fishbait/UnityProject/Assets/FishNet/Runtime/Transporting/PacketId.cs
NIMFER bf403a8f97 Ducktaped together a FishNet version of the Transport
Ducktaped together a FishNet version of the Transport, now I need to edit the LoadBalancer and Server so it connects and actually trades information
2022-08-14 03:55:25 +02:00

32 lines
No EOL
680 B
C#

using FishNet.Documenting;
namespace FishNet.Transporting
{
/// <summary>
/// PacketIds to indicate the type of packet which is being sent or arriving.
/// </summary>
[APIExclude]
public enum PacketId : ushort
{
Unset = 0,
Authenticated = 1,
Split = 2,
ObjectSpawn = 3,
ObjectDespawn = 4,
Event = 5,
SyncVar = 6,
ServerRpc = 7,
ObserversRpc = 8,
TargetRpc = 10,
OwnershipChange = 11,
Broadcast = 12,
SyncObject = 13,
PingPong = 14,
Replicate = 15,
Reconcile = 16,
Disconnect = 17,
TimingUpdate = 18
}
}