using UnityEngine;
using NaughtyAttributes;

public class CurveRangeTest : MonoBehaviour
{
	[CurveRange(-1, -1, 1, 1, EColor.Red)]
	public AnimationCurve curve;

	[CurveRange(EColor.Orange)]
	public AnimationCurve curve1;

	[CurveRange(0, 0, 10, 10)]
	public AnimationCurve curve2;

	public CurveRangeNest1 nest1;

	[System.Serializable]
	public class CurveRangeNest1
	{
		[CurveRange(0, 0, 1, 1, EColor.Green)]
		public AnimationCurve curve;

		public CurveRangeNest2 nest2;
	}

	[System.Serializable]
	public class CurveRangeNest2
	{
		[CurveRange(0, 0, 5, 5, EColor.Blue)]
		public AnimationCurve curve;
	}
}
