31 lines
1 KiB
C#
31 lines
1 KiB
C#
using System;
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namespace Mirror
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{
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public class NetworkConnectionToServer : NetworkConnection
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{
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public override string address => "";
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internal override void Send(ArraySegment<byte> segment, int channelId = Channels.Reliable)
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{
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// Debug.Log("ConnectionSend " + this + " bytes:" + BitConverter.ToString(segment.Array, segment.Offset, segment.Count));
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// validate packet size first.
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if (ValidatePacketSize(segment, channelId))
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{
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Transport.activeTransport.ClientSend(segment, channelId);
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}
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}
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/// <summary>Disconnects this connection.</summary>
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public override void Disconnect()
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{
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// set not ready and handle clientscene disconnect in any case
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// (might be client or host mode here)
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// TODO remove redundant state. have one source of truth for .ready!
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isReady = false;
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NetworkClient.ready = false;
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Transport.activeTransport.ClientDisconnect();
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}
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}
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}
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