fishbait/UnityProject/Assets/FishNet/Runtime/Managing/NetworkManager.Pro.cs
NIMFER bf403a8f97 Ducktaped together a FishNet version of the Transport
Ducktaped together a FishNet version of the Transport, now I need to edit the LoadBalancer and Server so it connects and actually trades information
2022-08-14 03:55:25 +02:00

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No EOL
754 B
C#

using FishNet.Component.ColliderRollback;
using UnityEngine;
namespace FishNet.Managing
{
public sealed partial class NetworkManager : MonoBehaviour
{
#region Public.
/// <summary>
/// RollbackManager for this NetworkManager.
/// </summary>
public RollbackManager RollbackManager { get; private set; }
#endregion
/// <summary>
/// Adds RollbackManager.
/// </summary>
private void AddRollbackManager()
{
if (gameObject.TryGetComponent<RollbackManager>(out RollbackManager result))
RollbackManager = result;
else
RollbackManager = gameObject.AddComponent<RollbackManager>();
}
}
}