fishbait/ServerProject-DONT-IMPORT-INTO-UNITY/MultiCompiled/KCP/highlevel/KcpClientConnection.cs
2021-04-07 00:58:24 -05:00

75 lines
3.1 KiB
C#

using System.Net;
using System.Net.Sockets;
namespace kcp2k
{
public class KcpClientConnection : KcpConnection
{
// IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
// if MaxMessageSize is larger. kcp always sends in MTU
// segments and having a buffer smaller than MTU would
// silently drop excess data.
// => we need the MTU to fit channel + message!
readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
public void Connect(string host, ushort port, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV)
{
Log.Info($"KcpClient: connect to {host}:{port}");
IPAddress[] ipAddress = Dns.GetHostAddresses(host);
if (ipAddress.Length < 1)
throw new SocketException((int)SocketError.HostNotFound);
remoteEndpoint = new IPEndPoint(ipAddress[0], port);
socket = new Socket(remoteEndpoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
socket.Connect(remoteEndpoint);
SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize);
// client should send handshake to server as very first message
SendHandshake();
RawReceive();
}
// call from transport update
public void RawReceive()
{
try
{
if (socket != null)
{
while (socket.Poll(0, SelectMode.SelectRead))
{
int msgLength = socket.ReceiveFrom(rawReceiveBuffer, ref remoteEndpoint);
// IMPORTANT: detect if buffer was too small for the
// received msgLength. otherwise the excess
// data would be silently lost.
// (see ReceiveFrom documentation)
if (msgLength <= rawReceiveBuffer.Length)
{
//Log.Debug($"KCP: client raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
RawInput(rawReceiveBuffer, msgLength);
}
else
{
Log.Error($"KCP ClientConnection: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting.");
Disconnect();
}
}
}
}
// this is fine, the socket might have been closed in the other end
catch (SocketException) {}
}
protected override void Dispose()
{
socket.Close();
socket = null;
}
protected override void RawSend(byte[] data, int length)
{
socket.Send(data, length, SocketFlags.None);
}
}
}