fishbait/UnityProject/Assets/Mirror/Runtime/NetworkStartPosition.cs
2021-05-18 12:49:33 -05:00

21 lines
634 B
C#

using UnityEngine;
namespace Mirror
{
/// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkStartPosition")]
[HelpURL("https://mirror-networking.com/docs/Articles/Components/NetworkStartPosition.html")]
public class NetworkStartPosition : MonoBehaviour
{
public void Awake()
{
NetworkManager.RegisterStartPosition(transform);
}
public void OnDestroy()
{
NetworkManager.UnRegisterStartPosition(transform);
}
}
}