using Grapevine;
using LightReflectiveMirror.Debug;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using HttpStatusCode = Grapevine.HttpStatusCode;
namespace LightReflectiveMirror.LoadBalancing
{
[RestResource]
public class Endpoint
{
private LoadBalancerStats _stats
{
get => new()
{
NodeCount = Program.instance.availableRelayServers.Count,
Uptime = DateTime.Now - Program.startupTime,
CCU = Program.instance.GetTotalCCU(),
TotalServerCount = Program.instance.GetTotalServers(),
};
}
///
/// Sent from an LRM server node
/// adds it to the list if authenticated.
///
///
///
[RestRoute("Get", "/api/auth")]
public async Task ReceiveAuthKey(IHttpContext context)
{
var req = context.Request;
string receivedAuthKey = req.Headers["x-Auth"];
string endpointPort = req.Headers["x-EndpointPort"];
string gamePort = req.Headers["x-GamePort"];
string publicIP = req.Headers["x-PIP"];
string address = context.Request.RemoteEndPoint.Address.ToString();
Logger.WriteLogMessage("Received auth req [" + receivedAuthKey + "] == [" + Program.conf.AuthKey + "]");
// if server is authenticated
if (receivedAuthKey != null && address != null && endpointPort != null && gamePort != null && receivedAuthKey == Program.conf.AuthKey)
{
Logger.WriteLogMessage($"Server accepted: {address}:{gamePort}");
try
{
var _gamePort = Convert.ToUInt16(gamePort);
var _endpointPort = Convert.ToUInt16(endpointPort);
await Program.instance.AddServer(address, _gamePort, _endpointPort, publicIP);
}
catch
{
await context.Response.SendResponseAsync(HttpStatusCode.BadRequest);
}
await context.Response.SendResponseAsync(HttpStatusCode.Ok);
}
else
await context.Response.SendResponseAsync(HttpStatusCode.Forbidden);
}
///
/// Hooks into from unity side, client will call this to
/// find the least populated server to join
///
///
///
[RestRoute("Get", "/api/join/")]
public async Task JoinRelay(IHttpContext context)
{
// need to copy over in order to avoid
// collection being modified while iterating.
var servers = Program.instance.availableRelayServers.ToList();
if (servers.Count == 0)
{
await context.Response.SendResponseAsync(HttpStatusCode.NoContent);
return;
}
KeyValuePair lowest = new(new RelayAddress { Address = "Dummy" }, new RelayServerInfo { ConnectedClients = int.MaxValue });
for (int i = 0; i < servers.Count; i++)
{
if (servers[i].Value.ConnectedClients < lowest.Value.ConnectedClients)
{
lowest = servers[i];
}
}
// respond with the server ip
// if the string is still dummy then theres no servers
if (lowest.Key.Address != "Dummy")
{
// ping server to ensure its online.
var chosenServer = await Program.instance.ManualPingServer(lowest.Key.Address, lowest.Key.EndpointPort);
if (chosenServer.HasValue)
await context.Response.SendResponseAsync(JsonConvert.SerializeObject(lowest.Key));
else
await context.Response.SendResponseAsync(HttpStatusCode.BadGateway);
}
else
{
await context.Response.SendResponseAsync(HttpStatusCode.InternalServerError);
}
}
///
/// Returns all the servers on all the relay nodes.
///
///
///
[RestRoute("Get", "/api/masterlist/")]
public async Task GetMasterServerList(IHttpContext context)
{
var relays = Program.instance.availableRelayServers.ToList();
List masterList = new();
foreach (var relay in relays)
{
var serversOnRelay = await Program.instance.GetServerListFromIndividualRelay(relay.Key.Address, relay.Key.EndpointPort);
if(serversOnRelay != null)
{
masterList.AddRange(serversOnRelay);
}
else { continue; }
}
// we have servers, send em!
if (masterList.Any())
await context.Response.SendResponseAsync(JsonConvert.SerializeObject(masterList));
// no servers or maybe no relays, fuck you
else
await context.Response.SendResponseAsync(HttpStatusCode.NoContent);
}
///
/// Returns stats. you're welcome
///
///
///
[RestRoute("Get", "/api/stats/")]
public async Task GetStats(IHttpContext context)
{
await context.Response.SendResponseAsync(JsonConvert.SerializeObject(_stats));
}
[RestRoute("Get", "/api/get/id")]
public async Task GetServerID(IHttpContext context)
{
await context.Response.SendResponseAsync(Program.instance.GenerateServerID());
}
}
#region Startup
public class EndpointServer
{
public bool Start(ushort port = 7070)
{
try
{
var config = new ConfigurationBuilder()
.SetBasePath(System.IO.Directory.GetCurrentDirectory())
.AddJsonFile("appsettings.json", optional: true, reloadOnChange: true)
.Build();
var server = new RestServerBuilder(new ServiceCollection(), config,
(services) =>
{
services.AddLogging(configure => configure.AddConsole());
services.Configure(options => options.MinLevel = LogLevel.None);
}, (server) =>
{
foreach(string ip in GetLocalIps())
server.Prefixes.Add($"http://{ip}:{port}/");
}).Build();
server.Router.Options.SendExceptionMessages = false;
server.Start();
return true;
}
catch
{
return false;
}
}
private static List GetLocalIps()
{
var host = Dns.GetHostEntry(Dns.GetHostName());
List bindableIPv4Addresses = new();
foreach (var ip in host.AddressList)
{
if (ip.AddressFamily == AddressFamily.InterNetwork)
{
bindableIPv4Addresses.Add(ip.ToString());
}
}
return bindableIPv4Addresses;
}
#endregion
}
}