fishbait/FishBait-UnityProject/Assets/FishNet/Runtime/Managing/Object/DualPrefab.cs
2022-08-14 14:51:58 +02:00

16 lines
No EOL
338 B
C#

using FishNet.Object;
namespace FishNet.Managing.Object
{
/// <summary>
/// When using dual prefabs, defines which prefab to spawn for server, and which for clients.
/// </summary>
[System.Serializable]
public struct DualPrefab
{
public NetworkObject Server;
public NetworkObject Client;
}
}