Ducktaped together a FishNet version of the Transport, now I need to edit the LoadBalancer and Server so it connects and actually trades information
32 lines
No EOL
754 B
C#
32 lines
No EOL
754 B
C#
using FishNet.Component.ColliderRollback;
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using UnityEngine;
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namespace FishNet.Managing
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{
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public sealed partial class NetworkManager : MonoBehaviour
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{
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#region Public.
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/// <summary>
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/// RollbackManager for this NetworkManager.
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/// </summary>
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public RollbackManager RollbackManager { get; private set; }
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#endregion
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/// <summary>
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/// Adds RollbackManager.
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/// </summary>
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private void AddRollbackManager()
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{
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if (gameObject.TryGetComponent<RollbackManager>(out RollbackManager result))
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RollbackManager = result;
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else
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RollbackManager = gameObject.AddComponent<RollbackManager>();
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}
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}
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} |