fishbait/ServerProject-DONT-IMPORT-INTO-UNITY/LRM/Program.cs
2021-04-05 13:15:06 -04:00

325 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using LightReflectiveMirror.Endpoints;
using Mirror;
using Newtonsoft.Json;
namespace LightReflectiveMirror
{
class Program
{
public static Transport transport;
public static Program instance;
public static Config conf;
private RelayHandler _relay;
private MethodInfo _awakeMethod;
private MethodInfo _startMethod;
private MethodInfo _updateMethod;
private MethodInfo _lateUpdateMethod;
private DateTime _startupTime;
private List<int> _currentConnections = new List<int>();
public Dictionary<int, IPEndPoint> NATConnections = new Dictionary<int, IPEndPoint>();
private BiDictionary<int, string> _pendingNATPunches = new BiDictionary<int, string>();
private int _currentHeartbeatTimer = 0;
private byte[] _NATRequest = new byte[500];
private int _NATRequestPosition = 0;
private UdpClient _punchServer;
private const string CONFIG_PATH = "config.json";
public static void Main(string[] args) => new Program().MainAsync().GetAwaiter().GetResult();
public int GetConnections() => _currentConnections.Count;
public TimeSpan GetUptime() => DateTime.Now - _startupTime;
public int GetPublicRoomCount() => _relay.rooms.Where(x => x.isPublic).Count();
public List<Room> GetRooms() => _relay.rooms;
public async Task MainAsync()
{
WriteTitle();
instance = this;
_startupTime = DateTime.Now;
if (!File.Exists(CONFIG_PATH))
{
File.WriteAllText(CONFIG_PATH, JsonConvert.SerializeObject(new Config(), Formatting.Indented));
WriteLogMessage("A config.json file was generated. Please configure it to the proper settings and re-run!", ConsoleColor.Yellow);
Console.ReadKey();
Environment.Exit(0);
}
else
{
conf = JsonConvert.DeserializeObject<Config>(File.ReadAllText(CONFIG_PATH));
WriteLogMessage("Loading Assembly... ", ConsoleColor.White, true);
try
{
var asm = Assembly.LoadFile(Directory.GetCurrentDirectory() + @"\" + conf.TransportDLL);
WriteLogMessage($"OK", ConsoleColor.Green);
WriteLogMessage("\nLoading Transport Class... ", ConsoleColor.White, true);
transport = asm.CreateInstance(conf.TransportClass) as Transport;
if (transport != null)
{
var transportClass = asm.GetType(conf.TransportClass);
WriteLogMessage("OK", ConsoleColor.Green);
WriteLogMessage("\nLoading Transport Methods... ", ConsoleColor.White, true);
CheckMethods(transportClass);
WriteLogMessage("OK", ConsoleColor.Green);
WriteLogMessage("\nInvoking Transport Methods...");
if (_awakeMethod != null)
_awakeMethod.Invoke(transport, null);
if (_startMethod != null)
_startMethod.Invoke(transport, null);
WriteLogMessage("\nStarting Transport... ", ConsoleColor.White, true);
transport.OnServerError = (clientID, error) =>
{
WriteLogMessage($"Transport Error, Client: {clientID}, Error: {error}", ConsoleColor.Red);
};
transport.OnServerConnected = (clientID) =>
{
WriteLogMessage($"Transport Connected, Client: {clientID}", ConsoleColor.Cyan);
_currentConnections.Add(clientID);
_relay.ClientConnected(clientID);
if (conf.EnableNATPunchtroughServer)
{
string natID = Guid.NewGuid().ToString();
_pendingNATPunches.Add(clientID, natID);
_NATRequestPosition = 0;
_NATRequest.WriteByte(ref _NATRequestPosition, (byte)OpCodes.RequestNATConnection);
_NATRequest.WriteString(ref _NATRequestPosition, natID);
transport.ServerSend(clientID, 0, new ArraySegment<byte>(_NATRequest, 0, _NATRequestPosition));
}
};
_relay = new RelayHandler(transport.GetMaxPacketSize(0));
transport.OnServerDataReceived = _relay.HandleMessage;
transport.OnServerDisconnected = (clientID) =>
{
_currentConnections.Remove(clientID);
_relay.HandleDisconnect(clientID);
if(NATConnections.ContainsKey(clientID))
NATConnections.Remove(clientID);
if(_pendingNATPunches.TryGetByFirst(clientID, out _))
_pendingNATPunches.Remove(clientID);
};
transport.ServerStart();
WriteLogMessage("OK", ConsoleColor.Green);
if (conf.UseEndpoint)
{
WriteLogMessage("\nStarting Endpoint Service... ", ConsoleColor.White, true);
var endpoint = new EndpointServer();
if (endpoint.Start(conf.EndpointPort))
{
WriteLogMessage("OK", ConsoleColor.Green);
}
else
{
WriteLogMessage("FAILED\nPlease run as administrator or check if port is in use.", ConsoleColor.DarkRed);
}
}
if (conf.EnableNATPunchtroughServer)
{
WriteLogMessage("\nStarting NatPunchthrough Socket... ", ConsoleColor.White, true);
try
{
_punchServer = new UdpClient(conf.NATPunchtroughPort);
WriteLogMessage("OK\n", ConsoleColor.Green, true);
WriteLogMessage("\nStarting NatPunchthrough Thread... ", ConsoleColor.White, true);
var natThread = new Thread(new ThreadStart(RunNATPunchLoop));
try
{
natThread.Start();
}
catch(Exception e)
{
WriteLogMessage("FAILED\n" + e, ConsoleColor.DarkRed);
}
}
catch(Exception e)
{
WriteLogMessage("FAILED\nCheck if port is in use.", ConsoleColor.DarkRed, true);
Console.WriteLine(e);
}
}
}
else
{
WriteLogMessage("FAILED\nClass not found, make sure to included namespaces!", ConsoleColor.DarkRed);
Console.ReadKey();
Environment.Exit(0);
}
}
catch(Exception e)
{
WriteLogMessage("FAILED\nException: " + e, ConsoleColor.DarkRed);
Console.ReadKey();
Environment.Exit(0);
}
await RegisterSelfToLoadBalancer();
}
while (true)
{
if (_updateMethod != null) _updateMethod.Invoke(transport, null);
if (_lateUpdateMethod != null) _lateUpdateMethod.Invoke(transport, null);
_currentHeartbeatTimer++;
if(_currentHeartbeatTimer >= conf.UpdateHeartbeatInterval)
{
_currentHeartbeatTimer = 0;
for(int i = 0; i < _currentConnections.Count; i++)
transport.ServerSend(_currentConnections[i], 0, new ArraySegment<byte>(new byte[] { 200 }));
GC.Collect();
}
await Task.Delay(conf.UpdateLoopTime);
}
}
async Task<bool> RegisterSelfToLoadBalancer()
{
// replace hard coded value for config value later
var url = "http://www.localhost:7070/api/auth";
string externalip = "127.0.0.1";//new WebClient().DownloadString("https://ipv4.icanhazip.com/");
string port = conf.EndpointPort.ToString();
HttpWebRequest myRequest = (HttpWebRequest)WebRequest.Create(url);
myRequest.Headers.Add("Auth", "AuthKey");
myRequest.Headers.Add("Address", $"{externalip}:" + port + "/api/stats");
try
{
WebResponse myResponse = await myRequest.GetResponseAsync();
return true;
}
catch
{
// error adding or load balancer unavailable
WriteLogMessage("Error registering", ConsoleColor.Red);
return false;
}
}
void RunNATPunchLoop()
{
WriteLogMessage("OK\n", ConsoleColor.Green);
IPEndPoint remoteEndpoint = new IPEndPoint(IPAddress.Any, conf.NATPunchtroughPort);
// Stock Data server sends to everyone:
var serverResponse = new byte[1] { 1 };
byte[] readData;
bool isConnectionEstablishment;
int pos;
string connectionID;
while (true)
{
readData = _punchServer.Receive(ref remoteEndpoint);
pos = 0;
try
{
isConnectionEstablishment = readData.ReadBool(ref pos);
if (isConnectionEstablishment)
{
connectionID = readData.ReadString(ref pos);
if (_pendingNATPunches.TryGetBySecond(connectionID, out pos))
{
NATConnections.Add(pos, new IPEndPoint(remoteEndpoint.Address, remoteEndpoint.Port));
_pendingNATPunches.Remove(pos);
Console.WriteLine("Client Successfully Established Puncher Connection. " + remoteEndpoint.ToString());
}
}
_punchServer.Send(serverResponse, 1, remoteEndpoint);
}
catch
{
// ignore, packet got fucked up or something.
}
}
}
static void WriteLogMessage(string message, ConsoleColor color = ConsoleColor.White, bool oneLine = false)
{
Console.ForegroundColor = color;
if (oneLine)
Console.Write(message);
else
Console.WriteLine(message);
}
void CheckMethods(Type type)
{
_awakeMethod = type.GetMethod("Awake", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
_startMethod = type.GetMethod("Start", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
_updateMethod = type.GetMethod("Update", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
_lateUpdateMethod = type.GetMethod("LateUpdate", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
}
void WriteTitle()
{
string t = @"
w c(..)o (
_ _____ __ __ \__(-) __)
| | | __ \ | \/ | /\ (
| | | |__) || \ / | /(_)___)
| | | _ / | |\/| | w /|
| |____ | | \ \ | | | | | \
|______||_| \_\|_| |_| m m copyright monkesoft 2021
";
string load = $"Chimp Event Listener Initializing... OK" +
"\nHarambe Memorial Initializing... OK" +
"\nBananas Initializing... OK\n";
WriteLogMessage(t, ConsoleColor.Green);
WriteLogMessage(load, ConsoleColor.Cyan);
}
}
}