Initial commit 2

This commit is contained in:
NIMFER 2021-08-22 21:52:13 +02:00
parent 6abbc10a40
commit 249b6909c7
200 changed files with 14411 additions and 0 deletions

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.vsconfig Normal file
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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fileFormatVersion: 2
guid: 3a91458f0f934f94f9d45ea646bad928
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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// GENERATED AUTOMATICALLY FROM 'Assets/Input/PlayerControls.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @PlayerControls : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerControls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerControls"",
""maps"": [
{
""name"": ""MasterControls"",
""id"": ""f7565937-e528-462b-9ded-16dfb905f7c3"",
""actions"": [
{
""name"": ""Walk"",
""type"": ""Value"",
""id"": ""be6e786e-2b78-4d6e-8127-2deef24b4da0"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Run"",
""type"": ""Button"",
""id"": ""02c63c97-1d3a-431b-a604-dbf8c15eb9ee"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Crouch"",
""type"": ""Button"",
""id"": ""5dab8e0d-08a2-4d69-a730-8dbe1a2a992c"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""d589d313-c622-4b03-b51b-db3c83a09d8c"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": ""WSAD"",
""id"": ""4e0b432b-0bd7-460e-be7e-2888aa8a36a2"",
""path"": ""2DVector(mode=2)"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Walk"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""316dc81b-17db-443f-8875-1da1a9e0b72e"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""a3207824-c110-4062-a439-05559ff4cad8"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""55ee6c45-0320-4a48-ba88-896eaf94b8aa"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""f0fc1dc0-22b4-46a7-b339-4ca6435b0d6c"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""022e351f-8d17-4d16-b6d9-c543e28afae4"",
""path"": ""<Keyboard>/leftShift"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Run"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""26f1fb67-35b0-47a9-b5a2-bfe3b6fccb98"",
""path"": ""<Keyboard>/leftCtrl"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Crouch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5ec6d248-a48a-4fbf-963b-37d54822b275"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
{
""name"": ""DobberControls"",
""id"": ""6cdda2bd-a80a-4696-8ba5-41608337acf2"",
""actions"": [
{
""name"": ""Walk"",
""type"": ""Value"",
""id"": ""cd18a080-0387-4235-ba68-0a023e151c88"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Run"",
""type"": ""Button"",
""id"": ""d1f99bf2-4c7d-4878-a413-914bf7c51c52"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Sneak"",
""type"": ""Button"",
""id"": ""1bdefbcf-0beb-4e0e-be62-4b8157689964"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""441a993f-cce4-4bfb-93b1-5a5a64659cc2"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Attack"",
""type"": ""Button"",
""id"": ""7cf33650-4b55-4349-a6f9-7fec79820a36"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": ""WSAD"",
""id"": ""b435ffd3-dc4b-4387-a8f2-9bdfb8d858e3"",
""path"": ""2DVector(mode=2)"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Walk"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""6211f3a6-dd1c-478d-a9ec-f9b5daaf1ab1"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""6290538a-488c-4818-b29b-53aed95c6def"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""ca56b909-a482-4a49-8920-84eccc8bb488"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""a5e61916-29f7-4e2b-a7fd-ff7748860c37"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""e4518da1-34f2-46c2-bce5-5942715a52fc"",
""path"": ""<Keyboard>/leftShift"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Run"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""871adb62-ef9d-4318-a874-e5a063372311"",
""path"": ""<Keyboard>/c"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Sneak"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""964fc1d3-50fd-40e6-999f-07835ad88e99"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d0b907e8-18ca-4802-a127-77635ac1edd9"",
""path"": ""<Keyboard>/f"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
{
""name"": ""RobberControls"",
""id"": ""df3ddd27-042e-48f5-bd04-39cc10d2b2cb"",
""actions"": [
{
""name"": ""Walk"",
""type"": ""Value"",
""id"": ""59046b81-f653-491e-b8b9-af2c883e02db"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Run"",
""type"": ""Button"",
""id"": ""69ee7372-2696-46da-9509-502226ef84b2"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Sneak"",
""type"": ""Button"",
""id"": ""0b89a625-3982-4246-9dca-7249224dec58"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Crouch"",
""type"": ""Button"",
""id"": ""0499cf13-679b-4975-a6d6-ef9f8110148c"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""c367ad4e-5750-442b-b745-c42b4627cc32"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": ""WSAD"",
""id"": ""cb9c099e-be7d-44c2-bae7-03258e32b608"",
""path"": ""2DVector(mode=2)"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Walk"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""2df70612-7fbf-4236-8f3f-14f07bc258a9"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""0cb7d7fb-2f4d-4eee-92d8-99eb1ae3e2ab"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""d04c7d8e-f2a0-4934-a14c-e1d1b4a5fadc"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""c1fcc34f-2a2d-4c76-992b-847ae9b56e94"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Walk"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""bf5c5cf6-d682-4d79-9398-7c8157a1cfb3"",
""path"": ""<Keyboard>/leftShift"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Run"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""a9983075-2265-4046-9ea0-97cb8995b4de"",
""path"": ""<Keyboard>/leftCtrl"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Crouch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""3527d055-f90d-4179-ac97-fced57907127"",
""path"": ""<Keyboard>/c"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Sneak"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""2dbdb402-f96a-4e7a-9eba-11b55f73b23f"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Keyboard and Mouse"",
""bindingGroup"": ""Keyboard and Mouse"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// MasterControls
m_MasterControls = asset.FindActionMap("MasterControls", throwIfNotFound: true);
m_MasterControls_Walk = m_MasterControls.FindAction("Walk", throwIfNotFound: true);
m_MasterControls_Run = m_MasterControls.FindAction("Run", throwIfNotFound: true);
m_MasterControls_Crouch = m_MasterControls.FindAction("Crouch", throwIfNotFound: true);
m_MasterControls_Interact = m_MasterControls.FindAction("Interact", throwIfNotFound: true);
// DobberControls
m_DobberControls = asset.FindActionMap("DobberControls", throwIfNotFound: true);
m_DobberControls_Walk = m_DobberControls.FindAction("Walk", throwIfNotFound: true);
m_DobberControls_Run = m_DobberControls.FindAction("Run", throwIfNotFound: true);
m_DobberControls_Sneak = m_DobberControls.FindAction("Sneak", throwIfNotFound: true);
m_DobberControls_Interact = m_DobberControls.FindAction("Interact", throwIfNotFound: true);
m_DobberControls_Attack = m_DobberControls.FindAction("Attack", throwIfNotFound: true);
// RobberControls
m_RobberControls = asset.FindActionMap("RobberControls", throwIfNotFound: true);
m_RobberControls_Walk = m_RobberControls.FindAction("Walk", throwIfNotFound: true);
m_RobberControls_Run = m_RobberControls.FindAction("Run", throwIfNotFound: true);
m_RobberControls_Sneak = m_RobberControls.FindAction("Sneak", throwIfNotFound: true);
m_RobberControls_Crouch = m_RobberControls.FindAction("Crouch", throwIfNotFound: true);
m_RobberControls_Interact = m_RobberControls.FindAction("Interact", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// MasterControls
private readonly InputActionMap m_MasterControls;
private IMasterControlsActions m_MasterControlsActionsCallbackInterface;
private readonly InputAction m_MasterControls_Walk;
private readonly InputAction m_MasterControls_Run;
private readonly InputAction m_MasterControls_Crouch;
private readonly InputAction m_MasterControls_Interact;
public struct MasterControlsActions
{
private @PlayerControls m_Wrapper;
public MasterControlsActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
public InputAction @Walk => m_Wrapper.m_MasterControls_Walk;
public InputAction @Run => m_Wrapper.m_MasterControls_Run;
public InputAction @Crouch => m_Wrapper.m_MasterControls_Crouch;
public InputAction @Interact => m_Wrapper.m_MasterControls_Interact;
public InputActionMap Get() { return m_Wrapper.m_MasterControls; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MasterControlsActions set) { return set.Get(); }
public void SetCallbacks(IMasterControlsActions instance)
{
if (m_Wrapper.m_MasterControlsActionsCallbackInterface != null)
{
@Walk.started -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnWalk;
@Walk.performed -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnWalk;
@Walk.canceled -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnWalk;
@Run.started -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnRun;
@Crouch.started -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnCrouch;
@Crouch.performed -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnCrouch;
@Crouch.canceled -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnCrouch;
@Interact.started -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_MasterControlsActionsCallbackInterface.OnInteract;
}
m_Wrapper.m_MasterControlsActionsCallbackInterface = instance;
if (instance != null)
{
@Walk.started += instance.OnWalk;
@Walk.performed += instance.OnWalk;
@Walk.canceled += instance.OnWalk;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
@Crouch.started += instance.OnCrouch;
@Crouch.performed += instance.OnCrouch;
@Crouch.canceled += instance.OnCrouch;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
}
}
}
public MasterControlsActions @MasterControls => new MasterControlsActions(this);
// DobberControls
private readonly InputActionMap m_DobberControls;
private IDobberControlsActions m_DobberControlsActionsCallbackInterface;
private readonly InputAction m_DobberControls_Walk;
private readonly InputAction m_DobberControls_Run;
private readonly InputAction m_DobberControls_Sneak;
private readonly InputAction m_DobberControls_Interact;
private readonly InputAction m_DobberControls_Attack;
public struct DobberControlsActions
{
private @PlayerControls m_Wrapper;
public DobberControlsActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
public InputAction @Walk => m_Wrapper.m_DobberControls_Walk;
public InputAction @Run => m_Wrapper.m_DobberControls_Run;
public InputAction @Sneak => m_Wrapper.m_DobberControls_Sneak;
public InputAction @Interact => m_Wrapper.m_DobberControls_Interact;
public InputAction @Attack => m_Wrapper.m_DobberControls_Attack;
public InputActionMap Get() { return m_Wrapper.m_DobberControls; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(DobberControlsActions set) { return set.Get(); }
public void SetCallbacks(IDobberControlsActions instance)
{
if (m_Wrapper.m_DobberControlsActionsCallbackInterface != null)
{
@Walk.started -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnWalk;
@Walk.performed -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnWalk;
@Walk.canceled -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnWalk;
@Run.started -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnRun;
@Sneak.started -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnSneak;
@Sneak.performed -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnSneak;
@Sneak.canceled -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnSneak;
@Interact.started -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnInteract;
@Attack.started -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnAttack;
@Attack.performed -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnAttack;
@Attack.canceled -= m_Wrapper.m_DobberControlsActionsCallbackInterface.OnAttack;
}
m_Wrapper.m_DobberControlsActionsCallbackInterface = instance;
if (instance != null)
{
@Walk.started += instance.OnWalk;
@Walk.performed += instance.OnWalk;
@Walk.canceled += instance.OnWalk;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
@Sneak.started += instance.OnSneak;
@Sneak.performed += instance.OnSneak;
@Sneak.canceled += instance.OnSneak;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
}
}
}
public DobberControlsActions @DobberControls => new DobberControlsActions(this);
// RobberControls
private readonly InputActionMap m_RobberControls;
private IRobberControlsActions m_RobberControlsActionsCallbackInterface;
private readonly InputAction m_RobberControls_Walk;
private readonly InputAction m_RobberControls_Run;
private readonly InputAction m_RobberControls_Sneak;
private readonly InputAction m_RobberControls_Crouch;
private readonly InputAction m_RobberControls_Interact;
public struct RobberControlsActions
{
private @PlayerControls m_Wrapper;
public RobberControlsActions(@PlayerControls wrapper) { m_Wrapper = wrapper; }
public InputAction @Walk => m_Wrapper.m_RobberControls_Walk;
public InputAction @Run => m_Wrapper.m_RobberControls_Run;
public InputAction @Sneak => m_Wrapper.m_RobberControls_Sneak;
public InputAction @Crouch => m_Wrapper.m_RobberControls_Crouch;
public InputAction @Interact => m_Wrapper.m_RobberControls_Interact;
public InputActionMap Get() { return m_Wrapper.m_RobberControls; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(RobberControlsActions set) { return set.Get(); }
public void SetCallbacks(IRobberControlsActions instance)
{
if (m_Wrapper.m_RobberControlsActionsCallbackInterface != null)
{
@Walk.started -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnWalk;
@Walk.performed -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnWalk;
@Walk.canceled -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnWalk;
@Run.started -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnRun;
@Run.performed -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnRun;
@Run.canceled -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnRun;
@Sneak.started -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnSneak;
@Sneak.performed -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnSneak;
@Sneak.canceled -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnSneak;
@Crouch.started -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnCrouch;
@Crouch.performed -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnCrouch;
@Crouch.canceled -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnCrouch;
@Interact.started -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_RobberControlsActionsCallbackInterface.OnInteract;
}
m_Wrapper.m_RobberControlsActionsCallbackInterface = instance;
if (instance != null)
{
@Walk.started += instance.OnWalk;
@Walk.performed += instance.OnWalk;
@Walk.canceled += instance.OnWalk;
@Run.started += instance.OnRun;
@Run.performed += instance.OnRun;
@Run.canceled += instance.OnRun;
@Sneak.started += instance.OnSneak;
@Sneak.performed += instance.OnSneak;
@Sneak.canceled += instance.OnSneak;
@Crouch.started += instance.OnCrouch;
@Crouch.performed += instance.OnCrouch;
@Crouch.canceled += instance.OnCrouch;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
}
}
}
public RobberControlsActions @RobberControls => new RobberControlsActions(this);
private int m_KeyboardandMouseSchemeIndex = -1;
public InputControlScheme KeyboardandMouseScheme
{
get
{
if (m_KeyboardandMouseSchemeIndex == -1) m_KeyboardandMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard and Mouse");
return asset.controlSchemes[m_KeyboardandMouseSchemeIndex];
}
}
public interface IMasterControlsActions
{
void OnWalk(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
void OnCrouch(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
}
public interface IDobberControlsActions
{
void OnWalk(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
void OnSneak(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
}
public interface IRobberControlsActions
{
void OnWalk(InputAction.CallbackContext context);
void OnRun(InputAction.CallbackContext context);
void OnSneak(InputAction.CallbackContext context);
void OnCrouch(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
}
}

View file

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{
"name": "PlayerControls",
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},
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{
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"groups": "Keyboard and Mouse",
"action": "Walk",
"isComposite": false,
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},
{
"name": "",
"id": "022e351f-8d17-4d16-b6d9-c543e28afae4",
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},
{
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{
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{
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{
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{
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{
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"expectedControlType": "Button",
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{
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{
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{
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{
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{
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},
{
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// GENERATED AUTOMATICALLY FROM 'Assets/Input/PlayerInputs.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @PlayerInputs : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInputs()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInputs"",
""maps"": [
{
""name"": ""AlivePlayer"",
""id"": ""8bf94838-9ca8-42b3-a990-4f60c8abff20"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""1f800577-0c5e-4125-b4ed-47b70445a516"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""daed06f5-23cd-462a-9f1c-ae74c10af2e4"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Crouch"",
""type"": ""Value"",
""id"": ""c6cc6b10-290e-4686-a68f-9ba33347989c"",
""expectedControlType"": ""Integer"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Look"",
""type"": ""PassThrough"",
""id"": ""87fa7a14-c047-4e6a-a340-eaecf0ebd43e"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Pause"",
""type"": ""Button"",
""id"": ""ddaef88e-bbd6-45b6-80e8-698a200cbb67"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": """",
""id"": ""62607822-e17b-4d69-ba88-0b72852efbb1"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardAndMouse"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""a2b55ccd-6229-4924-8f77-3051fd9a651a"",
""path"": ""<XInputController>/buttonSouth"",
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""processors"": """",
""groups"": ""XboxController"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
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""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": ""Android phone"",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b08fd5b1-47d3-455b-b53f-eabd8ddfafbb"",
""path"": ""<Keyboard>/ctrl"",
""interactions"": """",
""processors"": """",
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""action"": ""Crouch"",
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""isPartOfComposite"": false
},
{
""name"": """",
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""path"": ""<XInputController>/leftStickPress"",
""interactions"": """",
""processors"": """",
""groups"": ""XboxController"",
""action"": ""Crouch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5816720f-ce42-4c0c-8af6-196a76d90562"",
""path"": ""<Gamepad>/leftStickPress"",
""interactions"": """",
""processors"": """",
""groups"": ""Android phone"",
""action"": ""Crouch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""0caeaf20-383a-4ba6-a532-7ef1afdf4a8e"",
""path"": ""<Mouse>/delta"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardAndMouse"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""f25379a3-e24b-42e5-b333-05e83cb552d3"",
""path"": ""<XInputController>/rightStick"",
""interactions"": """",
""processors"": """",
""groups"": ""XboxController"",
""action"": ""Look"",
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},
{
""name"": """",
""id"": ""2b4dd341-db48-46a3-904a-5cfffef028f7"",
""path"": ""<Gamepad>/rightStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Android phone"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""2b857737-329d-4cb7-b82d-33c3d1b15a7f"",
""path"": ""<Touchscreen>/delta"",
""interactions"": """",
""processors"": """",
""groups"": ""Android phone"",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""458610ce-2bc7-4bf3-9965-2ab4384682e6"",
""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardAndMouse"",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""6c90411b-43e6-4cc5-9f70-6184fe64db7f"",
""path"": ""<XInputController>/start"",
""interactions"": """",
""processors"": """",
""groups"": ""XboxController"",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1877ae4c-1937-4948-b7e8-2a3b4a90b337"",
""path"": ""<Gamepad>/start"",
""interactions"": """",
""processors"": """",
""groups"": ""Android phone"",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""WSAD"",
""id"": ""877f83bc-2ed2-4fe6-864e-a27d135ff257"",
""path"": ""2DVector(mode=2)"",
""interactions"": ""Press"",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""ba28d7f2-c6b8-4af9-bac1-e77f67fab80a"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardAndMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
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""path"": ""<Keyboard>/s"",
""interactions"": """",
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""groups"": ""KeyboardAndMouse"",
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""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""33ba911f-72c4-4cd3-8db8-ed6e534f70b4"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardAndMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""73a94fd7-8940-4454-9d2c-3454092c36dc"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardAndMouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""bca74622-720e-43ed-a499-4b2fddeff35d"",
""path"": ""<XInputController>/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": ""XboxController"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b6c8788f-4ad0-4741-a901-4e5c7e3f6891"",
""path"": ""<Gamepad>/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Android phone"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
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""bindingGroup"": ""KeyboardAndMouse"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""XboxController"",
""bindingGroup"": ""XboxController"",
""devices"": [
{
""devicePath"": ""<XInputController>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<AndroidGamepadXboxController>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Android phone"",
""bindingGroup"": ""Android phone"",
""devices"": [
{
""devicePath"": ""<Touchscreen>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<AndroidGamepadXboxController>"",
""isOptional"": true,
""isOR"": false
}
]
}
]
}");
// AlivePlayer
m_AlivePlayer = asset.FindActionMap("AlivePlayer", throwIfNotFound: true);
m_AlivePlayer_Move = m_AlivePlayer.FindAction("Move", throwIfNotFound: true);
m_AlivePlayer_Jump = m_AlivePlayer.FindAction("Jump", throwIfNotFound: true);
m_AlivePlayer_Crouch = m_AlivePlayer.FindAction("Crouch", throwIfNotFound: true);
m_AlivePlayer_Look = m_AlivePlayer.FindAction("Look", throwIfNotFound: true);
m_AlivePlayer_Pause = m_AlivePlayer.FindAction("Pause", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// AlivePlayer
private readonly InputActionMap m_AlivePlayer;
private IAlivePlayerActions m_AlivePlayerActionsCallbackInterface;
private readonly InputAction m_AlivePlayer_Move;
private readonly InputAction m_AlivePlayer_Jump;
private readonly InputAction m_AlivePlayer_Crouch;
private readonly InputAction m_AlivePlayer_Look;
private readonly InputAction m_AlivePlayer_Pause;
public struct AlivePlayerActions
{
private @PlayerInputs m_Wrapper;
public AlivePlayerActions(@PlayerInputs wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_AlivePlayer_Move;
public InputAction @Jump => m_Wrapper.m_AlivePlayer_Jump;
public InputAction @Crouch => m_Wrapper.m_AlivePlayer_Crouch;
public InputAction @Look => m_Wrapper.m_AlivePlayer_Look;
public InputAction @Pause => m_Wrapper.m_AlivePlayer_Pause;
public InputActionMap Get() { return m_Wrapper.m_AlivePlayer; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(AlivePlayerActions set) { return set.Get(); }
public void SetCallbacks(IAlivePlayerActions instance)
{
if (m_Wrapper.m_AlivePlayerActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnMove;
@Jump.started -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnJump;
@Crouch.started -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnCrouch;
@Crouch.performed -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnCrouch;
@Crouch.canceled -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnCrouch;
@Look.started -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnLook;
@Look.performed -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnLook;
@Look.canceled -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnLook;
@Pause.started -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_AlivePlayerActionsCallbackInterface.OnPause;
}
m_Wrapper.m_AlivePlayerActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Crouch.started += instance.OnCrouch;
@Crouch.performed += instance.OnCrouch;
@Crouch.canceled += instance.OnCrouch;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
}
}
}
public AlivePlayerActions @AlivePlayer => new AlivePlayerActions(this);
private int m_KeyboardAndMouseSchemeIndex = -1;
public InputControlScheme KeyboardAndMouseScheme
{
get
{
if (m_KeyboardAndMouseSchemeIndex == -1) m_KeyboardAndMouseSchemeIndex = asset.FindControlSchemeIndex("KeyboardAndMouse");
return asset.controlSchemes[m_KeyboardAndMouseSchemeIndex];
}
}
private int m_XboxControllerSchemeIndex = -1;
public InputControlScheme XboxControllerScheme
{
get
{
if (m_XboxControllerSchemeIndex == -1) m_XboxControllerSchemeIndex = asset.FindControlSchemeIndex("XboxController");
return asset.controlSchemes[m_XboxControllerSchemeIndex];
}
}
private int m_AndroidphoneSchemeIndex = -1;
public InputControlScheme AndroidphoneScheme
{
get
{
if (m_AndroidphoneSchemeIndex == -1) m_AndroidphoneSchemeIndex = asset.FindControlSchemeIndex("Android phone");
return asset.controlSchemes[m_AndroidphoneSchemeIndex];
}
}
public interface IAlivePlayerActions
{
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnCrouch(InputAction.CallbackContext context);
void OnLook(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
}
}

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{
"name": "PlayerInputs",
"maps": [
{
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"id": "8bf94838-9ca8-42b3-a990-4f60c8abff20",
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{
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{
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},
{
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"processors": "",
"groups": "Android phone",
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{
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},
{
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{
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},
{
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"path": "<XInputController>/rightStick",
"interactions": "",
"processors": "",
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{
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"id": "2b4dd341-db48-46a3-904a-5cfffef028f7",
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},
{
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"id": "2b857737-329d-4cb7-b82d-33c3d1b15a7f",
"path": "<Touchscreen>/delta",
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"groups": "Android phone",
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},
{
"name": "",
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"path": "<Keyboard>/escape",
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"action": "Pause",
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},
{
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"path": "<Gamepad>/start",
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"groups": "Android phone",
"action": "Pause",
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},
{
"name": "WSAD",
"id": "877f83bc-2ed2-4fe6-864e-a27d135ff257",
"path": "2DVector(mode=2)",
"interactions": "Press",
"processors": "",
"groups": "",
"action": "Move",
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"isPartOfComposite": false
},
{
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"id": "ba28d7f2-c6b8-4af9-bac1-e77f67fab80a",
"path": "<Keyboard>/w",
"interactions": "",
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"groups": "KeyboardAndMouse",
"action": "Move",
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{
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"path": "<Keyboard>/s",
"interactions": "",
"processors": "",
"groups": "KeyboardAndMouse",
"action": "Move",
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},
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"interactions": "",
"processors": "",
"groups": "KeyboardAndMouse",
"action": "Move",
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"isPartOfComposite": true
},
{
"name": "right",
"id": "73a94fd7-8940-4454-9d2c-3454092c36dc",
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"interactions": "",
"processors": "",
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},
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},
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}
]
}
],
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},
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},
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using UnityEditor;
using UnityEngine;
using System.IO;
using System;
namespace GitHub.Unity
{
[InitializeOnLoad]
public class ExtensionLoader : ScriptableSingleton<ExtensionLoader>
{
[SerializeField] private bool initialized = true;
public bool Initialized
{
get
{
return initialized;
}
set
{
initialized = value;
Save(true);
}
}
private static bool inSourceMode = false;
private const string sourceModePath = "Assets/Editor/build/";
private const string realPath = "Assets/Plugins/GitHub/Editor/";
private static string[] assemblies20 = { "System.Threading.dll", "AsyncBridge.Net35.dll", "ReadOnlyCollectionsInterfaces.dll", "GitHub.Api.dll", "GitHub.Unity.dll" };
private static string[] assemblies45 = { "GitHub.Api.45.dll", "GitHub.Unity.45.dll" };
private const string GITHUB_UNITY_DISABLE = "GITHUB_UNITY_DISABLE";
private static bool IsDisabled { get { return Environment.GetEnvironmentVariable(GITHUB_UNITY_DISABLE) == "1"; } }
static ExtensionLoader()
{
if (IsDisabled)
{
return;
}
EditorApplication.update += Initialize;
}
private static void Initialize()
{
EditorApplication.update -= Initialize;
// we're always doing this right now because if the plugin gets updated all the meta files will be disabled and we need to re-enable them
// we should probably detect if our assets change and re-run this instead of doing it every time
//if (!ExtensionLoader.instance.Initialized)
{
var scriptPath = Path.Combine(Application.dataPath, "Editor" + Path.DirectorySeparatorChar + "GitHub.Unity" + Path.DirectorySeparatorChar + "EntryPoint.cs");
inSourceMode = File.Exists(scriptPath);
ToggleAssemblies();
//ExtensionLoader.instance.Initialized = true;
AssetDatabase.SaveAssets();
}
}
private static void ToggleAssemblies()
{
var path = inSourceMode ? sourceModePath : realPath;
#if NET_4_6
ToggleAssemblies(path, assemblies20, false);
ToggleAssemblies(path, assemblies45, true);
#else
ToggleAssemblies(path, assemblies45, false);
ToggleAssemblies(path, assemblies20, true);
#endif
}
private static void ToggleAssemblies(string path, string[] assemblies, bool enable)
{
foreach (var file in assemblies)
{
var filepath = path + file;
PluginImporter importer = AssetImporter.GetAtPath(filepath) as PluginImporter;
if (importer == null)
{
Debug.LogFormat("GitHub for Unity: Could not find importer for {0}. Some functionality may fail.", filepath);
continue;
}
if (importer.GetCompatibleWithEditor() != enable)
{
importer.SetCompatibleWithEditor(enable);
importer.SaveAndReimport();
}
}
}
}
}

View file

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using UnityEditor;
using UnityEngine;
using System.IO;
using System;
namespace GitHub.Unity
{
[InitializeOnLoad]
public class UnityAPIWrapper : ScriptableSingleton<UnityAPIWrapper>
{
static UnityAPIWrapper()
{
#if UNITY_2018_2_OR_NEWER
Editor.finishedDefaultHeaderGUI += editor => {
UnityShim.Raise_Editor_finishedDefaultHeaderGUI(editor);
};
#endif
}
}
}

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===============================================================================
Port of Axosoft's NSFW (https://github.com/github-for-unity/sfw)
===============================================================================
The MIT License (MIT)
Copyright (c) 2015 Axosoft
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
AsyncBridge (https://github.com/OmerMor/AsyncBridge)
===============================================================================
The MIT License (MIT)
Copyright (c) 2015 Omer Mor
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
TaskParallelLibrary (https://www.nuget.org/packages/TaskParallelLibrary/)
===============================================================================
MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT REACTIVE EXTENSIONS FOR JAVASCRIPT AND .NET LIBRARIES
These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft
updates,
supplements,
Internet-based services, and
support services
for this software, unless other terms accompany those items. If so, those terms apply.
BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE.
If you comply with these license terms, you have the rights below.
INSTALLATION AND USE RIGHTS. You may install and use any number of copies of the software on your devices to design, develop and test your programs.
ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS.
Distributable Code.The software contains code that you are permitted to distribute in programs you develop if you comply with the terms below.
Right to Use and Distribute. The code and text files listed in the software REDIST.TXT files are "Distributable Code."
REDIST.TXT Files. You may copy and distribute the object code form of the Distributable Code. You may also combine the object code form of the Distributable Code with your programs to develop a unified web solution and permit others via online methods to access and use that unified web solution, provided that the Distributable Code is only used as part of and in conjunction with your programs.
Third Party Distribution. You may permit distributors of your programs to copy and distribute the Distributable Code as part of those programs.
Distributable Code Requirements. For any Distributable Code, you must
add significant primary functionality to it in your programs;
require distributors and external end users to agree to terms that protect it at least as much as this agreement;
display your valid copyright notice on your programs; and
indemnify, defend, and hold harmless Microsoft from any claims, including attorneys fees, related to the distribution or use of your programs.
Distributable Code Restrictions. You may not
alter any copyright, trademark or patent notice in the Distributable Code;
use Microsofts trademarks in your programs names or in a way that suggests your programs come from or are endorsed by Microsoft;
include Distributable Code in malicious, deceptive or unlawful programs; or
modify or distribute the source code of any Distributable Code so that any part of it becomes subject to an Excluded License. An Excluded License is one that requires, as a condition of use, modification or distribution, that
the code be disclosed or distributed in source code form; or
others have the right to modify it.
SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not
work around any technical limitations in the software;
reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;
make more copies of the software than specified in this agreement or allowed by applicable law, despite this limitation;
publish the software for others to copy;
rent, lease or lend the software; or
transfer the software or this agreement to any third party.
BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the software.
DOCUMENTATION. Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes.
EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You must comply with all domestic and international export laws and regulations that apply to the software. These laws include restrictions on destinations, end users and end use. For additional information, see www.microsoft.com/exporting.
SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for it.
ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based services and support services that you use, are the entire agreement for the software and support services.
APPLICABLE LAW.
United States. If you acquired the software in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles. The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort.
Outside the United States. If you acquired the software in any other country, the laws of that country apply.
LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the laws of your country. You may also have rights with respect to the party from whom you acquired the software. This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so.
DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.
This limitation applies to
anything related to the software, services, content (including code) on third party Internet sites, or third party programs; and
claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law.
It also applies even if Microsoft knew or should have known about the possibility of the damages. The above limitation or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages.
===============================================================================
dotnet-threading (https://github.com/tunnelvisionlabs/dotnet-threading)
===============================================================================
Copyright (c) Tunnel Vision Laboratories, LLC. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
these files except in compliance with the License. You may obtain a copy of the
License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
---
This project uses other open source projects, which are used under the terms
of the following license(s).
Rackspace Threading Library
Copyright (c) Rackspace, US Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
these files except in compliance with the License. You may obtain a copy of the
License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
Microsoft .NET Reference Source
Copyright (c) Microsoft Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===============================================================================
ReadOnlyCollectionInterfaces (https://www.openhub.net/p/ReadOnlyCollections)
===============================================================================
Apache License, Version 2.0
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
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"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
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END OF TERMS AND CONDITIONS

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END-USER LICENSE AGREEMENT
This End-User License Agreement (EULA) is a legal agreement between you (either as an individual or on behalf of an entity) and GitHub, Inc. regarding your use of GitHub® for Unity, and associated documentation (the "Software").
IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS EULA, DO NOT INSTALL, USE OR COPY THE SOFTWARE.
SUMMARY
• You must agree to all of the terms of this EULA to use this Software.
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• This Software is provided "as-is" with no warranties, and you agree
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• You really ought to just go ahead and read the whole EULA.
It's not all that long. You should not only rely on this summary.
THE AGREEMENT
By downloading, installing, using, or copying the Software, you accept and agree to be bound by the terms of this EULA. If you do not agree to all of the terms of this EULA, you may not download, install, use or copy the Software.
THE LICENSE
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PRIVACY NOTICES
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OPEN-SOURCE NOTICES
Certain components of the Software may be subject to open-source software licenses ("Open-Source Components"), which means any software license approved as open-source licenses by the Open Source Initiative or any substantially similar licenses, including without limitation any license that, as a condition of distribution of the software licensed under such license, requires that the distributor make the software available in source code format. If you would like to see copies of the licenses applicable to the Open-Source Components, see CREDITS.txt.
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MISCELLANEA
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on the GitHub.com website or with an instance of GitHub Enterprise,
your use of the Software will also be governed by the GitHub.com
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//requiered components
[RequireComponent(typeof(Rigidbody))]
public class Dobber : MonoBehaviour
{
Rigidbody rb;
PlayerControls playerControls;
float moveHorizontal;
float moveVertical;
[SerializeField]
float moveSpeed;
void Awake()
{
playerControls = new PlayerControls();
//automatically find rigidbody in character
rb = gameObject.GetComponent<Rigidbody>();
//lock rotation or the rigidbody
rb.constraints = RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationX;
playerControls.DobberControls.Enable();
}
void Update()
{
#region calls to other voids
Inputs();
Move();
#endregion
}
//this void assignes values to input virables
void Inputs()
{
moveHorizontal = playerControls.DobberControls.Walk.ReadValue<Vector2>().x;
moveVertical = playerControls.DobberControls.Walk.ReadValue<Vector2>().y;
}
void Move()
{
Vector3 move = new Vector3(moveHorizontal * 100 * moveSpeed * Time.deltaTime, rb.velocity.y, moveVertical * 100 * moveSpeed * Time.deltaTime);
rb.velocity = transform.right * move.x + transform.up * move.y + transform.forward * move.z;
}
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