using UnityEngine;

namespace NaughtyAttributes.Test
{
	public class InfoBoxTest : MonoBehaviour
	{
		[InfoBox("Normal", EInfoBoxType.Normal)]
		public int normal;

		public InfoBoxNest1 nest1;
	}

	[System.Serializable]
	public class InfoBoxNest1
	{
		[InfoBox("Warning", EInfoBoxType.Warning)]
		public int warning;

		public InfoBoxNest2 nest2;
	}

	[System.Serializable]
	public class InfoBoxNest2
	{
		[InfoBox("Error", EInfoBoxType.Error)]
		public int error;
	}
}
