using FishNet.Component.ColliderRollback;
using UnityEngine;
namespace FishNet.Managing
{
public sealed partial class NetworkManager : MonoBehaviour
{
#region Public.
///
/// RollbackManager for this NetworkManager.
///
public RollbackManager RollbackManager { get; private set; }
#endregion
///
/// Adds RollbackManager.
///
private void AddRollbackManager()
{
if (gameObject.TryGetComponent(out RollbackManager result))
RollbackManager = result;
else
RollbackManager = gameObject.AddComponent();
}
}
}