236 lines
No EOL
8.7 KiB
C#
236 lines
No EOL
8.7 KiB
C#
using Grapevine;
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using LightReflectiveMirror.Debug;
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using HttpStatusCode = Grapevine.HttpStatusCode;
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namespace LightReflectiveMirror.LoadBalancing
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{
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[RestResource]
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public partial class Endpoint
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{
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/// <summary>
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/// Sent from an LRM server node
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/// adds it to the list if authenticated.
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/// </summary>
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/// <param name="context"></param>
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/// <returns></returns>
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[RestRoute("Get", "/api/auth")]
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public async Task ReceiveAuthKey(IHttpContext context)
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{
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var req = context.Request;
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string receivedAuthKey = req.Headers["Authorization"];
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string endpointPort = req.Headers["x-EndpointPort"];
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string gamePort = req.Headers["x-GamePort"];
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string publicIP = req.Headers["x-PIP"];
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string region = req.Headers["x-Region"];
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string address = context.Request.RemoteEndPoint.Address.ToString();
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Logger.WriteLogMessage("Received auth req [" + receivedAuthKey + "] == [" + Program.conf.AuthKey + "]", ConsoleColor.Cyan);
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// if server is authenticated
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if (receivedAuthKey != null && region != null && int.TryParse(region, out int regionId) &&
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address != null && endpointPort != null && gamePort != null && receivedAuthKey == Program.conf.AuthKey)
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{
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Logger.WriteLogMessage($"Server accepted: {address}:{gamePort}");
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try
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{
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var _gamePort = Convert.ToUInt16(gamePort);
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var _endpointPort = Convert.ToUInt16(endpointPort);
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await Program.instance.AddServer(address, _gamePort, _endpointPort, publicIP, regionId);
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}
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catch
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{
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await context.Response.SendResponseAsync(HttpStatusCode.BadRequest);
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}
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await context.Response.SendResponseAsync(HttpStatusCode.Ok);
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}
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else
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await context.Response.SendResponseAsync(HttpStatusCode.Forbidden);
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}
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/// <summary>
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/// Called on the load balancer when a relay node had a change in their servers. This recompiles the cached values.
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/// </summary>
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/// <param name="context"></param>
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/// <returns></returns>
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[RestRoute("Get", "/api/roomsupdated")]
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public async Task ServerListUpdate(IHttpContext context)
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{
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// Dont allow unauthorizated access waste computing resources.
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string auth = context.Request.Headers["Authorization"];
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if (!string.IsNullOrEmpty(auth) && auth == Program.conf.AuthKey)
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{
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var relays = Program.instance.availableRelayServers.ToList();
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ClearAllServersLists();
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List<Room> requestedRooms;
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Program.cachedRooms.Clear();
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for (int i = 0; i < relays.Count; i++)
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{
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requestedRooms = await Program.instance.RequestServerListFromNode(relays[i].Key.address, relays[i].Key.endpointPort);
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_regionRooms[LRMRegions.Any].AddRange(requestedRooms);
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_regionRooms[relays[i].Key.serverRegion].AddRange(requestedRooms);
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for (int x = 0; x < requestedRooms.Count; x++)
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if (!Program.cachedRooms.TryAdd(requestedRooms[x].serverId, requestedRooms[x]))
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Logger.ForceLogMessage("Conflicting Rooms! (That's ok)", ConsoleColor.Yellow);
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}
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CacheAllServers();
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}
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}
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/// <summary>
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/// Hooks into from unity side, client will call this to
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/// find the least populated server to join
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/// </summary>
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/// <param name="context"></param>
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/// <returns></returns>
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[RestRoute("Get", "/api/join/")]
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public async Task JoinRelay(IHttpContext context)
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{
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// need to copy over in order to avoid
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// collection being modified while iterating.
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var servers = Program.instance.availableRelayServers.ToList();
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var low = lowest;
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var lowestTotal = lowest;
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var region = context.Request.Headers["x-Region"];
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// If we cant parse it (due to not being included or not being valid) then just join any region.
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int regionID = int.TryParse(region, out regionID) ? regionID : 0;
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if (servers.Count == 0)
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{
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await context.Response.SendResponseAsync(HttpStatusCode.RangeNotSatisfiable);
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return;
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}
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bool foundServerInRegion = false;
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for (int i = 0; i < servers.Count; i++)
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{
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if (servers[i].Value.connectedClients < low.Value.connectedClients)
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{
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if ((int)servers[i].Key.serverRegion == regionID)
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{
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low = servers[i];
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foundServerInRegion = true;
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}
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lowestTotal = servers[i];
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}
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}
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// If the region didnt have a single node, then just give him the lowest node we looped over.
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if (!foundServerInRegion)
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low = lowestTotal;
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// respond with the server ip
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// if the string is still dummy then theres no servers
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await context.Response.SendResponseAsync(low.Key.address != "Dummy" ? JsonConvert.SerializeObject(low.Key) : HttpStatusCode.InternalServerError);
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}
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/// <summary>
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/// Returns all the servers on all the relay nodes.
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/// </summary>
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/// <param name="context"></param>
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/// <returns></returns>
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[RestRoute("Get", "/api/masterlist/")]
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public async Task GetMasterServerList(IHttpContext context)
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{
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string region = context.Request.Headers["x-Region"];
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if(int.TryParse(region, out int regionID))
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{
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await context.Response.SendResponseAsync(_cachedRegionRooms[(LRMRegions)regionID]);
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return;
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}
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// They didnt submit a region header, just give them all servers as they probably are viewing in browser.
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await context.Response.SendResponseAsync(_cachedRegionRooms[LRMRegions.Any]);
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}
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/// <summary>
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/// Returns stats. you're welcome
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/// </summary>
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/// <param name="context"></param>
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/// <returns></returns>
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[RestRoute("Get", "/api/stats/")]
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public async Task GetStats(IHttpContext context)
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{
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await context.Response.SendResponseAsync(JsonConvert.SerializeObject(_stats));
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}
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[RestRoute("Get", "/api/get/id")]
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public async Task GetServerID(IHttpContext context)
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{
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await context.Response.SendResponseAsync(Program.instance.GenerateServerID());
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}
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public static void Initialize()
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{
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foreach (LRMRegions region in Enum.GetValues(typeof(LRMRegions)))
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{
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_regionRooms.Add(region, new());
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_cachedRegionRooms.Add(region, "[]");
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}
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}
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}
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#region Startup
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public partial class EndpointServer
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{
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public bool Start(ushort port = 7070)
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{
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try
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{
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// Initialize the region variables
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Endpoint.Initialize();
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var config = new ConfigurationBuilder()
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.SetBasePath(System.IO.Directory.GetCurrentDirectory())
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.AddJsonFile("appsettings.json", optional: true, reloadOnChange: true)
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.Build();
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var server = new RestServerBuilder(new ServiceCollection(), config,
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(services) =>
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{
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services.AddLogging(configure => configure.AddConsole());
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services.Configure<LoggerFilterOptions>(options => options.MinLevel = LogLevel.None);
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}, (server) =>
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{
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foreach (string ip in GetLocalIps())
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server.Prefixes.Add($"http://{ip}:{port}/");
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}).Build();
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server.Router.Options.SendExceptionMessages = true;
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server.Start();
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return true;
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}
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catch
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{
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return false;
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}
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}
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#endregion
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}
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} |