using System.Net; using System.Net.Sockets; namespace kcp2k { public class KcpClientConnection : KcpConnection { // IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even // if MaxMessageSize is larger. kcp always sends in MTU // segments and having a buffer smaller than MTU would // silently drop excess data. // => we need the MTU to fit channel + message! readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF]; public void Connect(string host, ushort port, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV) { Log.Info($"KcpClient: connect to {host}:{port}"); IPAddress[] ipAddress = Dns.GetHostAddresses(host); if (ipAddress.Length < 1) throw new SocketException((int)SocketError.HostNotFound); remoteEndpoint = new IPEndPoint(ipAddress[0], port); socket = new Socket(remoteEndpoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp); socket.Connect(remoteEndpoint); SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize); // client should send handshake to server as very first message SendHandshake(); RawReceive(); } // call from transport update public void RawReceive() { try { if (socket != null) { while (socket.Poll(0, SelectMode.SelectRead)) { int msgLength = socket.ReceiveFrom(rawReceiveBuffer, ref remoteEndpoint); // IMPORTANT: detect if buffer was too small for the // received msgLength. otherwise the excess // data would be silently lost. // (see ReceiveFrom documentation) if (msgLength <= rawReceiveBuffer.Length) { //Log.Debug($"KCP: client raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}"); RawInput(rawReceiveBuffer, msgLength); } else { Log.Error($"KCP ClientConnection: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting."); Disconnect(); } } } } // this is fine, the socket might have been closed in the other end catch (SocketException) {} } protected override void Dispose() { socket.Close(); socket = null; } protected override void RawSend(byte[] data, int length) { socket.Send(data, length, SocketFlags.None); } } }