Ducktaped together a FishNet version of the Transport, now I need to edit the LoadBalancer and Server so it connects and actually trades information
425 lines
20 KiB
C#
425 lines
20 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: FishNet.Runtime.ScenedReadersAndWriters
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// Assembly: FishNet.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: 398967D9-11C0-455C-B750-DCE87EFCCBEC
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// Assembly location: D:DevelopmentPersonalFishNetsFishNet - DeveloperLibraryScriptAssembliesFishNet.Runtime.dll
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using FishNet.Documenting;
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using FishNet.Managing.Scened;
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using FishNet.Object;
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using FishNet.Serializing;
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace FishNet.Runtime
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{
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[APIExclude]
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[StructLayout(LayoutKind.Auto, CharSet = CharSet.Auto)]
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public static class ScenedReadersAndWriters
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{
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public static void Write___FishNetu002EManagingu002EScenedu002EBroadcastu002ELoadScenesBroadcast(
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this Writer writer,
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LoadScenesBroadcast value)
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{
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData(writer, value.QueueData);
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData(
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this Writer writer,
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LoadQueueData value)
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{
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if (value == null)
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{
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writer.WriteBoolean(true);
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}
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else
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{
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writer.WriteBoolean(false);
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData(writer, value.SceneLoadData);
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ScenedReadersAndWriters.Write___Systemu002EStringu005Bu005D(writer, value.GlobalScenes);
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}
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData(
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this Writer writer,
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SceneLoadData value)
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{
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if (value == null)
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{
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writer.WriteBoolean(true);
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}
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else
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{
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writer.WriteBoolean(false);
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(writer, value.SceneLookupDatas);
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ScenedReadersAndWriters.Write___FishNetu002EObjectu002ENetworkObjectu005Bu005D(writer, value.MovedNetworkObjects);
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writer.WriteByte((byte)value.ReplaceScenes);
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams(writer, value.Params);
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions(writer, value.Options);
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}
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(
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this Writer writer,
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SceneLookupData[] value)
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{
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if (value == null)
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{
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int num = -1;
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writer.WritePackedWhole((ulong)(uint)num);
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}
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else
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{
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int length = value.Length;
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writer.WritePackedWhole((ulong)(uint)length);
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for (int index = 0; index < length; ++index)
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData(writer, value[index]);
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}
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData(
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this Writer writer,
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SceneLookupData value)
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{
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if ((object)value == null)
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{
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writer.WriteBoolean(true);
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}
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else
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{
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writer.WriteBoolean(false);
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writer.WriteInt32(value.Handle);
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writer.WriteString(value.Name);
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}
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}
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public static void Write___FishNetu002EObjectu002ENetworkObjectu005Bu005D(
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this Writer writer,
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NetworkObject[] value)
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{
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if (value == null)
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{
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int num = -1;
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writer.WritePackedWhole((ulong)(uint)num);
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}
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else
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{
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int length = value.Length;
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writer.WritePackedWhole((ulong)(uint)length);
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for (int index = 0; index < length; ++index)
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writer.WriteNetworkObject(value[index]);
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}
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}
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public static void Write___EmptyStartScenesBroadcast(this Writer write, EmptyStartScenesBroadcast value) { }
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public static EmptyStartScenesBroadcast Read___EmptyStartScenesBroadcast(this Reader reader) { return new EmptyStartScenesBroadcast(); }
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams(
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this Writer writer,
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LoadParams value)
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{
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if (value == null)
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{
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writer.WriteBoolean(true);
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}
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else
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{
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writer.WriteBoolean(false);
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writer.WriteBytesAndSize(value.ClientParams);
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}
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions(
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this Writer writer,
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LoadOptions value)
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{
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if (value == null)
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writer.WriteBoolean(true);
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else
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writer.WriteBoolean(false);
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}
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public static void Write___Systemu002EStringu005Bu005D(this Writer writer, string[] value)
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{
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if (value == null)
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{
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int num = -1;
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writer.WritePackedWhole((ulong)(uint)num);
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}
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else
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{
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int length = value.Length;
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writer.WritePackedWhole((ulong)(uint)length);
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for (int index = 0; index < length; ++index)
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writer.WriteString(value[index]);
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}
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}
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public static LoadScenesBroadcast Read___FishNetu002EManagingu002EScenedu002EBroadcastu002ELoadScenesBroadcast(
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this Reader reader)
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{
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return new LoadScenesBroadcast()
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{
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QueueData = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData(reader)
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};
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}
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public static LoadQueueData Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData(
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this Reader reader)
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{
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if (reader.ReadBoolean())
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return (LoadQueueData)null;
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return new LoadQueueData()
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{
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SceneLoadData = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData(reader),
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GlobalScenes = ScenedReadersAndWriters.Read___Systemu002EStringu005Bu005D(reader)
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};
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}
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public static SceneLoadData Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData(
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this Reader reader)
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{
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if (reader.ReadBoolean())
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return (SceneLoadData)null;
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return new SceneLoadData()
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{
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SceneLookupDatas = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(reader),
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MovedNetworkObjects = ScenedReadersAndWriters.Read___FishNetu002EObjectu002ENetworkObjectu005Bu005D(reader),
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ReplaceScenes = (ReplaceOption)reader.ReadByte(),
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Params = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams(reader),
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Options = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions(reader)
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};
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}
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public static SceneLookupData[] Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(
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this Reader reader)
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{
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int length = (int)reader.ReadPackedWhole();
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if (length == -1)
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return (SceneLookupData[])null;
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SceneLookupData[] sceneLookupDataArray = new SceneLookupData[length];
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for (int index = 0; index < length; ++index)
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sceneLookupDataArray[index] = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData(reader);
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return sceneLookupDataArray;
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}
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public static SceneLookupData Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData(
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this Reader reader)
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{
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if (reader.ReadBoolean())
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return (SceneLookupData)null;
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return new SceneLookupData()
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{
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Handle = reader.ReadInt32(),
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Name = reader.ReadString()
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};
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}
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public static NetworkObject[] Read___FishNetu002EObjectu002ENetworkObjectu005Bu005D(
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this Reader reader)
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{
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int length = (int)reader.ReadPackedWhole();
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if (length == -1)
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return (NetworkObject[])null;
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NetworkObject[] networkObjectArray = new NetworkObject[length];
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for (int index = 0; index < length; ++index)
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networkObjectArray[index] = reader.ReadNetworkObject();
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return networkObjectArray;
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}
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public static LoadParams Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams(
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this Reader reader)
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{
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if (reader.ReadBoolean())
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return (LoadParams)null;
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return new LoadParams()
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{
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ClientParams = reader.ReadBytesAndSizeAllocated()
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};
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}
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public static LoadOptions Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions(
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this Reader reader)
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{
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return reader.ReadBoolean() ? (LoadOptions)null : new LoadOptions();
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}
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public static string[] Read___Systemu002EStringu005Bu005D(this Reader reader)
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{
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int length = (int)reader.ReadPackedWhole();
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if (length == -1)
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return (string[])null;
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string[] strArray = new string[length];
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for (int index = 0; index < length; ++index)
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strArray[index] = reader.ReadString();
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return strArray;
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EBroadcastu002EUnloadScenesBroadcast(
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this Writer writer,
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UnloadScenesBroadcast value)
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{
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData(writer, value.QueueData);
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData(
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this Writer writer,
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UnloadQueueData value)
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{
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if (value == null)
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{
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writer.WriteBoolean(true);
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}
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else
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{
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writer.WriteBoolean(false);
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData(writer, value.SceneUnloadData);
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ScenedReadersAndWriters.Write___Systemu002EStringu005Bu005D(writer, value.GlobalScenes);
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}
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData(
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this Writer writer,
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SceneUnloadData value)
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{
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if (value == null)
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{
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writer.WriteBoolean(true);
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}
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else
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{
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writer.WriteBoolean(false);
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(writer, value.SceneLookupDatas);
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams(writer, value.Params);
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions(writer, value.Options);
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}
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams(
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this Writer writer,
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UnloadParams value)
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{
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if (value == null)
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{
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writer.WriteBoolean(true);
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}
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else
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{
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writer.WriteBoolean(false);
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writer.WriteBytesAndSize(value.ClientParams);
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}
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions(
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this Writer writer,
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UnloadOptions value)
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{
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if (value == null)
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writer.WriteBoolean(true);
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else
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writer.WriteBoolean(false);
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}
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public static UnloadScenesBroadcast Read___FishNetu002EManagingu002EScenedu002EBroadcastu002EUnloadScenesBroadcast(
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this Reader reader)
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{
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return new UnloadScenesBroadcast()
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{
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QueueData = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData(reader)
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};
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}
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public static UnloadQueueData Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData(
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this Reader reader)
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{
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if (reader.ReadBoolean())
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return (UnloadQueueData)null;
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return new UnloadQueueData()
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{
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SceneUnloadData = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData(reader),
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GlobalScenes = ScenedReadersAndWriters.Read___Systemu002EStringu005Bu005D(reader)
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};
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}
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public static SceneUnloadData Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData(
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this Reader reader)
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{
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if (reader.ReadBoolean())
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return (SceneUnloadData)null;
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return new SceneUnloadData()
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{
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SceneLookupDatas = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(reader),
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Params = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams(reader),
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Options = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions(reader)
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};
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}
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public static UnloadParams Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams(
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this Reader reader)
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{
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if (reader.ReadBoolean())
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return (UnloadParams)null;
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return new UnloadParams()
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{
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ClientParams = reader.ReadBytesAndSizeAllocated()
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};
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}
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public static UnloadOptions Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions(
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this Reader reader)
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{
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return reader.ReadBoolean() ? (UnloadOptions)null : new UnloadOptions();
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}
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public static void Write___FishNetu002EManagingu002EScenedu002EBroadcastu002EClientScenesLoadedBroadcast(
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this Writer writer,
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ClientScenesLoadedBroadcast value)
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{
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ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(writer, value.SceneLookupDatas);
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}
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public static ClientScenesLoadedBroadcast Read___FishNetu002EManagingu002EScenedu002EBroadcastu002EClientScenesLoadedBroadcast(
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this Reader reader)
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{
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return new ClientScenesLoadedBroadcast()
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{
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SceneLookupDatas = ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D(reader)
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};
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}
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[RuntimeInitializeOnLoadMethod]
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static void InitializeOnce()
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{
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GenericWriter<SceneLookupData>.Write = new Action<Writer, SceneLookupData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData);
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GenericWriter<SceneLookupData[]>.Write = new Action<Writer, SceneLookupData[]>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D);
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GenericWriter<LoadParams>.Write = new Action<Writer, LoadParams>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams);
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GenericWriter<LoadOptions>.Write = new Action<Writer, LoadOptions>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions);
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GenericWriter<SceneLoadData>.Write = new Action<Writer, SceneLoadData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData);
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GenericWriter<LoadQueueData>.Write = new Action<Writer, LoadQueueData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData);
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GenericWriter<LoadScenesBroadcast>.Write = new Action<Writer, LoadScenesBroadcast>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EBroadcastu002ELoadScenesBroadcast);
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GenericWriter<UnloadParams>.Write = new Action<Writer, UnloadParams>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams);
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GenericWriter<UnloadOptions>.Write = new Action<Writer, UnloadOptions>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions);
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GenericWriter<SceneUnloadData>.Write = new Action<Writer, SceneUnloadData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData);
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GenericWriter<UnloadQueueData>.Write = new Action<Writer, UnloadQueueData>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData);
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GenericWriter<UnloadScenesBroadcast>.Write = new Action<Writer, UnloadScenesBroadcast>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EBroadcastu002EUnloadScenesBroadcast);
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GenericWriter<ClientScenesLoadedBroadcast>.Write = new Action<Writer, ClientScenesLoadedBroadcast>(ScenedReadersAndWriters.Write___FishNetu002EManagingu002EScenedu002EBroadcastu002EClientScenesLoadedBroadcast);
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GenericReader<SceneLookupData>.Read = new Func<Reader, SceneLookupData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupData);
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GenericReader<SceneLookupData[]>.Read = new Func<Reader, SceneLookupData[]>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLookupDatau005Bu005D);
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GenericReader<LoadParams>.Read = new Func<Reader, LoadParams>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadParams);
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GenericReader<LoadOptions>.Read = new Func<Reader, LoadOptions>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadOptions);
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GenericReader<SceneLoadData>.Read = new Func<Reader, SceneLoadData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneLoadData);
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GenericReader<LoadQueueData>.Read = new Func<Reader, LoadQueueData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ELoadQueueData);
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GenericReader<LoadScenesBroadcast>.Read = new Func<Reader, LoadScenesBroadcast>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EBroadcastu002ELoadScenesBroadcast);
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GenericReader<UnloadParams>.Read = new Func<Reader, UnloadParams>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadParams);
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GenericReader<UnloadOptions>.Read = new Func<Reader, UnloadOptions>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadOptions);
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GenericReader<SceneUnloadData>.Read = new Func<Reader, SceneUnloadData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002ESceneUnloadData);
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GenericReader<UnloadQueueData>.Read = new Func<Reader, UnloadQueueData>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EDatau002EUnloadQueueData);
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GenericReader<UnloadScenesBroadcast>.Read = new Func<Reader, UnloadScenesBroadcast>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EBroadcastu002EUnloadScenesBroadcast);
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GenericReader<ClientScenesLoadedBroadcast>.Read = new Func<Reader, ClientScenesLoadedBroadcast>(ScenedReadersAndWriters.Read___FishNetu002EManagingu002EScenedu002EBroadcastu002EClientScenesLoadedBroadcast);
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}
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}
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}
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