fishbait/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerCallbacks.cs
2021-04-05 23:18:44 -05:00

110 lines
4.5 KiB
C#

using System;
namespace LightReflectiveMirror
{
public partial class RelayHandler
{
/// <summary>
/// Invoked when a client connects to this LRM server.
/// </summary>
/// <param name="clientId">The ID of the client who connected.</param>
public void ClientConnected(int clientId)
{
_pendingAuthentication.Add(clientId);
var buffer = _sendBuffers.Rent(1);
int pos = 0;
buffer.WriteByte(ref pos, (byte)OpCodes.AuthenticationRequest);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(buffer, 0, pos));
_sendBuffers.Return(buffer);
}
/// <summary>
/// Handles the processing of data from a client.
/// </summary>
/// <param name="clientId">The client who sent the data</param>
/// <param name="segmentData">The binary data</param>
/// <param name="channel">The channel the client sent the data on</param>
public void HandleMessage(int clientId, ArraySegment<byte> segmentData, int channel)
{
try
{
var data = segmentData.Array;
int pos = segmentData.Offset;
OpCodes opcode = (OpCodes)data.ReadByte(ref pos);
if (_pendingAuthentication.Contains(clientId))
{
if (opcode == OpCodes.AuthenticationResponse)
{
string authResponse = data.ReadString(ref pos);
if (authResponse == Program.conf.AuthenticationKey)
{
_pendingAuthentication.Remove(clientId);
int writePos = 0;
var sendBuffer = _sendBuffers.Rent(1);
sendBuffer.WriteByte(ref writePos, (byte)OpCodes.Authenticated);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, writePos));
}
}
return;
}
switch (opcode)
{
case OpCodes.CreateRoom:
CreateRoom(clientId, data.ReadInt(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos), data.ReadBool(ref pos), data.ReadInt(ref pos));
break;
case OpCodes.RequestID:
SendClientID(clientId);
break;
case OpCodes.LeaveRoom:
LeaveRoom(clientId);
break;
case OpCodes.JoinServer:
JoinRoom(clientId, data.ReadInt(ref pos), data.ReadBool(ref pos), data.ReadString(ref pos));
break;
case OpCodes.KickPlayer:
LeaveRoom(data.ReadInt(ref pos), clientId);
break;
case OpCodes.SendData:
ProcessData(clientId, data.ReadBytes(ref pos), channel, data.ReadInt(ref pos));
break;
case OpCodes.UpdateRoomData:
var plyRoom = GetRoomForPlayer(clientId);
if (plyRoom == null)
return;
bool newName = data.ReadBool(ref pos);
if (newName)
plyRoom.serverName = data.ReadString(ref pos);
bool newData = data.ReadBool(ref pos);
if (newData)
plyRoom.serverData = data.ReadString(ref pos);
bool newPublicStatus = data.ReadBool(ref pos);
if (newPublicStatus)
plyRoom.isPublic = data.ReadBool(ref pos);
bool newPlayerCap = data.ReadBool(ref pos);
if (newPlayerCap)
plyRoom.maxPlayers = data.ReadInt(ref pos);
break;
}
}
catch
{
// Do Nothing. Client probably sent some invalid data.
}
}
/// <summary>
/// Invoked when a client disconnects from the relay.
/// </summary>
/// <param name="clientId">The ID of the client who disconnected</param>
public void HandleDisconnect(int clientId) => LeaveRoom(clientId);
}
}