fishbait/UnityProject/Assets/FishNet/Runtime/InstanceFinder.cs
NIMFER bf403a8f97 Ducktaped together a FishNet version of the Transport
Ducktaped together a FishNet version of the Transport, now I need to edit the LoadBalancer and Server so it connects and actually trades information
2022-08-14 03:55:25 +02:00

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5.6 KiB
C#

using FishNet.Component.ColliderRollback;
using FishNet.Managing;
using FishNet.Managing.Client;
using FishNet.Managing.Logging;
using FishNet.Managing.Scened;
using FishNet.Managing.Server;
using FishNet.Managing.Statistic;
using FishNet.Managing.Timing;
using FishNet.Managing.Transporting;
using FishNet.Utility;
using System.Linq;
using UnityEngine;
namespace FishNet
{
/// <summary>
/// Used to globally get information from the first found instance of NetworkManager.
/// </summary>
public static class InstanceFinder
{
#region Public.
/// <summary>
/// Returns the first found NetworkManager instance.
/// </summary>
public static NetworkManager NetworkManager
{
get
{
if (_networkManager == null)
{
int managersCount = NetworkManager.Instances.Count;
//At least one manager.
if (managersCount > 0)
{
_networkManager = NetworkManager.Instances.First();
if (managersCount > 1)
{
if (_networkManager.CanLog(LoggingType.Warning))
Debug.LogWarning($"Multiple NetworkManagers found, the first result will be returned. If you only wish to have one NetworkManager then uncheck 'Allow Multiple' within your NetworkManagers.");
}
}
//No managers.
else
{
//If application is quitting return null without logging.
if (ApplicationState.IsQuitting())
return null;
Debug.Log($"NetworkManager not found in any open scenes.");
}
}
return _networkManager;
}
}
/// <summary>
/// Returns the first instance of ServerManager.
/// </summary>
public static ServerManager ServerManager
{
get
{
NetworkManager nm = NetworkManager;
return (nm == null) ? null : nm.ServerManager;
}
}
/// <summary>
/// Returns the first instance of ClientManager.
/// </summary>
public static ClientManager ClientManager
{
get
{
NetworkManager nm = NetworkManager;
return (nm == null) ? null : nm.ClientManager;
}
}
/// <summary>
/// Returns the first instance of TransportManager.
/// </summary>
public static TransportManager TransportManager
{
get
{
NetworkManager nm = NetworkManager;
return (nm == null) ? null : nm.TransportManager;
}
}
/// <summary>
/// Returns the first instance of TimeManager.
/// </summary>
public static TimeManager TimeManager
{
get
{
NetworkManager nm = NetworkManager;
return (nm == null) ? null : nm.TimeManager;
}
}
/// <summary>
/// Returns the first instance of SceneManager.
/// </summary>
public static SceneManager SceneManager
{
get
{
NetworkManager nm = NetworkManager;
return (nm == null) ? null : nm.SceneManager;
}
}
/// <summary>
/// Returns the first instance of RollbackManager.
/// </summary>
public static RollbackManager RollbackManager
{
get
{
NetworkManager nm = NetworkManager;
return (nm == null) ? null : nm.RollbackManager;
}
}
/// <summary>
/// Returns the first instance of StatisticsManager.
/// </summary>
public static StatisticsManager StatisticsManager
{
get
{
NetworkManager nm = NetworkManager;
return (nm == null) ? null : nm.StatisticsManager;
}
}
/// <summary>
/// True if the server is active.
/// </summary>
public static bool IsServer => (NetworkManager == null) ? false : NetworkManager.IsServer;
/// <summary>
/// True if only the server is active.
/// </summary>
public static bool IsServerOnly => (NetworkManager == null) ? false : NetworkManager.IsServerOnly;
/// <summary>
/// True if the client is active and authenticated.
/// </summary>
public static bool IsClient => (NetworkManager == null) ? false : NetworkManager.IsClient;
/// <summary>
/// True if only the client is active and authenticated.
/// </summary>
public static bool IsClientOnly => (NetworkManager == null) ? false : NetworkManager.IsClientOnly;
/// <summary>
/// True if client and server are active.
/// </summary>
public static bool IsHost => (NetworkManager == null) ? false : NetworkManager.IsHost;
/// <summary>
/// True if client nor server are active.
/// </summary>
public static bool IsOffline => (NetworkManager == null) ? true : (!NetworkManager.IsServer && !NetworkManager.IsClient);
#endregion
#region Private.
/// <summary>
/// NetworkManager instance.
/// </summary>
private static NetworkManager _networkManager;
#endregion
}
}