using FishNet.Component.ColliderRollback; using UnityEngine; namespace FishNet.Managing { public sealed partial class NetworkManager : MonoBehaviour { #region Public. /// /// RollbackManager for this NetworkManager. /// public RollbackManager RollbackManager { get; private set; } #endregion /// /// Adds RollbackManager. /// private void AddRollbackManager() { if (gameObject.TryGetComponent(out RollbackManager result)) RollbackManager = result; else RollbackManager = gameObject.AddComponent(); } } }