fishbait/UnityProject/Assets/FishNet/Runtime/Object/NetworkObjectState.cs
NIMFER bf403a8f97 Ducktaped together a FishNet version of the Transport
Ducktaped together a FishNet version of the Transport, now I need to edit the LoadBalancer and Server so it connects and actually trades information
2022-08-14 03:55:25 +02:00

24 lines
555 B
C#

namespace FishNet.Object
{
/// <summary>
/// Current state of the NetworkObject.
/// </summary>
internal enum NetworkObjectState : byte
{
/// <summary>
/// State has not been set. This occurs when the object has never been spawned or despawned.
/// </summary>
Unset = 0,
/// <summary>
/// Object is currently spawned.
/// </summary>
Spawned = 1,
/// <summary>
/// Object is currently despawned.
/// </summary>
Despawned = 2,
}
}