fishbait/FishBait-UnityProject/Assets/FishNet/Runtime/Generated/ReaderAndWriters/ScenedReaderWriters.cs
2022-08-14 14:51:58 +02:00

425 lines
20 KiB
C#

// Decompiled with JetBrains decompiler
// Type: FishNet.Runtime.ScenedReadersAndWriters
// Assembly: FishNet.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 398967D9-11C0-455C-B750-DCE87EFCCBEC
// Assembly location: D:DevelopmentPersonalFishNetsFishNet - DeveloperLibraryScriptAssembliesFishNet.Runtime.dll
using FishNet.Documenting;
using FishNet.Managing.Scened;
using FishNet.Object;
using FishNet.Serializing;
using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace FishNet.Runtime
{
[APIExclude]
[StructLayout(LayoutKind.Auto, CharSet = CharSet.Auto)]
public static class ScenedReadersAndWriters
{
public static void Write___FishNetu002EManagingu002EScenedu002EBroadcastu002ELoadScenesBroadcast(
this Writer writer,
LoadScenesBroadcast value)
{
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData(writer, value.QueueData);
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData(
this Writer writer,
LoadQueueData value)
{
if (value == null)
{
writer.WriteBoolean(true);
}
else
{
writer.WriteBoolean(false);
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData(writer, value.SceneLoadData);
ScenedReadersAndWriters.Write___Systemu002EStringu005Bu005D(writer, value.GlobalScenes);
}
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData(
this Writer writer,
SceneLoadData value)
{
if (value == null)
{
writer.WriteBoolean(true);
}
else
{
writer.WriteBoolean(false);
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(writer, value.SceneLookupDatas);
ScenedReadersAndWriters.Write___FishNetu002EObjectu002ENetworkObjectu005Bu005D(writer, value.MovedNetworkObjects);
writer.WriteByte((byte)value.ReplaceScenes);
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams(writer, value.Params);
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions(writer, value.Options);
}
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(
this Writer writer,
SceneLookupData[] value)
{
if (value == null)
{
int num = -1;
writer.WritePackedWhole((ulong)(uint)num);
}
else
{
int length = value.Length;
writer.WritePackedWhole((ulong)(uint)length);
for (int index = 0; index < length; ++index)
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData(writer, value[index]);
}
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData(
this Writer writer,
SceneLookupData value)
{
if ((object)value == null)
{
writer.WriteBoolean(true);
}
else
{
writer.WriteBoolean(false);
writer.WriteInt32(value.Handle);
writer.WriteString(value.Name);
}
}
public static void Write___FishNetu002EObjectu002ENetworkObjectu005Bu005D(
this Writer writer,
NetworkObject[] value)
{
if (value == null)
{
int num = -1;
writer.WritePackedWhole((ulong)(uint)num);
}
else
{
int length = value.Length;
writer.WritePackedWhole((ulong)(uint)length);
for (int index = 0; index < length; ++index)
writer.WriteNetworkObject(value[index]);
}
}
public static void Write___EmptyStartScenesBroadcast(this Writer write, EmptyStartScenesBroadcast value) { }
public static EmptyStartScenesBroadcast Read___EmptyStartScenesBroadcast(this Reader reader) { return new EmptyStartScenesBroadcast(); }
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams(
this Writer writer,
LoadParams value)
{
if (value == null)
{
writer.WriteBoolean(true);
}
else
{
writer.WriteBoolean(false);
writer.WriteBytesAndSize(value.ClientParams);
}
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions(
this Writer writer,
LoadOptions value)
{
if (value == null)
writer.WriteBoolean(true);
else
writer.WriteBoolean(false);
}
public static void Write___Systemu002EStringu005Bu005D(this Writer writer, string[] value)
{
if (value == null)
{
int num = -1;
writer.WritePackedWhole((ulong)(uint)num);
}
else
{
int length = value.Length;
writer.WritePackedWhole((ulong)(uint)length);
for (int index = 0; index < length; ++index)
writer.WriteString(value[index]);
}
}
public static LoadScenesBroadcast Read___FishNetu002EManagingu002EScenedu002EBroadcastu002ELoadScenesBroadcast(
this Reader reader)
{
return new LoadScenesBroadcast()
{
QueueData = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData(reader)
};
}
public static LoadQueueData Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData(
this Reader reader)
{
if (reader.ReadBoolean())
return (LoadQueueData)null;
return new LoadQueueData()
{
SceneLoadData = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData(reader),
GlobalScenes = ScenedReadersAndWriters.Read___Systemu002EStringu005Bu005D(reader)
};
}
public static SceneLoadData Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData(
this Reader reader)
{
if (reader.ReadBoolean())
return (SceneLoadData)null;
return new SceneLoadData()
{
SceneLookupDatas = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(reader),
MovedNetworkObjects = ScenedReadersAndWriters.Read___FishNetu002EObjectu002ENetworkObjectu005Bu005D(reader),
ReplaceScenes = (ReplaceOption)reader.ReadByte(),
Params = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams(reader),
Options = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions(reader)
};
}
public static SceneLookupData[] Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(
this Reader reader)
{
int length = (int)reader.ReadPackedWhole();
if (length == -1)
return (SceneLookupData[])null;
SceneLookupData[] sceneLookupDataArray = new SceneLookupData[length];
for (int index = 0; index < length; ++index)
sceneLookupDataArray[index] = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData(reader);
return sceneLookupDataArray;
}
public static SceneLookupData Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData(
this Reader reader)
{
if (reader.ReadBoolean())
return (SceneLookupData)null;
return new SceneLookupData()
{
Handle = reader.ReadInt32(),
Name = reader.ReadString()
};
}
public static NetworkObject[] Read___FishNetu002EObjectu002ENetworkObjectu005Bu005D(
this Reader reader)
{
int length = (int)reader.ReadPackedWhole();
if (length == -1)
return (NetworkObject[])null;
NetworkObject[] networkObjectArray = new NetworkObject[length];
for (int index = 0; index < length; ++index)
networkObjectArray[index] = reader.ReadNetworkObject();
return networkObjectArray;
}
public static LoadParams Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams(
this Reader reader)
{
if (reader.ReadBoolean())
return (LoadParams)null;
return new LoadParams()
{
ClientParams = reader.ReadBytesAndSizeAllocated()
};
}
public static LoadOptions Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions(
this Reader reader)
{
return reader.ReadBoolean() ? (LoadOptions)null : new LoadOptions();
}
public static string[] Read___Systemu002EStringu005Bu005D(this Reader reader)
{
int length = (int)reader.ReadPackedWhole();
if (length == -1)
return (string[])null;
string[] strArray = new string[length];
for (int index = 0; index < length; ++index)
strArray[index] = reader.ReadString();
return strArray;
}
public static void Write___FishNetu002EManagingu002EScenedu002EBroadcastu002EUnloadScenesBroadcast(
this Writer writer,
UnloadScenesBroadcast value)
{
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData(writer, value.QueueData);
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData(
this Writer writer,
UnloadQueueData value)
{
if (value == null)
{
writer.WriteBoolean(true);
}
else
{
writer.WriteBoolean(false);
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData(writer, value.SceneUnloadData);
ScenedReadersAndWriters.Write___Systemu002EStringu005Bu005D(writer, value.GlobalScenes);
}
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData(
this Writer writer,
SceneUnloadData value)
{
if (value == null)
{
writer.WriteBoolean(true);
}
else
{
writer.WriteBoolean(false);
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(writer, value.SceneLookupDatas);
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams(writer, value.Params);
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions(writer, value.Options);
}
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams(
this Writer writer,
UnloadParams value)
{
if (value == null)
{
writer.WriteBoolean(true);
}
else
{
writer.WriteBoolean(false);
writer.WriteBytesAndSize(value.ClientParams);
}
}
public static void Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions(
this Writer writer,
UnloadOptions value)
{
if (value == null)
writer.WriteBoolean(true);
else
writer.WriteBoolean(false);
}
public static UnloadScenesBroadcast Read___FishNetu002EManagingu002EScenedu002EBroadcastu002EUnloadScenesBroadcast(
this Reader reader)
{
return new UnloadScenesBroadcast()
{
QueueData = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData(reader)
};
}
public static UnloadQueueData Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData(
this Reader reader)
{
if (reader.ReadBoolean())
return (UnloadQueueData)null;
return new UnloadQueueData()
{
SceneUnloadData = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData(reader),
GlobalScenes = ScenedReadersAndWriters.Read___Systemu002EStringu005Bu005D(reader)
};
}
public static SceneUnloadData Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData(
this Reader reader)
{
if (reader.ReadBoolean())
return (SceneUnloadData)null;
return new SceneUnloadData()
{
SceneLookupDatas = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(reader),
Params = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams(reader),
Options = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions(reader)
};
}
public static UnloadParams Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams(
this Reader reader)
{
if (reader.ReadBoolean())
return (UnloadParams)null;
return new UnloadParams()
{
ClientParams = reader.ReadBytesAndSizeAllocated()
};
}
public static UnloadOptions Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions(
this Reader reader)
{
return reader.ReadBoolean() ? (UnloadOptions)null : new UnloadOptions();
}
public static void Write___FishNetu002EManagingu002EScenedu002EBroadcastu002EClientScenesLoadedBroadcast(
this Writer writer,
ClientScenesLoadedBroadcast value)
{
ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(writer, value.SceneLookupDatas);
}
public static ClientScenesLoadedBroadcast Read___FishNetu002EManagingu002EScenedu002EBroadcastu002EClientScenesLoadedBroadcast(
this Reader reader)
{
return new ClientScenesLoadedBroadcast()
{
SceneLookupDatas = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(reader)
};
}
[RuntimeInitializeOnLoadMethod]
static void InitializeOnce()
{
GenericWriter<SceneLookupData>.Write = new Action<Writer, SceneLookupData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData);
GenericWriter<SceneLookupData[]>.Write = new Action<Writer, SceneLookupData[]>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D);
GenericWriter<LoadParams>.Write = new Action<Writer, LoadParams>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams);
GenericWriter<LoadOptions>.Write = new Action<Writer, LoadOptions>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions);
GenericWriter<SceneLoadData>.Write = new Action<Writer, SceneLoadData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData);
GenericWriter<LoadQueueData>.Write = new Action<Writer, LoadQueueData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData);
GenericWriter<LoadScenesBroadcast>.Write = new Action<Writer, LoadScenesBroadcast>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EBroadcastu002ELoadScenesBroadcast);
GenericWriter<UnloadParams>.Write = new Action<Writer, UnloadParams>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams);
GenericWriter<UnloadOptions>.Write = new Action<Writer, UnloadOptions>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions);
GenericWriter<SceneUnloadData>.Write = new Action<Writer, SceneUnloadData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData);
GenericWriter<UnloadQueueData>.Write = new Action<Writer, UnloadQueueData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData);
GenericWriter<UnloadScenesBroadcast>.Write = new Action<Writer, UnloadScenesBroadcast>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EBroadcastu002EUnloadScenesBroadcast);
GenericWriter<ClientScenesLoadedBroadcast>.Write = new Action<Writer, ClientScenesLoadedBroadcast>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EBroadcastu002EClientScenesLoadedBroadcast);
GenericReader<SceneLookupData>.Read = new Func<Reader, SceneLookupData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData);
GenericReader<SceneLookupData[]>.Read = new Func<Reader, SceneLookupData[]>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D);
GenericReader<LoadParams>.Read = new Func<Reader, LoadParams>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams);
GenericReader<LoadOptions>.Read = new Func<Reader, LoadOptions>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions);
GenericReader<SceneLoadData>.Read = new Func<Reader, SceneLoadData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData);
GenericReader<LoadQueueData>.Read = new Func<Reader, LoadQueueData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData);
GenericReader<LoadScenesBroadcast>.Read = new Func<Reader, LoadScenesBroadcast>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EBroadcastu002ELoadScenesBroadcast);
GenericReader<UnloadParams>.Read = new Func<Reader, UnloadParams>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams);
GenericReader<UnloadOptions>.Read = new Func<Reader, UnloadOptions>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions);
GenericReader<SceneUnloadData>.Read = new Func<Reader, SceneUnloadData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData);
GenericReader<UnloadQueueData>.Read = new Func<Reader, UnloadQueueData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData);
GenericReader<UnloadScenesBroadcast>.Read = new Func<Reader, UnloadScenesBroadcast>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EBroadcastu002EUnloadScenesBroadcast);
GenericReader<ClientScenesLoadedBroadcast>.Read = new Func<Reader, ClientScenesLoadedBroadcast>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EBroadcastu002EClientScenesLoadedBroadcast);
}
}
}