using UnityEngine;
using UnityEditor;

namespace NaughtyAttributes.Editor
{
	public class MaxValuePropertyValidator : PropertyValidatorBase
	{
		public override void ValidateProperty(SerializedProperty property)
		{
			MaxValueAttribute maxValueAttribute = PropertyUtility.GetAttribute<MaxValueAttribute>(property);

			if (property.propertyType == SerializedPropertyType.Integer)
			{
				if (property.intValue > maxValueAttribute.MaxValue)
				{
					property.intValue = (int)maxValueAttribute.MaxValue;
				}
			}
			else if (property.propertyType == SerializedPropertyType.Float)
			{
				if (property.floatValue > maxValueAttribute.MaxValue)
				{
					property.floatValue = maxValueAttribute.MaxValue;
				}
			}
			else if (property.propertyType == SerializedPropertyType.Vector2)
			{
				property.vector2Value = Vector2.Min(property.vector2Value, new Vector2(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
			}
			else if (property.propertyType == SerializedPropertyType.Vector3)
			{
				property.vector3Value = Vector3.Min(property.vector3Value, new Vector3(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
			}
			else if (property.propertyType == SerializedPropertyType.Vector4)
			{
				property.vector4Value = Vector4.Min(property.vector4Value, new Vector4(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
			}
			else if (property.propertyType == SerializedPropertyType.Vector2Int)
			{
				property.vector2IntValue = Vector2Int.Min(property.vector2IntValue, new Vector2Int((int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue));
			}
			else if (property.propertyType == SerializedPropertyType.Vector3Int)
			{
				property.vector3IntValue = Vector3Int.Min(property.vector3IntValue, new Vector3Int((int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue));
			}
			else
			{
				string warning = maxValueAttribute.GetType().Name + " can be used only on int, float, Vector or VectorInt fields";
				Debug.LogWarning(warning, property.serializedObject.targetObject);
			}
		}
	}
}
