @@ namespace LightReflectiveMirror.LoadBalancing
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}
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}
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}
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}
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public async Task<List<Room>> GetServerListFromIndividualRelay(string serverIP, ushort port)
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/// <summary>
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/// Called when we want to check if a server is alive.
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/// </summary>
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/// <param name="serverIP"></param>
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/// <param name="port"></param>
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/// <returns></returns>
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public async Task<bool> HealthCheckNode(string serverIP, ushort port)
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{
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using (WebClient wc = new WebClient())
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{
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try
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{
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await wc.DownloadStringTaskAsync($"http://{serverIP}:{port}{API_PATH}");
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// If it got to here, then the server is healthy!
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return true;
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}
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catch (Exception e)
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{
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// Server failed to respond
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return false;
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}
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}
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}
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/// <summary>
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/// Called when we want to get the list of rooms in a specific LRM node.
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/// </summary>
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/// <param name="serverIP"></param>
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/// <param name="port"></param>
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/// <returns></returns>
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public async Task<List<Room>> RequestServerListFromNode(string serverIP, ushort port)
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{
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{
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using (WebClient wc = new WebClient())
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using (WebClient wc = new WebClient())
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{
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{
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@ -111,6 +158,8 @@ namespace LightReflectiveMirror.LoadBalancing
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{
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{
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string receivedStats = await wc.DownloadStringTaskAsync($"http://{serverIP}:{port}/api/servers");
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string receivedStats = await wc.DownloadStringTaskAsync($"http://{serverIP}:{port}/api/servers");
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var stats = JsonConvert.DeserializeObject<List<Room>>(receivedStats);
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var stats = JsonConvert.DeserializeObject<List<Room>>(receivedStats);
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// If they have no servers, it will return null as json for some reason.
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if (stats == null)
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if (stats == null)
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return new List<Room>();
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return new List<Room>();
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else
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else
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@ -124,6 +173,9 @@ namespace LightReflectiveMirror.LoadBalancing
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}
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}
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}
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}
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/// <summary>
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/// A thread constantly running and making sure LRM nodes are still healthy.
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/// </summary>
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async void PingServers()
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async void PingServers()
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{
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{
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while (true)
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while (true)
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@ -135,32 +187,9 @@ namespace LightReflectiveMirror.LoadBalancing
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for (int i = 0; i < keys.Count; i++)
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for (int i = 0; i < keys.Count; i++)
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{
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{
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string url = $"http://{keys[i].EndpointAddress}:{keys[i].EndpointPort}{API_PATH}";
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if(!await HealthCheckNode(keys[i].EndpointAddress, keys[i].EndpointPort))
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using (WebClient wc = new WebClient())
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{
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{
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try
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Logger.ForceLogMessage($"Server {keys[i].Address}:{keys[i].Port} failed a health check, removing from load balancer.", ConsoleColor.Red);
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{
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var serverStats = wc.DownloadString(url);
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var deserializedData = JsonConvert.DeserializeObject<RelayServerInfo>(serverStats);
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Logger.WriteLogMessage("Server " + keys[i].Address + " still exists, keeping in collection.");
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// get current server list
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deserializedData.serversConnectedToRelay = await GetServerListFromIndividualRelay(keys[i].Address, keys[i].Port);
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if (availableRelayServers.ContainsKey(keys[i]))
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availableRelayServers[keys[i]] = deserializedData;
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else
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availableRelayServers.Add(keys[i], deserializedData);
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}
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catch
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{
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// server doesnt exist anymore probably
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Logger.WriteLogMessage("Server " + keys[i] + " does not exist anymore, removing", ConsoleColor.Red);
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availableRelayServers.Remove(keys[i]);
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}
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}
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}
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}
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}
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@ -41,6 +41,9 @@ namespace LightReflectiveMirror.Endpoints
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{
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{
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_cachedServerList = JsonConvert.SerializeObject(_rooms, Formatting.Indented);
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_cachedServerList = JsonConvert.SerializeObject(_rooms, Formatting.Indented);
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_cachedCompressedServerList = _cachedServerList.Compress();
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_cachedCompressedServerList = _cachedServerList.Compress();
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if (Program.conf.UseLoadBalancer)
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Program.instance.UpdateLoadbalancerServers();
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}
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}
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[RestRoute("Get", "/api/stats")]
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[RestRoute("Get", "/api/stats")]
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@ -201,6 +201,19 @@ namespace LightReflectiveMirror
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}
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}
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}
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}
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public async void UpdateLoadbalancerServers()
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{
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try
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{
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using (WebClient wc = new())
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{
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wc.Headers.Add("Authorization", conf.LoadBalancerAuthKey);
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await wc.DownloadStringTaskAsync($"http://{conf.LoadBalancerAddress}:{conf.LoadBalancerPort}/api/roomsupdated");
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}
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}
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catch {} // LLB might be down, ignore.
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}
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private async Task<bool> RegisterSelfToLoadBalancer()
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private async Task<bool> RegisterSelfToLoadBalancer()
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{
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{
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Endpoint.lastPing = DateTime.Now;
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Endpoint.lastPing = DateTime.Now;
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@ -215,7 +228,7 @@ namespace LightReflectiveMirror
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string gamePort = 7777.ToString();
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string gamePort = 7777.ToString();
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HttpWebRequest authReq = (HttpWebRequest)WebRequest.Create(uri);
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HttpWebRequest authReq = (HttpWebRequest)WebRequest.Create(uri);
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authReq.Headers.Add("x-Auth", conf.LoadBalancerAuthKey);
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authReq.Headers.Add("Authorization", conf.LoadBalancerAuthKey);
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authReq.Headers.Add("x-EndpointPort", endpointPort);
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authReq.Headers.Add("x-EndpointPort", endpointPort);
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authReq.Headers.Add("x-GamePort", gamePort);
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authReq.Headers.Add("x-GamePort", gamePort);
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authReq.Headers.Add("x-PIP", publicIP); // Public IP
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authReq.Headers.Add("x-PIP", publicIP); // Public IP
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@ -230,7 +243,6 @@ namespace LightReflectiveMirror
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WriteLogMessage("Error registering - Load Balancer probably timed out.", ConsoleColor.Red);
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WriteLogMessage("Error registering - Load Balancer probably timed out.", ConsoleColor.Red);
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return false;
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return false;
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}
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}
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}
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}
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void CheckMethods(Type type)
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void CheckMethods(Type type)
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