using UnityEngine;

namespace NaughtyAttributes.Test
{
	public class BoxGroupTest : MonoBehaviour
	{
		[BoxGroup("Integers")]
		public int int0;
		[BoxGroup("Integers")]
		public int int1;

		[BoxGroup("Floats")]
		public float float0;
		[BoxGroup("Floats")]
		public float float1;

		[BoxGroup("Sliders")]
		[MinMaxSlider(0, 1)]
		public Vector2 slider0;
		[BoxGroup("Sliders")]
		[MinMaxSlider(0, 1)]
		public Vector2 slider1;

		public string str0;
		public string str1;

		[BoxGroup]
		public Transform trans0;
		[BoxGroup]
		public Transform trans1;
	}
}
