66 lines
4.6 KiB
C#
66 lines
4.6 KiB
C#
using FishNet.Connection;
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using FishNet.Documenting;
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using FishNet.Object;
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using FishNet.Serializing.Helping;
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using FishNet.Transporting;
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using System;
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using UnityEngine;
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namespace FishNet.Serializing
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{
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/// <summary>
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/// Extensions to Read methods. Used by Read<T>.
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/// Internal use.
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/// </summary>
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[APIExclude]
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public static class ReaderExtensions
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{
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public static byte ReadByte(this Reader reader) => reader.ReadByte();
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[CodegenExclude]
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public static void ReadBytes(this Reader reader, ref byte[] target, int count) => reader.ReadBytes(ref target, count);
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public static byte[] ReadBytesAndSizeAllocated(this Reader reader) => reader.ReadBytesAndSizeAllocated();
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[CodegenExclude]
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public static int ReadBytesAndSize(this Reader reader, ref byte[] target) => reader.ReadBytesAndSize(ref target);
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[CodegenExclude]
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public static ArraySegment<byte> ReadArraySegment(this Reader reader, int count) => reader.ReadArraySegment(count);
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public static ArraySegment<byte> ReadArraySegmentAndSize(this Reader reader) => reader.ReadArraySegmentAndSize();
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public static sbyte ReadSByte(this Reader reader) => reader.ReadSByte();
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public static char ReadChar(this Reader reader) => reader.ReadChar();
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public static bool ReadBoolean(this Reader reader) => reader.ReadBoolean();
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public static short ReadInt16(this Reader reader) => reader.ReadInt16();
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public static ushort ReadUInt16(this Reader reader) => reader.ReadUInt16();
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public static int ReadInt32(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadInt32(packType);
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public static uint ReadUInt32(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadUInt32(packType);
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public static long ReadInt64(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadInt64(packType);
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public static ulong ReadUInt64(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadUInt64(packType);
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public static float ReadSingle(this Reader reader, AutoPackType packType = AutoPackType.Unpacked) => reader.ReadSingle(packType);
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public static double ReadDouble(this Reader reader) => reader.ReadDouble();
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public static decimal ReadDecimal(this Reader reader) => reader.ReadDecimal();
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public static string ReadString(this Reader reader) => reader.ReadString();
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public static Vector2 ReadVector2(this Reader reader) => reader.ReadVector2();
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public static Vector3 ReadVector3(this Reader reader) => reader.ReadVector3();
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public static Vector4 ReadVector4(this Reader reader) => reader.ReadVector4();
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public static Vector2Int ReadVector2Int(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadVector2Int(packType);
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public static Vector3Int ReadVector3Int(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadVector3Int(packType);
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public static Color ReadColor(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadColor(packType);
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public static Color32 ReadColor32(this Reader reader) => reader.ReadColor32();
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public static Quaternion ReadQuaternion(this Reader reader, AutoPackType packType = AutoPackType.Packed) => reader.ReadQuaternion(packType);
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public static Rect ReadRect(this Reader reader) => reader.ReadRect();
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public static Plane ReadPlane(this Reader reader) => reader.ReadPlane();
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public static Ray ReadRay(this Reader reader) => reader.ReadRay();
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public static Ray2D ReadRay2D(this Reader reader) => reader.ReadRay2D();
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public static Matrix4x4 ReadMatrix4x4(this Reader reader) => reader.ReadMatrix4x4();
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[CodegenExclude]
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public static byte[] ReadBytesAllocated(this Reader reader, int count) => reader.ReadBytesAllocated(count);
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public static System.Guid ReadGuid(this Reader reader) => reader.ReadGuid();
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public static GameObject ReadGameObject(this Reader reader) => reader.ReadGameObject();
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public static Transform ReadTransform(this Reader reader) => reader.ReadTransform();
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public static NetworkObject ReadNetworkObject(this Reader reader) => reader.ReadNetworkObject();
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public static NetworkBehaviour ReadNetworkBehaviour(this Reader reader) => reader.ReadNetworkBehaviour();
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public static Channel ReadChannel(this Reader reader) => reader.ReadChannel();
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public static NetworkConnection ReadNetworkConnection(this Reader reader) => reader.ReadNetworkConnection();
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[CodegenExclude]
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public static T Read<T>(this Reader reader) => reader.Read<T>();
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}
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}
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