using FishNet.Managing;
using System;
namespace FishNet.Connection
{
///
/// A container for a connected client used to perform actions on and gather information for the declared client.
///
public partial class NetworkConnection : IEquatable
{
///
/// Returns the address of this connection.
///
///
public string GetAddress()
{
if (!IsValid)
return string.Empty;
if (NetworkManager == null)
return string.Empty;
return NetworkManager.TransportManager.Transport.GetConnectionAddress(ClientId);
}
}
}