fishbait/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs

204 lines
9 KiB
C#

using LightReflectiveMirror.Endpoints;
using System;
using System.Collections.Generic;
using System.Net;
namespace LightReflectiveMirror
{
public partial class RelayHandler
{
/// <summary>
/// Returns the current room the client is in, null if client is not in a room.
/// </summary>
/// <param name="clientId">The client we are getting the room for</param>
/// <returns></returns>
Room GetRoomForPlayer(int clientId)
{
for (int i = 0; i < rooms.Count; i++)
{
if (rooms[i].hostId == clientId)
return rooms[i];
if (rooms[i].clients.Contains(clientId))
return rooms[i];
}
return null;
}
/// <summary>
/// Attempts to join a room for a client.
/// </summary>
/// <param name="clientId">The client requesting to join the room</param>
/// <param name="serverId">The server ID of the room</param>
/// <param name="canDirectConnect">If the client is capable of a direct connection</param>
/// <param name="localIP">The local IP of the client joining</param>
void JoinRoom(int clientId, string serverId, bool canDirectConnect, string localIP)
{
LeaveRoom(clientId);
for (int i = 0; i < rooms.Count; i++)
{
if (rooms[i].serverId == serverId)
{
if (rooms[i].clients.Count < rooms[i].maxPlayers)
{
rooms[i].clients.Add(clientId);
int sendJoinPos = 0;
byte[] sendJoinBuffer = _sendBuffers.Rent(500);
if (canDirectConnect && Program.instance.NATConnections.ContainsKey(clientId) && rooms[i].supportsDirectConnect)
{
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.DirectConnectIP);
if (Program.instance.NATConnections[clientId].Address.Equals(rooms[i].hostIP.Address))
sendJoinBuffer.WriteString(ref sendJoinPos, rooms[i].hostLocalIP == localIP ? "127.0.0.1" : rooms[i].hostLocalIP);
else
sendJoinBuffer.WriteString(ref sendJoinPos, rooms[i].hostIP.Address.ToString());
sendJoinBuffer.WriteInt(ref sendJoinPos, rooms[i].useNATPunch ? rooms[i].hostIP.Port : rooms[i].port);
sendJoinBuffer.WriteBool(ref sendJoinPos, rooms[i].useNATPunch);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
if (rooms[i].useNATPunch)
{
sendJoinPos = 0;
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.DirectConnectIP);
Console.WriteLine(Program.instance.NATConnections[clientId].Address.ToString());
sendJoinBuffer.WriteString(ref sendJoinPos, Program.instance.NATConnections[clientId].Address.ToString());
sendJoinBuffer.WriteInt(ref sendJoinPos, Program.instance.NATConnections[clientId].Port);
sendJoinBuffer.WriteBool(ref sendJoinPos, true);
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
}
_sendBuffers.Return(sendJoinBuffer);
Endpoint.RoomsModified();
return;
}
else
{
sendJoinBuffer.WriteByte(ref sendJoinPos, (byte)OpCodes.ServerJoined);
sendJoinBuffer.WriteInt(ref sendJoinPos, clientId);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendJoinBuffer, 0, sendJoinPos));
_sendBuffers.Return(sendJoinBuffer);
Endpoint.RoomsModified();
return;
}
}
}
}
// If it got to here, then the server was not found, or full. Tell the client.
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(1);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.ServerLeft);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
}
/// <summary>
/// Creates a room on the LRM node.
/// </summary>
/// <param name="clientId">The client requesting to create a room</param>
/// <param name="maxPlayers">The maximum amount of players for this room</param>
/// <param name="serverName">The name for the server</param>
/// <param name="isPublic">Weather or not the server should show up on the server list</param>
/// <param name="serverData">Extra data the host can include</param>
/// <param name="useDirectConnect">Weather or not, the host is capable of doing direct connections</param>
/// <param name="hostLocalIP">The hosts local IP</param>
/// <param name="useNatPunch">Weather or not, the host is supporting NAT Punch</param>
/// <param name="port">The port of the direct connect transport on the host</param>
void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
{
LeaveRoom(clientId);
Program.instance.NATConnections.TryGetValue(clientId, out IPEndPoint hostIP);
Room room = new Room
{
hostId = clientId,
maxPlayers = maxPlayers,
serverName = serverName,
isPublic = isPublic,
serverData = serverData,
clients = new List<int>(),
relayInfo = new RelayAddress { address = Program.publicIP, port = Program.conf.TransportPort, endpointPort = Program.conf.EndpointPort },
serverId = GetRandomServerID(),
hostIP = hostIP,
hostLocalIP = hostLocalIP,
supportsDirectConnect = hostIP == null ? false : useDirectConnect,
port = port,
useNATPunch = useNatPunch
};
rooms.Add(room);
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(5);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.RoomCreated);
sendBuffer.WriteString(ref pos, room.serverId);
Program.transport.ServerSend(clientId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
Endpoint.RoomsModified();
}
/// <summary>
/// Makes the client leave their room.
/// </summary>
/// <param name="clientId">The client of which to remove from their room</param>
/// <param name="requiredHostId">The ID of the client who kicked the client. -1 if the client left on their own terms</param>
void LeaveRoom(int clientId, int requiredHostId = -1)
{
for (int i = 0; i < rooms.Count; i++)
{
if (rooms[i].hostId == clientId)
{
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(1);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.ServerLeft);
for (int x = 0; x < rooms[i].clients.Count; x++)
Program.transport.ServerSend(rooms[i].clients[x], 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
rooms[i].clients.Clear();
rooms.RemoveAt(i);
Endpoint.RoomsModified();
return;
}
else
{
if (requiredHostId >= 0 && rooms[i].hostId != requiredHostId)
continue;
if (rooms[i].clients.RemoveAll(x => x == clientId) > 0)
{
int pos = 0;
byte[] sendBuffer = _sendBuffers.Rent(5);
sendBuffer.WriteByte(ref pos, (byte)OpCodes.PlayerDisconnected);
sendBuffer.WriteInt(ref pos, clientId);
Program.transport.ServerSend(rooms[i].hostId, 0, new ArraySegment<byte>(sendBuffer, 0, pos));
_sendBuffers.Return(sendBuffer);
Endpoint.RoomsModified();
}
}
}
}
}
}