using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using qASIC.Console.Commands;

public class #SCRIPTNAME# : GameConsoleCommand
{
    public override string CommandName { get; } = "#SCRIPTNAME#";
    public override string Description { get; } = "insert description that will be displayed in help here";
    public override string Help { get; } = "Insert detailed description that will show up in the specific help message fe. Use Hello <option> <value>";
    public override string[] Aliases { get; } = new string[] { "alias" };
    #NOTRIM#
    public override void Run(List<string> args)
    {
        if (!CheckForArgumentCount(args, 0)) return;
        Log("Hello world!", "default");
    }
}
