using Grapevine; using LightReflectiveMirror.Debug; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; using HttpStatusCode = Grapevine.HttpStatusCode; namespace LightReflectiveMirror.LoadBalancing { [RestResource] public class Endpoint { public static string cachedServerList = "[]"; private LoadBalancerStats _stats { get => new() { NodeCount = Program.instance.availableRelayServers.Count, Uptime = DateTime.Now - Program.startupTime, CCU = Program.instance.GetTotalCCU(), TotalServerCount = Program.instance.GetTotalServers(), }; } /// /// Sent from an LRM server node /// adds it to the list if authenticated. /// /// /// [RestRoute("Get", "/api/auth")] public async Task ReceiveAuthKey(IHttpContext context) { var req = context.Request; string receivedAuthKey = req.Headers["Authorization"]; string endpointPort = req.Headers["x-EndpointPort"]; string gamePort = req.Headers["x-GamePort"]; string publicIP = req.Headers["x-PIP"]; string address = context.Request.RemoteEndPoint.Address.ToString(); Logger.WriteLogMessage("Received auth req [" + receivedAuthKey + "] == [" + Program.conf.AuthKey + "]"); // if server is authenticated if (receivedAuthKey != null && address != null && endpointPort != null && gamePort != null && receivedAuthKey == Program.conf.AuthKey) { Logger.WriteLogMessage($"Server accepted: {address}:{gamePort}"); try { var _gamePort = Convert.ToUInt16(gamePort); var _endpointPort = Convert.ToUInt16(endpointPort); await Program.instance.AddServer(address, _gamePort, _endpointPort, publicIP); } catch { await context.Response.SendResponseAsync(HttpStatusCode.BadRequest); } await context.Response.SendResponseAsync(HttpStatusCode.Ok); } else await context.Response.SendResponseAsync(HttpStatusCode.Forbidden); } /// /// Called on the load balancer when a relay node had a change in their servers. This recompiles the cached values. /// /// /// [RestRoute("Get", "/api/roomsupdated")] public async Task ServerListUpdate(IHttpContext context) { // Dont allow unauthorizated access waste computing resources. string auth = context.Request.Headers["Authorization"]; if(!string.IsNullOrEmpty(auth) && auth == Program.conf.AuthKey) { var relays = Program.instance.availableRelayServers.ToList(); List masterList = new(); for(int i = 0; i < relays.Count; i++) { masterList.AddRange(await Program.instance.RequestServerListFromNode(relays[i].Key.Address, relays[i].Key.EndpointPort)); } cachedServerList = JsonConvert.SerializeObject(masterList); } } /// /// Hooks into from unity side, client will call this to /// find the least populated server to join /// /// /// [RestRoute("Get", "/api/join/")] public async Task JoinRelay(IHttpContext context) { // need to copy over in order to avoid // collection being modified while iterating. var servers = Program.instance.availableRelayServers.ToList(); if (servers.Count == 0) { await context.Response.SendResponseAsync(HttpStatusCode.RangeNotSatisfiable); return; } KeyValuePair lowest = new(new RelayAddress { Address = "Dummy" }, new RelayServerInfo { ConnectedClients = int.MaxValue }); for (int i = 0; i < servers.Count; i++) { if (servers[i].Value.ConnectedClients < lowest.Value.ConnectedClients) { lowest = servers[i]; } } // respond with the server ip // if the string is still dummy then theres no servers if (lowest.Key.Address != "Dummy") { await context.Response.SendResponseAsync(JsonConvert.SerializeObject(lowest.Key)); } else { await context.Response.SendResponseAsync(HttpStatusCode.InternalServerError); } } /// /// Returns all the servers on all the relay nodes. /// /// /// [RestRoute("Get", "/api/masterlist/")] public async Task GetMasterServerList(IHttpContext context) { await context.Response.SendResponseAsync(cachedServerList); } /// /// Returns stats. you're welcome /// /// /// [RestRoute("Get", "/api/stats/")] public async Task GetStats(IHttpContext context) { await context.Response.SendResponseAsync(JsonConvert.SerializeObject(_stats)); } [RestRoute("Get", "/api/get/id")] public async Task GetServerID(IHttpContext context) { await context.Response.SendResponseAsync(Program.instance.GenerateServerID()); } } #region Startup public class EndpointServer { public bool Start(ushort port = 7070) { try { var config = new ConfigurationBuilder() .SetBasePath(System.IO.Directory.GetCurrentDirectory()) .AddJsonFile("appsettings.json", optional: true, reloadOnChange: true) .Build(); var server = new RestServerBuilder(new ServiceCollection(), config, (services) => { services.AddLogging(configure => configure.AddConsole()); services.Configure(options => options.MinLevel = LogLevel.None); }, (server) => { foreach (string ip in GetLocalIps()) { server.Prefixes.Add($"http://{ip}:{port}/"); } }).Build(); server.Router.Options.SendExceptionMessages = true; server.Start(); return true; } catch { return false; } } private static List GetLocalIps() { var host = Dns.GetHostEntry(Dns.GetHostName()); List bindableIPv4Addresses = new(); foreach (var ip in host.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) { bindableIPv4Addresses.Add(ip.ToString()); } } bool hasLocal = false; for(int i = 0; i < bindableIPv4Addresses.Count; i++) { if (bindableIPv4Addresses[i] == "127.0.0.1") hasLocal = true; } if (!hasLocal) bindableIPv4Addresses.Add("127.0.0.1"); return bindableIPv4Addresses; } #endregion } }