fishbait/UnityProject/Assets/FishNet/Runtime/Object/Synchronizing/ICustomSync.cs
NIMFER bf403a8f97 Ducktaped together a FishNet version of the Transport
Ducktaped together a FishNet version of the Transport, now I need to edit the LoadBalancer and Server so it connects and actually trades information
2022-08-14 03:55:25 +02:00

19 lines
No EOL
619 B
C#

namespace FishNet.Object.Synchronizing
{
/// <summary>
/// Custom SyncObjects must inherit from SyncBase and implement this interface.
/// </summary>
public interface ICustomSync
{
/// <summary>
/// Get the serialized type.
/// This must return the value type you are synchronizing, for example a struct or class.
/// If you are not synchronizing a particular value but instead of supported values such as int, bool, ect, then you may return null on this method.
/// </summary>
/// <returns></returns>
object GetSerializedType();
}
}