using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Mirror; using LightReflectiveMirror; public class LRMTester : MonoBehaviour { public Transform serverListParent; public GameObject serverListEntry; private LightReflectiveMirrorTransport _LRM; void Start() { if (_LRM == null) { _LRM = (LightReflectiveMirrorTransport)Transport.activeTransport; _LRM.serverListUpdated.AddListener(OnServerListUpdated); } } void OnDisable() { if (_LRM != null) _LRM.serverListUpdated.RemoveListener(OnServerListUpdated); } public void RequestServerList() { _LRM.RequestServerList(); } public void OnServerListUpdated() { foreach (Transform t in serverListParent) Destroy(t.gameObject); for(int i = 0; i < _LRM.relayServerList.Count; i++) { print(_LRM.relayServerList[i].relayInfo.address + " ADDRESS"); var serverEntry = Instantiate(serverListEntry, serverListParent); serverEntry.transform.GetChild(0).GetComponent().text = $"{_LRM.relayServerList[i].serverName + " - " + JsonUtility.ToJson(_LRM.relayServerList[i].relayInfo)}"; string serverID = _LRM.relayServerList[i].serverId; serverEntry.GetComponent