fishbait/FishBait-UnityProject/Assets/FishNet/Runtime/Managing/Logging/LoggingConfiguration.cs
2022-08-14 14:51:58 +02:00

127 lines
No EOL
4.2 KiB
C#

using FishNet.Documenting;
using System;
using UnityEngine;
namespace FishNet.Managing.Logging
{
/// <summary>
/// Configuration ScriptableObject specifying which data to log. Used in conjuction with NetworkManager.
/// </summary>
[CreateAssetMenu(fileName = "New LoggingConfiguration", menuName = "FishNet/Logging/Logging Configuration")]
public class LoggingConfiguration : ScriptableObject
{
#region Serialized.
/// <summary>
/// True to use logging features. False to disable all logging.
/// </summary>
[Tooltip("True to use logging features. False to disable all logging.")]
[SerializeField]
private bool _loggingEnabled = true;
/// <summary>
/// Type of logging to use for development builds and editor.
/// </summary>
[Tooltip("Type of logging to use for development builds and editor.")]
[SerializeField]
private LoggingType _developmentLogging = LoggingType.Common;
/// <summary>
/// Type of logging to use for GUI builds.
/// </summary>
[Tooltip("Type of logging to use for GUI builds.")]
[SerializeField]
private LoggingType _guiLogging = LoggingType.Warning;
/// <summary>
/// Type of logging to use for headless builds.
/// </summary>
[Tooltip("Type of logging to use for headless builds.")]
[SerializeField]
private LoggingType _headlessLogging = LoggingType.Error;
#endregion
#region Private.
/// <summary>
/// True when initialized.
/// </summary>
private bool _initialized;
/// <summary>
/// Highest type which can be logged.
/// </summary>
private LoggingType _highestLoggingType = LoggingType.Off;
#endregion
[APIExclude]
public void LoggingConstructor(bool loggingEnabled, LoggingType development, LoggingType gui, LoggingType headless)
{
_loggingEnabled = loggingEnabled;
_developmentLogging = development;
_guiLogging = gui;
_headlessLogging = headless;
}
/// <summary>
/// Initializes script for use.
/// </summary>
/// <param name="manager"></param>
internal void InitializeOnceInternal()
{
byte currentHighest = (byte)LoggingType.Off;
#if UNITY_SERVER //if headless.
currentHighest = Math.Max(currentHighest, (byte)_headlessLogging);
#endif
#if UNITY_EDITOR || DEVELOPMENT_BUILD //if editor or development.
currentHighest = Math.Max(currentHighest, (byte)_developmentLogging);
#endif
#if !UNITY_EDITOR && !UNITY_SERVER //if a build.
currentHighest = Math.Max(currentHighest, (byte)_guiLogging);
#endif
_highestLoggingType = (LoggingType)currentHighest;
_initialized = true;
}
/// <summary>
/// True if can log for loggingType.
/// </summary>
/// <param name="loggingType">Type of logging being filtered.</param>
/// <returns></returns>
public bool CanLog(LoggingType loggingType)
{
if (!_loggingEnabled)
return false;
if (!_initialized)
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
if (Application.isPlaying)
Debug.LogError("CanLog called before being initialized.");
else
return true;
#endif
return false;
}
return ((byte)loggingType <= (byte)_highestLoggingType);
}
/// <summary>
/// Returns if logging can be written to disk.
/// </summary>
/// <returns></returns>
internal bool CanWrite()
{
return false;
//return _writeLogs;
}
/// <summary>
/// Clones this logging configuration.
/// </summary>
/// <returns></returns>
internal LoggingConfiguration Clone()
{
LoggingConfiguration copy = ScriptableObject.CreateInstance<LoggingConfiguration>();
copy.LoggingConstructor(_loggingEnabled, _developmentLogging, _guiLogging, _headlessLogging);
return copy;
}
}
}