using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace FishNet.Serializing.Helping
{
public class Comparers
{
///
/// Returns if A equals B using EqualityCompare.
///
///
///
///
///
public static bool EqualityCompare(T a, T b)
{
return (EqualityComparer.Default.Equals(a, b));
}
public static bool IsDefault(T t)
{
return t.Equals(default(T));
}
}
internal class SceneComparer : IEqualityComparer
{
public bool Equals(Scene a, Scene b)
{
if (!a.IsValid() || !b.IsValid())
return false;
if (a.handle != 0 || b.handle != 0)
return (a.handle == b.handle);
return (a.name == b.name);
}
public int GetHashCode(Scene obj)
{
return obj.GetHashCode();
}
}
}