fishbait/LoadBalancerProject-DONT-IMPORT-INTO-UNITY/Endpoint.cs
2021-04-04 23:58:23 -04:00

101 lines
3.3 KiB
C#

using Grapevine;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LightReflectiveMirror.LoadBalancing
{
[RestResource]
public class Endpoint
{
[RestRoute("Get", "/api/auth")]
public async Task ReceiveAuthKey(IHttpContext context)
{
var req = context.Request.Headers;
// if server is authenticated
if (req[0] == Program.conf.AuthKey)
{
var address = context.Request.RemoteEndPoint.Address.ToString();
await Program.instance.AddServer(address);
Console.WriteLine("Server accepted: " + address);
await context.Response.SendResponseAsync(HttpStatusCode.Ok);
}
else
await context.Response.SendResponseAsync(HttpStatusCode.Forbidden);
}
/// <summary>
/// Hooks into from unity side, client will call this to
/// find the least populated server to join
/// </summary>
/// <param name="context"></param>
/// <returns></returns>
[RestRoute("Get", "/api/join/")]
public async Task JoinRelay(IHttpContext context)
{
var servers = Program.instance.availableRelayServers.ToList();
if(servers.Count == 0)
{
await context.Response.SendResponseAsync(HttpStatusCode.ServiceUnavailable);
return;
}
// need to copy over in order to avoid
// collection being modified while iterating.
KeyValuePair<string, RelayStats> lowest = new("Dummy", new RelayStats { ConnectedClients = int.MaxValue });
for (int i = 0; i < servers.Count; i++)
{
if (servers[i].Value.ConnectedClients < lowest.Value.ConnectedClients)
{
lowest = servers[i];
}
}
// respond with the server ip
// if the string is still dummy then theres no servers
await context.Response.SendResponseAsync(lowest.Key != "Dummy" ? lowest.Key : HttpStatusCode.InternalServerError);
}
}
public class EndpointServer
{
public bool Start(ushort port = 8080)
{
try
{
var config = new ConfigurationBuilder()
.SetBasePath(System.IO.Directory.GetCurrentDirectory())
.AddJsonFile("appsettings.json", optional: true, reloadOnChange: true)
.Build();
var server = new RestServerBuilder(new ServiceCollection(), config,
(services) =>
{
services.AddLogging(configure => configure.AddConsole());
services.Configure<LoggerFilterOptions>(options => options.MinLevel = LogLevel.None);
}, (server) =>
{
server.Prefixes.Add($"http://*:{port}/");
}).Build();
server.Router.Options.SendExceptionMessages = false;
server.Start();
return true;
}
catch
{
return false;
}
}
}
}