//Remove on 2023/01/01 //using UnityEngine; //using UnityEngine.ResourceManagement.AsyncOperations; //using UnitySceneManager = UnityEngine.SceneManagement; //namespace FishNet.Managing.Scened.Addressable //{ // public static class AddressablesExtensions // { // public static AsyncOperationHandle LoadAsync(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) // { // return default; // //return Addressables.LoadSceneAsync(sceneName, loadSceneMode); // } // public static AsyncOperationHandle UnloadAsync(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) // { // return default; // //return Addressables.UnloadSceneAsync() .UnloadSceneAsync(sceneName); // } // } //}