using FishNet.Connection; using FishNet.Documenting; using FishNet.Object; using FishNet.Serializing.Helping; using FishNet.Transporting; using System; using UnityEngine; namespace FishNet.Serializing { /// /// Extensions to Read methods. Used by Read. /// Internal use. /// [APIExclude] public static class ReaderExtensions { public static byte ReadByte(this Reader reader) => reader.ReadByte(); [CodegenExclude] public static void ReadBytes(this Reader reader, ref byte[] target, int count) => reader.ReadBytes(ref target, count); public static byte[] ReadBytesAndSizeAllocated(this Reader reader) => reader.ReadBytesAndSizeAllocated(); [CodegenExclude] public static int ReadBytesAndSize(this Reader reader, ref byte[] target) => reader.ReadBytesAndSize(ref target); [CodegenExclude] public static ArraySegment ReadArraySegment(this Reader reader, int count) => reader.ReadArraySegment(count); public static ArraySegment ReadArraySegmentAndSize(this Reader reader) => reader.ReadArraySegmentAndSize(); public static sbyte ReadSByte(this Reader reader) => reader.ReadSByte(); public static char ReadChar(this Reader reader) => reader.ReadChar(); public static bool ReadBoolean(this Reader reader) => reader.ReadBoolean(); public static short ReadInt16(this Reader reader) => reader.ReadInt16(); public static ushort ReadUInt16(this Reader reader) => reader.ReadUInt16(); public static int ReadInt32(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadInt32(packType); public static uint ReadUInt32(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadUInt32(packType); public static long ReadInt64(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadInt64(packType); public static ulong ReadUInt64(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadUInt64(packType); public static float ReadSingle(this Reader reader, AutoPackType packType = AutoPackType.Unpacked) => reader.ReadSingle(packType); public static double ReadDouble(this Reader reader) => reader.ReadDouble(); public static decimal ReadDecimal(this Reader reader) => reader.ReadDecimal(); public static string ReadString(this Reader reader) => reader.ReadString(); public static Vector2 ReadVector2(this Reader reader) => reader.ReadVector2(); public static Vector3 ReadVector3(this Reader reader) => reader.ReadVector3(); public static Vector4 ReadVector4(this Reader reader) => reader.ReadVector4(); public static Vector2Int ReadVector2Int(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadVector2Int(packType); public static Vector3Int ReadVector3Int(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadVector3Int(packType); public static Color ReadColor(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadColor(packType); public static Color32 ReadColor32(this Reader reader) => reader.ReadColor32(); public static Quaternion ReadQuaternion(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadQuaternion(packType); public static Rect ReadRect(this Reader reader) => reader.ReadRect(); public static Plane ReadPlane(this Reader reader) => reader.ReadPlane(); public static Ray ReadRay(this Reader reader) => reader.ReadRay(); public static Ray2D ReadRay2D(this Reader reader) => reader.ReadRay2D(); public static Matrix4x4 ReadMatrix4x4(this Reader reader) => reader.ReadMatrix4x4(); [CodegenExclude] public static byte[] ReadBytesAllocated(this Reader reader, int count) => reader.ReadBytesAllocated(count); public static System.Guid ReadGuid(this Reader reader) => reader.ReadGuid(); public static GameObject ReadGameObject(this Reader reader) => reader.ReadGameObject(); public static Transform ReadTransform(this Reader reader) => reader.ReadTransform(); public static NetworkObject ReadNetworkObject(this Reader reader) => reader.ReadNetworkObject(); public static NetworkBehaviour ReadNetworkBehaviour(this Reader reader) => reader.ReadNetworkBehaviour(); public static Channel ReadChannel(this Reader reader) => reader.ReadChannel(); public static NetworkConnection ReadNetworkConnection(this Reader reader) => reader.ReadNetworkConnection(); [CodegenExclude] public static T Read(this Reader reader) => reader.Read(); } }